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 Sandbox Galaxy: Races

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PostSubject: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptySun 31 Jan 2010 - 7:13

Put them here so I can make the galaxy map.

State:

Name of Empire:
Number of Planets: (Average size is 34)
Army Size: (Large, Medium, Small etc.)
Fleet Size:
Technology: (State if their relatively high tech, low tech, and what technology they specialize in.)
Looks of Race: (If only 1 race, if more than 1 race incorporated in empire, please say so and describe all of them.)
Behavior: (Aggressive, Warlike, Peaceful, (Switz), French (SURRENDER), German (INVADE !@$#ING EVERYTHING), etc.)
History: (Can be long, doesn't have to be.)
Government: (Democracy, Totalitarianism, Dictatorship, Monarchy etc.) NOTE THAT COMMUNISM AND CAPITALISM ARE NOT GOVERNMENTS
Economic System: Now you put if they're capitalist, communist, a mixture, or neither (Capitalist governments must invest in corporations. Neither governments do not.)
Racist?: Yes/No and against what groups
General Description: (Whatever you want to add)

I'll make mine when I have more time, but for now, the only rules are that you don't make something absolutely atrociously big (Spanning the whole galaxy with no weakness) or having superuberdeathfleets that can't be destroyed or some superdeathrobotsoldiers. You know what I mean.

EDIT: Do not PM them to me, post them here so we can see what they are.
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyMon 1 Feb 2010 - 19:02

Name of Empire: Xagonians

Number of Planets: 1

Army Size: Large

Fleet Size: Non-Existant

Technology: Low Tech. They do what they do with magic, which is incredibly high tech.

Looks of Race: Fairly elven-like aside from the fact that their skin is more resilient to physical damage, and all of their jaws are that of a beast. The jaws are razor sharp, and the teeth have their own genetic looks. The race itself are also incredible runners, able to run twice the top speed of a cheetah easily.

Behavior: They are generally peaceful, but are very cautious of any race but their own.

History: (Later... Maybe.)

Government: Friendly Dictatorship.

Economic System: Barter System.

Racist?: Yes and no, they distrust others but wont kill them out right.

General Description: If they leave their planet they will generally cover their jaws so as to not frighten anyone. All Xagonians can morph into blood thirsty beings of death and destruction, though how powerful they are depends on the person's training. All Xagonians know magic of some sort.
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyMon 1 Feb 2010 - 20:00

Name of Empire: United Systems of Human Races
Number of Planets: 151
Army Size: Medium
Fleet Size: Medium
Technology: Think, TEC
Looks of Race: You know how a Human Looks
Behavior: Normal.
History: In the year 2150, the world was rocked by the new discovery of warp. Under the new empowered General Secretary Heinrich Stenier, Humanity began a rapid process of colonization and expansion that only ended in 2191, when an argument between Humans and another race led to Humanity's first interstellar conflict. The race was hunted to extinction due to its much smaller size and the fact that they too had never fought a space war before. Despite this overwhelming victory, the General Secretary was also overwhelmed by complaints and was even accused of war crimes. Due to this, Human colonial policy has turned into a slow and careful crawl. In recent years, many colonies have broken off to form their own states, but Humanity continues to expand.
Government: Federation
Economic System: Capitalism
General Description:

Name of Empire: United Baaven Republic
Number of Planets: 492 (Most planets are under 25% controlled)
Army Size: Small
Fleet Size: Small
Technology: Relatively high tech.
Looks of Race: Humanoid insect like creature.
Behavior: Diplomatic, and very good at it.
History: The Baaven Republic started as an organized small community around the year 57,000 BC when the first Baaven Empire sought to build its first city of Novesraat. They found themselves quickly at war with another civilization on the planet, the Varasians. Little is known of this enemy, other than the fact that they were completely wiped out by the Baavens.

The Baaven Republic entered space in much the same way as the Humans did, with a rapid colonization process. The Baavens soon found out that, due to their excruciatingly slow breeding proccess, they could not populate worlds, and instead resorted to occupying small, highly populated parts of other worlds and enslaving the population. The Baaven 'Population' currently numbers at 627,543,192,024, but in realism, almost half of those people are not actually ruled by the Baavens, just claimed, and of the other 50%, 90% of them have absolutely no Baaven blood whatsoever. Due to this 'cruel' act, the Baaven government has been much criticized by other first contact species. It was then that the Baavens discovered their true prowess. Approximately 25% of Baavens have a natural Gene that allows for them to influence the minds of any other species, as long as this species or machine has any capability of thought through means of emitting radiation. This made them very good diplomats, and very good at negotiating terms. Of the other 75%, 10% have become the owner of some company, whilst the other 65% of the ethnic non-diplomatic type Baavens have still become rich in some way or another. It has been found that the poorest Baavens are on average 3 times better off than the upper-middle class of Earth. Baavens do not die of old age, but recent studies show that it is 20 times more likely for a Baaven to die of crime per year than a Human. Noone has found the cause of this, but many believe it to be the work of corporate corruption.

The Baaven Military is made up of genetically enhanced Super-Soldiers, usually now some super form of a Human due to the new species' versatility. Each batch of super soldier takes 5 years to grow to become equivalent to an 18 year old on Earth, and use state of the art memory placement devices to learn. When they hit this age, they stop aging and begin fighting. This gives the Baaven Military a very good standing army, and usually will win many victories in the beginning of any war. However, as this force is slowly whittled down, 'Crappy' slaves are sent to hold whatever the first force has taken. It has been calculated that Baavens have lost about 80% of their wars, all 80% have ended in surrender.

This is because of their negotiation skills. Baavens will often gain from surrender.

"The Baavens came to the negotiation table again today. This time they officially surrendered. Now they're gonna be 3 times richer than they are." ~ Unknown Private quoting in his journal from the 2nd Grahna war between the Humans and Baavens.

"Some empires are like a door, who just let you in. Others are like a wall, which is hard to break at first, but once you get the better of them, they will just collapse. Other empires are like boulders, which need to be constantly pushed until you can finally move them out of the way. Others are like Rotating doors which never stop, and you fall into their deathtraps. Baavens are like some rotating subway arm gate that swings too fast. The harder you push on them, the harder they hit you in the back." ~ General Andros, 3rd Division.

Baavens tend to surrender a lot, and way too much. However, on many instances, in fact most instances, they will gain from their supposed defeat due to their natural diplomatic skills. In a war against the Dartoum, the Baavens agreed to give up 2 useless 5% controlled planets in exchange for official trade rights in the Dartoum Empire.
Government: Corporate Federation, Run by the 7 main corporations- Current Chair is the Banking Corporation, Bank Of Baaveny. Bank of Baaveny currently is used by 7.8% of all citizens of the known galaxy, far ahead of the next bank, Terra Nova, which is used by 0.8%

Applied Agriculture- Agriculture
Nora Volta- Minerals
General Deuterium- Energy
Drakkonen Systems- Manufactory
Bank of Baaveny- Bank
Central Trade Corporation (CENTRAC)- Trade
Baaven Human Resources Department- Slavery

Economic System: Capitalist. Main exports are natural resources and slaves, as well as good quality manufactured goods. Imports include low quality manufactured goods.
Racist?: Yes, against all slave races.

((More Coming))


Last edited by Ta]R[SoNiS on Fri 5 Feb 2010 - 16:35; edited 1 time in total
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyMon 1 Feb 2010 - 20:07

Name of Empire: The United Counsel

number of planets: 82: 20 are used as home-worlds most of them have research labs on and a belt of 30 surrounding the solar are set up to form a highly advanced force-field in case of invasion. the remaining 32 planets are either used to produce materials, store them, mating grounds (for Rachnoshak) or research varying things.

Army size: Moderate and made of volunteers for defense only

Fleet size: gigantic

technology: The most advanced unified civilization ever they can terraform any planet with ease, but also have highly advanced war machines that are to only be used in a worst case senerio as most of them can obliterate entire planets. It is developed in many areas they have techs of many kinds from bio tech, cold machines, and strange mixtures of the two.

Looks of Races: The Native Beings of The United Counsel are three races:
-The Gadande (Ga-gan-d(the letter)) are few in number as they rarely mate but they live for centuries and the dumbest of them dwarf the most intelligent of humans in brains. though they are very weak physically, they are humanoid creatures with blue skin and slit noses... They are usually asked for advice on matters that concern the Galaxy. they have some psychic powers due to their advanced minds.
-The Shua (sh-oo-ah) make up about a third of the population, they appear human except for their third eye's on their forehead and the fact that their skin changes color with their emotions. They are roughly as intelligent as humans but their mood will alter their physical power... for example they grow weaker when sad so they would begin having trouble with five pound weights, but in a fit of rage one would be able to tear down a brick wall with ease.
emotion color list
-when the feeling of love consumes them they become pink and can fly
-when they are embraced they turn bright pink and makes those around the subject become embraced.
-when the feeling of fear consumes them they become invisible
-when they are mad they become bright red and they grow far stronger
-when they are sad they become blue and become almost too weak to stand
-when they are happy they turn yellow and it makes those around them feel a euphoria of happiness (only effects other species)
-envy turns the person green (only while in their normal form) and allows them to shape-shift
-when they are consumed by hate they turn black as night and what they touch dies (they are a very loving species so this is extremely rare also it does not work on their species)
-rage makes the person turn shining red burst into flames and makes them strong enough to be considered a one man army and their speed is also greatly enhanced (if you see one like this run far far away very fast)
-lust will turn them a bright, shiny pink, instantly arousing those around them greatly (very unable to control urges) and makes them highly obedient
-gluttony turns the person orange and allows them to eat anything and form a small black hole at the opening of their mouth (keep it closed to not suck up everything)
-greed will turn them a blindingly bright yellow color and whatever they touch turns to gold or diamond depending on the substance.

-The Rachnoshak (Rak-no-shock) the most otherworldly appearing creatures by far, they posses four legs each with a sharp talon instead of a foot, they are usually about 15 feet tall as adults. their upper body is humanoid, yet their bodies are covered in scales, they have sharp talons, and their eyes are always red. the adults can breath fire... they make up the bulk of the population. their intelligence is varied and an oddity as it appears that most of them have sub-par intelligence but the few that are actually smart usually have a level of intellect to rival The Gadande. They make up the majority of the population. .

Behavior:
-The Gadande They love peace and preach and although they are
trusting they are cautious and will usually inspect a visitors mind
before ever showing themselves.

-The Shua
They are a peace loving people and openly welcome anyone.

-The Rachnoshak
Unlike the others they do not trust outsiders and
are very cautious. most of them volunteer for the militarry to protect
their home as well as for the chance to fight... often in their
"Private" training camps half the recruits die and many also die during
"Practice"

-History (tbp)

-Government:
They appoint a counsel of 12 members per planet by putting the most Intelegent resident's in charge the Shua thusly only are represented on only a few planets where the Gadande do not reside, but the Gadande try to understand what is best for everyone. Surprisingly there are several Rachnoshak members of the councel and they are the most intelegent members this is an oddity that the Gadande are very curious about.

Economic System: Money means nothing to these people they are provided food by a self sustaining system they developed and update every few months for efficiency. Materials points are given out evenly to everyone for the storehouses and additional material requests are submitted to The Counsel... although certain positions do provide people with more material points.

Racist?: No they accept all species and there are some non-native resident's from various solar systems.

General Description:
They are dedicated to advancing and making a perfect world so far they are on track well. they rarely leave or initiate outside trading although they are always happy to help out others. They are reclusive and the defense grid makes them invisible on any existing radar system as well as warns them of incoming ships with more then enough time to raise the shields in case of attack... the location of their galaxy is practically unknown, but there are rumors that circulate via trader ships and crews that encountered the gigantic force field grid. If they do leave it is usually including 2 or more of the species and it is almost always to obtain a unique material that they have yet been able to synthesis.


Last edited by ColinEtzel on Thu 11 Feb 2010 - 21:28; edited 4 times in total
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyMon 1 Feb 2010 - 20:09

S'cuse me for being off-topic, but, this isn't the actual roleplaying post itself. To reduce clutter and confusion I'll move this to the OOC section. I hope this doesn't inconvenience anybody.
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyMon 1 Feb 2010 - 20:51

Name of Empire: Dogan Empire
Number of Planets: 500, estimated
Size of Army: Almost innumerable
Size of Fleet: Large
Technology: High, in the form of biotechnology.
Looks of Race: Insectoid creatures, almost never resembling each other.
Behavior: German
History:
Dogans, as a unified species, began around the same time Humans first came to be on Earth. The planet they originated on is considered unlivable by most species, even though the Dogans treat it as a haven. Even when they were unified under a single Hive Mind calling himself Duglako, they were a bloodthirsty species who did not listen to reason, and tore every other species on their planet to shreds, marking their first conquest in the galaxy. From that point onward, they began attempting to find out how to get out of their home planet. This did not take long, as, since Dogans did not require oxygen, they evolved wings, and literally flew off of the rock. Though travel to other planets was incredibly slow, when they got to one, any specie on this planet would be killed, or taken in as a way to expand their armies.

After this, they began spreading through their solar system, making short work of any opposition they came across, but at a huge cost for them, as their soldiers had incredibly little resilience to damage before dying. The only real way that they could make up for this was due to their Breeder caste, which made at least 300 combat-ready Warriors in a day.
After their Solar System was depleted of all other things to kill or absorb, they began wondering what else could possibly be outside of their current territory. After many million years, sometime in the human Earth Year of 30,000 B.C., they eventually found a way to keep themselves alive without dying of starvation. Though travel from Solar Systems was incredibly long, their quests of moving from different systems was met with many victories, their mass numbers easily overwhelming a large number of standing forces.

After many other campaigns, they eventually took a final stop from their incredibly large amount of fighting, and have yet to move from their own empire ever since, however, they did work on stealing the useful warp technology used by Humans and other advanced species as a means of transportation.

Government: Hive-based
Economic System: Neither
Racist: They hate any race that feels they have the courage to stand up to them.
General Description:
The Dogan's military is split into castes, all of them made for a certain purpose.

The Warrior Caste are obviously, warriors. There are no sub-divisions of Warrior castes, as they can literally morph their body parts and body shape to suit different combat situations, though their incredibly low resilience to damage is a set-back to this.

The Artillery Caste are not as self-explanatory as they seem, as they are also use for Anti-Air purposes, as well as shooting explosive spears. These, can also change shape.

The Shock Trooper Caste are one of very few castes that have sub-divisions, and are resilient. The "Demolisher" caste is a sub-division of fairly large creatures with defensive/offensive claws. The "Kamikaze" sub-division runs directly into enemy lines and explodes, large sums of biomass then fall on them, sucking away any bodily fluids that keep them alive. The Defender is the sub-division that specializes most in defending the Dogan's lines with large shields that are usually twice their own size.

The Aerial Caste is obviously composed of Fighters and Bombers and large hovering warships.

The Walker Caste is composed of Land-based Aircraft Carriers and Troop Carriers. These are generally fired out of the bottom of a Warship, at speeds varying on the planet's atmosphere.

The Breeder Caste makes the other castes.

Scout Caste is self-explanatory.

Their Current population is incredibly large, going past quintillion in size, though 65% of this is comprised of microscopic creatures.

99.99% of their population has no intellect, only being controlled by Duglako, only the Breeder Caste acts on it's own, and make up some form of "Councill", though this is only to determine whether a specie should be annihalated or absorbed.

Major areas that they control are:
Dogani (Homeworld, main breeding base)
Rargarak (Walker Caste breeding base)
Ziglak (A large mass of bacteria is contained here, which is what Dogans eat to stay alive.)

(May add on another one, depends on how lazy I am.)


Last edited by 666 on Tue 2 Feb 2010 - 17:45; edited 1 time in total
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyTue 2 Feb 2010 - 15:32

well i guess i beter add all the races from the dark world universe i use a lot in my rps.

Name of Empire: Human Confedracy

Number of Planets: 23 of darkworlds moons and about 250 other planets.

Army Size: medium

Fleet Size: medium

Technology: they have developed weapons if war far exceeding are own. such as 100 cal miniguns and snipers with no recoil. they have also had great increases in genetics and medical care so some humans if they dont die in battle can live to be 400.

Looks of Race: they look human, but some may have a robotic limb or eye, and some may be geneticly enhanced to have much greater physical ability.

Behavior: most of the human confederacy is greedy. they wont invade anything unless it will give them profit. but otherwise they are neutral.

History: humans left thier home planet earth when the supplies ran dry in 2530. while most humans trying to find a suitable world died off a handfull colonized a select few planets and later joined to form the human confederacy. now in the year 25,500 after scouts for many milienia have searched for new worlds to use teraform on a sight caught thier eye. a planet dozens of times bigger the the biggest start vy canis majoris apeared on map. though the gravity coming into the planet was horendous the planet gravity itself was rather normal to a small planet. this is thought to be because of some gravity device in the center of the planet. this planets hundreds of moons circle it with its 3 suns. the most great thing was on arrival life was already thier, and the atmosphere was perfect for colonization. that was when the nightmare began that they wernt the only race with eyes on the planet.
Government: Democracy

Economic System: Communist

Racist?: they arnt racist as a whole though race and gender hate groups are around.

General Description: humans utalize vechicles and infantry in good quanity. and also use missle and bullet weapons, occational they will use other types and even some are trained in the ways of alien tech.

__________________________________________________________________________-

Name of Empire: Cyborgs
Number of Planets: 8 darkworld moons
Army Size: medium
Fleet Size: small
Technology: the cyborgs are a semi high tech race that specializes in armor and heavy weapons.

Looks of Race: the looks vary depending on the model of machine they are using, while thier are uniques a few of the basics are the T-40 model which incorperates the grey energy tech with the power of a human machine gun cannon. most are just mechs or androids.

Behavior: Aggressive

History: about after 2000 years on darkworld the humans had made peace with the greys, a alien race that while weak in strength possesed much more advanced tech then humans and thus a profitable trade between the greys and humans continued for 200 years. after the war between them started a mad grey created a machine that needed no 1 to operate and was led by no one. from that 1 machine spawned the cyborg race, a race of combined grey and human technology to form a soldier that feels no pain, has no fear, and can take much more then any human.

Government: None, they are led in a special way by the controler.

Economic System: none, they just construct and thats all they do, they are a war race and nothing more.

Racist?: the cyborgs are racist to all fleshbound things.

General Description: cyborgs while most often are mechs using electric, fire, bullet or missle based attacks will use melee soldiers. also androids, cyborgs that look like humans are great covert spies and have killed many human key figures.

____________________________________________________________________________

Name of Empire: Reptilien

Number of Planets: 85 of dark worlds moons.
Army Size: small since they are led by indiviudal chieftens but can grow to large when led by a single strong warchief.

Fleet Size: small.

Technology: they are very low tech. they usualy use salvaged weapons from other races or swords and axes, or even thier own bare hands and teeth.

Looks of Race: the reptilen are a race of reptiles who where 1 of the few decendents of the ancient forrunner race that died off 500 billion years ago giving rise to 3 races. most resemble snakes, lizards, crocodiles, or turtles in a humanoid state.

Behavior: Warlike

History: back 500 billion years ago when the ancient race known only as the forruners died out they left 3 races in thier wake. 1 was the reptilien. though they had 500 billion years to create a empire conflicts with the other 2 made it hard. the reptiliens are very unchanged over the past 400 billion years and are still warlike as ever. they are a primitive race that uses sneaky tatics, stealing and brute force to take out enemies. the reptiliens conquer so many planets threw RACAZ.
defintition of RACAZ: a huge reptilien uprising under 1 leader that if not stamped out quickly can take over dozens of moons.

Government: Tribal

Economic System: they just use what they need to survive, the rest is stocked up for war or made into war supplies or traded between other tribes.

Racist?: the reptilien hate humans since they have no bloodline relationship to them at all.

General Description: reptilien will mostly use melee and fire, but they will use stolen weapons to fight. they are also big users of bombs.
____________________________________________________________________________

Name of Empire: Greys

Number of Planets: 64 of darkworlds moons.

Army Size: medium

Fleet Size: large

Technology: they are about a few thousand years ahead of humans time. they are also able to use physics in thier technology do to thier big power brains that with much training can do simple things from lift pens to pull grenade pins off foes grenades.

Looks of Race: they are about 3 feet tall. grey skin, and big heads.

Behavior: Neutral, they arnt greedy but they dont take sides in conflicts.

History: during the time period without the forrunners the 3 main races fought for control. about 150 billion years ago a branch of zorlocks that where rouge slowly over the course of millions of years became the grey. they created thier own technology and lived seperate from thier founding brothers. though they now share great trade with the zorlocks, humans have come into the equation and thier loyalty was put to the test untill the humans attacked the zorlocks triggering a massive UFO grey counter attack on 1 of the human main cities.

Government: Democracy

Economic System: Capitilists.

Racist?: while they arnt racist to any race. they have forged a strong hatred to the humans.

General Description: greys are huge users of elecricity in both life and on the battle field. it was once believed that a grey warrior killed a mech with a single shot by frying its circuits. some took this as warning to add shock protection but to those that didnt. greys are a huge threat to anything machinical.
___________________________________________________________________________

Name of Empire: Zorlock

Number of Planets: 125 of darkworlds moons.

Army Size: small

Fleet Size: small but very powerfull.

Technology: they are the most advanced race in darkworld. thier weapons use mostly plasma. and they have learned to bend plasma into diffrent locations and even keep it from burning them. and with the average lifespan being 8000 years{most ever was 16,000} they become very skilled at war.

Looks of Race: they are 7 foot tall and have heads that look somewhat like greys but smaller.

Behavior: Peacefull
History: the zorlocks are 1 of the 3 races that came from the forrunners. they are a very peacefull race that tried to stay out of the conflict with thier brothers the reptilien and the geneonians but when they couldnt they proved they could fight just as well. in that time 2 strands of zorlock devoloped. those who used what they called light and dark energy to fight. though not liked they accepted thier dark brothers with pride untill a dark zorlock namesd kelell killed 1 of the zorlock highers and caused a huge aproar to exile the dark zorlock who became a seperate race about 250 billion years ago. and regular zorlock also when a group of them went rouge spawned forth the greys, a group of small but smart aliens.

Government: Monarchy

Economic System: Neither, they think that economics is dumb and found themselves on teachings of thier own religion to guide themselves.

Racist?: they hate none.

General Description: while soldiers usualy dont live long, those that do are by far the greatest threats on the battle field. if they survive past 3000 years they are great targets for assassination since thier physcic abilities make them very potent. and it is said a group of them only 3000 years old could hold out against a small human army. let alone those that make it to 6000 or more at which they are considered for oracles.
__________________________________________________________________________

Name of Empire: Dark zorlock

Number of Planets: 8 darkworld moons

Army Size: small but powerfull

Fleet Size: small

Technology: while they have the exact same zorlock tech they use it to suit thier own style of combat.

Looks of Race: exacly like zorlocks but a bit more black.

Behavior: Peacefull

History: when the first dark zorlocks came around they where disliked but not hated. it was only when a dark zorlock killed 1 of the zorlock highers that they went into exile for fear of a genocide. the dark zorlocks are considered some of the universes greatest assassins and warriors do to the fact they have found use for matter bending and cloaking to hide the few of them that exist on thier worlds.

Government: Monarchy

Economic none, they guide themselves just the same as the zorlock.

Racist?: no, but they do dislike thier zorlock brothers for treating them so badly

General Description: the years of age thing goes for the dark zorlocks also. some even say that the dark zorlocks are even more dangerous because they can sneak into enemy lines and take out key targets without the foe every knowing they where thier.
____________________________________________________________________________

Name of Empire: Geneonians

Number of Planets: 150 of darkworlds moons.

Army Size: large

Fleet Size: large

Technology: they have no tech, they use self genetics to morph into the greatest of animal like threats{thier kinda like the zerg}

Looks of Race: depends on what it is in the race.

Behavior: Agressive
History: the geneonians where 1 of the 3 first races that where left in place of the forrunners. they are a race that while in incubation use genes from a gene pool to create monsters of great power and survivalbility. they about 100 billion years ago lost the insect genes somehow when a metoer smashed into the gene pool. the gene reapeared about 80 billion years ago as the insectoid, a bug race.

Government: none
Economic System: none

Racist?: no, they dont have free will of thier own.

General Description: these creatures are constantly evolving to adapt to combat situations. it was noted that a basic warrior transformed into something unique by eating wildlife for a few hours then hiding in a cave and re incubating for a 12 hour period and came out new and improved to its envirment.
____________________________________________________________________________

Name of Empire: insectoid

Number of Planets: 45 of darkworlds moons.

Army Size: very large

Fleet Size: very large

Technology: none, they are like the geneonians but with insect dna.

Looks of Race: they look like alien insects.

Behavior: Germen

History: the insectoid came into creation 20 billion years after a huge metoer hit the geneonian gene pool and displaced all the insect dna. when it repeared at first it was thought the geneonians where conqering land but later they found that the geneonian bounder had no controll over these creatures and they where classified in thier own race sometime after. while they may have a lot of creatures above ground the true threat of the insectoid is they are mostly hidden underground. they are constanlty attacking nearbye planets and a attack by 1 is said to happen on a moon of darkworld at least twice a year. they also are becoming quite a pesk on darkworld itself.

Government: none

Economic none

Racist?: no, they have no free will of thier own.

General Description: the insectoid are a bit diffrent then the geneonians since they have a hivemind instead of a bounder. the hivemind seems to be a bit more agressive. but it comes at the cost that the hivemind its much easier to kill though just like the bounder a new 1 can form at anytime to replace it.
____________________________________________________________________________

Name of Empire: B'Ah

Number of Planets: 0

Army Size: HOLY FUCKING SHIT
Fleet Size: none{yet}

Technology: equal to that of the zorlock but its put more on destruction then helpfullness.

Looks of Race: like the zorlocks but thier a bit more pale and they wear masks and are a bit more machine.

Behavior: Germen

History: the B'ah where a race created by the forrunners trying to populate the planet. after seeing that the B'ah where to dangerous to keep around the forrunners went on a spree to seal them all in the mantel of the planet darkworld and to shut them all down, and so long as no 1 ever disturbs thier rest, the race shall remain dead forever. the B'ah can live 3x longer then the zorlock and are much harder to kill since thier nervous system is very slow, they are very zombie like. but the B'ah where awakened when the humans and reptilien where in a battle that the zorlock tried to stop since they where the only ones over then the geneoniens aware of the B'ah and thier danger. the B'ah are a 1.5 trillion year old race.

Government: None

Economic System: None

Racist?: no, there only reason in life is to destroy.

General Description: the b'ah are endless in numbers just about because ever since thier realease, for the past 50 years they have been pouring out nonestop from over 250 diffrent giant holes that opened when they where awakened. and thier seems to be no end in site even now.
___________________________________________________________________________

Name of Empire: Infection

Number of Planets: 0

Army Size: MEGA HOLY FUCKING SHIT

Fleet Size: none{yet}

Technology: none. they are like the geneonians in a way.

Looks of Race: they are a virus that infests living and dead tissue and merges it into great monstrositys.

Behavior: Germen

History: the infection is said to be the race that killed the forrunners. the forrunners like the B'ah created the infection to fill the planet. but like the B'ah the virus was to dangerous so they tried to seal it, but when it became to out of hand the forrunners only choice was to fight and eliminate it. that goal depenened when it was found that the infections goal is to awaken and merge with the B'ah to form the ultimate hybrid greater then the forrunners. while the forrunners stoped it they took many loses and about 90% of the race died. it is said the infection hive binder was once a forrunner who was to strong to be controled by it and instead threw coruption to merge with the flesh of the infection and become 1 with it. the virus disapeared about 1 trillion years ago and hadnt been seen till roughly 50 years when it suddenly returned when the B'ah where awakened. it seems the goals of it are the same but it will be much more hard to merge with the B'ah since the B'ah are awake and able to resist it.

Government: none

Economic System: none

Racist?: no, they infest everything.

General Description: if a planet becomes infected if the infection is not killed quickly thier is a huge chance the planet will fall no matter how much help is given. some planets have fallen in a few weeks while other less defended planets fall in just a few days.
___________________________________________________________________________

Name of Empire: the forrunners

Number of Planets: unknwon

Army Size: unknown

Fleet Size: unknown

Technology: unknown, but it must have been great since they created darkworld and 2 of the greatest threats to humanity.

Looks of Race: unknown, believed to be a mixture of the 3 offspring races.

Behavior: peacefull, scientific.

History: trillions of years ago the forrunners created a gargantuan machine the size of a sun that made debree from far edges of the galaxy come and form a huge planet. then after billions of years of natural processes siting in the forrunners made home on the planet as thier little creation ground and created many lifeforms, but they then grew bored and created the b'ah and infection which where thought to dangerous and where attempted to be sealed/eliminated. while the b'ah where sealed and the infection driven away from the planet the forrunners payed a high price that would end thier race. but they would leave 3 decendent races. the reptilien, the zorlock who would later also create the greys and dark zorlock, and the geneonians who would create the insectoid. it is also believed that 1 of the forrunners became the infection hive bounder and 1 became the leader of the B'ah though these myths are unknown since the forrunners are long dead.

Government: unknown

Economic System: unknown

Racist?: unknown

General Description: it is said that forrunner structures still remain and are valuable assests in the war on darkworld. they give great abiltiies to the ones holding it, but when a building is lost it is a critical hit since they cannot be repaired do to the fact no race is advanced enough to understand thier technology.


Last edited by cowsmacker on Tue 2 Feb 2010 - 17:04; edited 2 times in total
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyTue 2 Feb 2010 - 16:18

Name of Empire: Novori Conclave
Number of Planets: 121 (Formerly 797, but the Novori gave up all planets except the most resource rich and Fortress planets.)
Army Size: Small-Medium
Fleet Size: Small-Medium
Technology: Extremely advanced, but some pieces of technology are over 400 years old and hard to use
Looks of Race: 3 legged cross between a dragon and a human
Behavior: Aggressive
History: The Novori are considered one of the oldest races in the galaxy. Their first civilization formed at around 1,500,000 BC. However, there were 3 other races in their star system in other planets, which were swiftly enslaved by more advanced Novori when the Novori discovered space travel. The Novori for the next 500,000 years built up a massive empire, consisting many slave races, neglecting the fact that their population growth was far exceeded by the growth of their slave populace. The Novori are a slow-breeding race, and a single child takes 2 years to incubate in a mother's stomach. However, it is nearly impossible for a Novori to die of natural causes, even with no medicine, granting them one of the most ancient and experienced armies and fleet in the galaxy. Most Novori soldiers who are over 50 years of armed service (Super-veterans) are placed inside giant mechanical suits. This forms the whole of the Novori armored core. The Novori also possess the most experienced captains and fleet commanders in the galaxy, the oldest, Admiral Zuransk, being over 1,300,000 years old.

Around 500,000 BC, the Novori encountered an empire that was more than a match for them. They could not simply enslave this empire, and were forced to lose many of their ancient veteran forces in the final conquest of the enemy's largest and most resource rich planet, Narvarlia. This, as well as the Novori conquest of Podoril, the enemy's most mineral rich planet, allowed them to conquer the unnamed enemy to this date's entire planet base.

Despite this decisive victory, and the fact that the Novori were now the most powerful race in the galaxy, the loss of much of their ancient veteran armies in the war prevented them from being able to control their now angered slave population. Most empires the Novori went to war with were only half conquered, and these empires were starting to support their former planets' uprisings against the Novori. In the next 100,000 years, hundreds of planets, mostly useless desert-ish planets and non-resource rich planets were ceded to their former owners, whilst the most resource rich planets and fortresses were greatly populated. The most famous fortress in the galaxy, Xinfiao (A massive planet with a weak gravitational core, providing for Earth gravity despite its size which forced the whole of the unnamed enemy's fleet to go around 20 systems to attack just because of Xinfiao's presence), nearly doubled its populace from 8 to 14 billion in just 2 years. The newly conquered Narvarlia region grew from a mere 100 million under the unnamed enemy to have a population of over 20 billion. In fact, this population count exceeds that of the Novori homeworld.

In recent years, Podoril was purchased by Baaveny, and is now a distant Baaven frontier region, and the final land returns have been made.

The Current most important planets in the Novori Conclave are:

Xinfiao (Fortress, armed with a wormhole generator to deliver antimatter ordinance to other parts of the galaxy)
Marrava (Farm World)
Novoris (Homeworld)
Narvarlia (Oil, Wood, Mineral)
Javana (Wood)
Makhland (Farm World)
Jikro (Farm)

Current population numbers at 120 million. This is higher than almost all empires, but surprisingly low for one of the oldest empires in the galaxy/

Government: Monarchy, lead by King Halibond II
Economic System: 50% State owned economy, 50% privatized. In no way capitalist. Almost all private enterprise is run by notorious families.
Racist?: Nope
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyTue 2 Feb 2010 - 17:28

Name of Empire: Drakons
Number of Planets: 500 (they live with Dogans)
Army Size: Almost Innumerable
Fleet Size: Small
Tech: Similar to Dogans, but somewhat different.
Looks of Race: Insectoids that are larger than Dogans, and look more similar to each other.
Behavior: A far worse form of German
History: They are a sub-race of Dogans that were created in 20,000 B.C. after absorbing another insect-like specie. The Drakons gained intelligence of their own, and created their own versions of the regular Dogan military castes. They fight regularly with the Dogans, as neither side likes each other, though their genes are closer than any other specie they've fought before. Their leader is Dargarak, a close other to Duglako.
Government: Despotism
Economic System: None
Racist: Yes, to everything and anything.
General Description:
Like Dogans, they are capable of regenerating their corpses, which makes them technically immortal like their cousins, though there are different forms of warfare to halt this regeneration process.

Critical areas for the Drakons:
Zeedor (Original homeworld)
Drakor (Main base of operations)

____________________________________________________________________________

Name of Empire: Delta Infection
Number of Planets: 723
Army Size: WTF, HAX
Fleet Size: WTF, HAX
Tech: Infection
Looks of Race: Their look can vary from being a human, to being a giant monstrosity of doom and death.
Behavior: TARGET: EVERYTHING
History: They are a genetic failure created by a private company that was attempting to make an incredibly self-sufficient virus, to help their own goals. Though, this supposed failure turned into a dire mistake when this virus broke out, infecting the entire space station, turning them into ugly creatures that did nothing but kill, and kill. Adapting quickly to the technology of warp and battleships, they morphed these into their own weapons, and sought other planets to eliminate. They have absorbed more creatures than needed, and have hunted many to extinction. They are well known by most species in the galaxy, due to how incredibly dangerous they are, and the sheer size of their population, which is two point five times the size of the Dogan's own population.
Government: Despotism
Economic System: None
Racist: They don't take race into account, anything that moves is just another thing to be killed and absorbed.
General Description:
Though they have mass numbers, 80 percent of this has a damage resilience 1/12th that of a Dogan's.

Critical Areas to them:
Space Station Delta-X213 (Origin, resting place of their Hive Mind)
____________________________________________________________________________

Name of Empire: Zeguun Republic
Number of Planets: 123
Army Size: Medium
Fleet Size: Small
Tech: Medium, as they prefer their traditions more than the tech of today.
Looks of Race: They wear very sleek armor and have claws that resemble this armor, no one knows if this is their real body or not.
Behavior: Peaceful/Warlike
History: The Zeguuns are a noble race of warriors that became unified in the Human Year of 1500 B.C. They took little time in getting out of their planet, which, due to the gases inside of it's atmosphere, was slowly killing them, their leaders calling the planet "The Great Prison". They quickly developed shuttles, and breathing apparatuses to keep themselves alive. This lead to them colonizing near-by worlds, and eventually vacating The Great Prison altogether. Most races they came in to contact with, which happened to be very few, actually, were ones that they developed their first diplomatic alliances with, as, they had never fought wars before, and did not know how to combat an enemy's technology. After this, they generally continued out of their solar system when they found the ability of warp-travel, which helped them greatly.
Government: Democracy
Economic System: Barter
Racist: No, they even welcome most species, but the ones that attack them are hated for the rest of it's existence.
General Description:
Zeguuns are very ferocious in melee combat, which is what they specialize in, and any hand-to-hand combat with a Zeguun is usually a fight to the death.

Critical Areas to Them:
The Capitol (Their main base of operations)
The Great Prison (It is now a literal prison for deserters and heretics)
____________________________________________________________________________
Name of Empire: IFS (Interstellar Federal Society)
Number of Planets: 33
Army Size: Small
Fleet Size: Small
Tech: High, mostly specializing in space-based warfare.
Looks of Race: They are human.
Behavior: Oppurtunist
History: They are a recent group of humans, breaking off from the main empire as a means of creating and mass-producing their own technology. They are a credibly small group, but are smart, as they do not just initiate combat with anyone. They are, however, at war with the Zeguuns, but since they have little resources and soldiers, most troopers and Generals call the Zeguuns a "Vice grip that we can't loosen".
Government: Dictatorship
Economic System: Communist
Racist: Only to Zeguuns, which launched an attack on them, for no current defined reason.
General Description:
Critical Locations:
"New Earth" (Capital)
____________________________________________________________________________
Name of Empire: Arcak Union
Number of Planets: 10
Army Size: Incredibly Small
Fleet Size: Incredibly Small
Tech: Massively high, as even their bodies are capable of inter-universal travel.
Looks of Race: Their bodies are unstable due to inter-universal travel, and it is hard to depict what they truely look like. The allied races are: The Geeraks, a race of Reptile-like creatures that were once vicious, but turned by the Arcaks. The Endugans, which make use of robot technology gotten from the Arcaks to defend themselves, as they them-self are weak creatures.
Behavior: Peaceful
History: When they unified, sometime in 300,000 B.C., they combined their greatest minds to get out into space, which took almost no time at all. After that, they easily colonized nearby planets by getting on the good side of any inhabitants, using their extreme amount of kindness, and even giving out some of their technology. They are a incredibly kind species, only fighting when it is absolutely necessary. Their technology advanced somewhat quickly, and they incorporated a gene into their bodies allowing them to phase in and out of the universe they mostly live in.
Government: None, as they allow their own species and allied species to do as they wish, though they do not allow forms of warfare, unless, absolutely neccesary.
Economic System: None, physical things are considered free to all who ask for them.
General Description:

____________________________________________________________________________
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyFri 5 Feb 2010 - 16:42

Making Galaxy Map, might take a few days.
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyFri 5 Feb 2010 - 17:43

Okay, we can wait.
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptySat 6 Feb 2010 - 20:30

Spoiler:

Dots are regular planets, squares are crucial planets/homeworlds, hollowed dot is Xinfiao.


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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptySat 6 Feb 2010 - 20:41

It's a good map, Sandbox Galaxy: Races Awesome_face___HD_by_ConnorJones2610
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptySun 7 Feb 2010 - 0:50

um... I can't find Xagonians...
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptySun 7 Feb 2010 - 1:03

I can't either, but, they only have one planet.
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptySun 7 Feb 2010 - 1:06

yeah so I am looking for a square that should be their home world... but nothing...
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptySun 7 Feb 2010 - 7:45

Sorry if it isn't very glamorous, I was in a rush and making one with nice little mass effect systems would have taken weeks. I thought I put Xagonians on there... oh well, they don't really have a major planet yet. Oh yes, I only displayed a fraction of each race's planets just to show influence zones.
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptySun 7 Feb 2010 - 8:36

I might be able to help you make another map, based on the Sins of a Solar Empire creator? I've done it in the past, though it may not be able to top what you've done- even if it's just showing areas of influence, that's a pretty solid map. Here is the one I did for a previous project.
Spoiler:

Either way, I'm going to add my race(s) here in due time.
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptySun 7 Feb 2010 - 16:35

I need a whole-galaxy map, not just 1 system.
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptySun 7 Feb 2010 - 18:12

That is a galactic map, actually. Each colored dot represents either a planet, or a series of close-nit planets. The stars are the centers of those various nebula. Essentially, I can add any number of stars and planets, as long as my PC can handle it. It's mostly aesthetics though, unless something specific is wanted, like having each planet be of a certain type, etc.
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PostSubject: Re: Sandbox Galaxy: Races   Sandbox Galaxy: Races EmptyMon 8 Feb 2010 - 17:33

Not a major planet my ass Razz I have one major planet as that is all I need.
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