Imagination Dimension Realphobia
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeLatest imagesSearchRegisterLog in

 

 Super Power List V2

Go down 
AuthorMessage
Bestdragon3
Public Affairs Manager
Bestdragon3


Posts : 7063
Join date : 2009-12-23
Age : 31
Location : In a cave.
Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.

Super Power List V2 Empty
PostSubject: Super Power List V2   Super Power List V2 EmptyWed 21 Aug 2013 - 1:41

With the new list comes new possibilities. It is still being redone though, so small grammatical changes may still occur. If you feel certain powers should be changed or explained more just ask.

Note: List is outdated, refer to the Google Doc for a complete List.
Google Docs Power List

Credits for Helping with the List
Tsdz_President
Gravekit
Bloodkiaser923
ColinEtzel
Ichiyoru

- A-

Absorb Knowledge -8-

Can absorb the knowledge of others.

Spoiler:

Absorb Vital Essence -2-
Absorb vital essence from objects and food by touching them and use to restore health and vitality.

Spoiler:

Accelerated Probability -10-

Accelerated probability is the ability to see what choice one should make when confronted with a situation, to predict the outcomes of certain situations, and then to accelerate oneself along that path of causality immediately.

Spoiler:

Accuracy -4-

Your accuracy is greatly enhanced.

Spoiler:

Acid Blood -4-
When cut, your shed blood will corrode anything that it touches.

Spoiler:

Active Power Duplication -12-

When someone uses a power, you may copy that power and choose a new target for it to affect. This effect happens immediately, and only once per use of this power.

Spoiler:

Active Stasis -10-
A high-energy power to maintain, this allows the user to walk around without any outside forces changing his body at use of the power. Can’t use other abilities while in Stasis.

Spoiler:

Adaptive Resistance -6-

The ability to adapt to forms of attack so that they can't hurt you again.


Spoiler:

Adaptive Skill -6-

You rapidly gain skills and abilities (not powers) to fit the situation.

Spoiler:

Aerokinesis -5-

Ability to manipulate air and winds.


Spoiler:

Aesthetic Alteration -1-

You can change the color and design details of an object, but not the shape or size.

Spoiler:

Agility -3-

You can move your body incredibly quickly.


Spoiler:

Alchemy -12-

Turn one substance into another.

Spoiler:

Alluring Stance -4-

The way you hold yourself is appealing to others, making them more likely to like or trust you.

Spoiler:

Amplify -5-
Increase power output by sacrificing physical vitality.

Spoiler:

Anima Jaunt -8-

Your spirit manifests into a partially real copy of you for a short time.

Spoiler:

Animal Attributes -*-

You have the attributes of an animal. (Fur, claws, wings, vision, tracking, etc.)


Spoiler:

Animal Morphing -5 or 7-

You can turn into an animal, or several types of animals.

Spoiler:

Animation -6-

You can bring items to life.


Spoiler:

Animus Armor -6-
Create a specific armor to you/your preference out of your animus. Create/add/remove different properties. If you were to create a new armor, it would take time and copy over your old one.

Spoiler:

Animus Weapon -6-
Create a specific weapon to you/your preference out of your animus. Create/add/remove different properties. If you were to create a new weapon, it would take time and copy over your old one.

Spoiler:

Antecede -5-
Create an area in which things move faster within.

Spoiler:

Anti-Gravity -6-

You can create an area of Anti-Gravity.

Spoiler:

Anti-Infliction -10-
This power is a personal shield that, if struck with a sharp force once activated, the ability will reflect the attack or force away, so long as it does not break the shield.

Spoiler:

Antimatter -10-

Create antimatter, a substance that damages anything it touches (save for itself). Create weapons made of antimatter, or fire antimatter from your body.

Spoiler:

Apotheosis -5+* | 10+*-

When you die you are brought back to life with new abilities.

Spoiler:

Astral Projection -8-

You can project yourself into the astral plane and travel outside your body. You can then use various other mental abilities in your new unseen form.

Spoiler:

Astral Trap -5-

You can trap those who are astrally traveling so that they can't return to their body.

Spoiler:

Astral Travel -8-

You can go into the astral plane and travel to different locations.

Spoiler:

Atmokinesis -6-

You can control the weather.

Spoiler:

Audiokinesis -5-

You can manipulate sound waves.

Spoiler:

Aura of Transference -3-

You gain an aura that grants you extended reach.

Spoiler:

Aura Vision -7-

You can see the auras of living beings. It can give a lot of different information, namely emotions, based on color.

Spoiler:

Auto Motion Control -5-
Move in a direction of your choice immediately. The type of propulsion is up to you.

Spoiler:


-B-


Biokinesis -8-

You can change your body or the body of others by changing the Genes.

Spoiler:

Blood Color -1-

Your blood is permanently a different shade.

Spoiler:

Blood Manipulation -6-
Make weapons from your own blood, etc. Particularly powerful users can manipulate the blood of others.

Spoiler:

Boon -5-

You can induce good luck in a given target, object, or area.

Spoiler:

Bullet Time -4-

You can dodge attacks and bullets very easily.

Spoiler:


-C-





Call -4-
Designated object moves swiftly and safely to you (typically your hand). By improving your Call power, you will eventually be able to teleport an object you have designated to you.

Spoiler:

Camouflage -4-

Your skin blends with your surroundings so you can hide.

Spoiler:

Canceller -6-
Power effects are negated, and the energy it took to use them is restored.

Spoiler:

Celestial / Infernal -7-
You can change into an angelic/demonic being with increased physical capabilities, natural    
weapons, and the ability to fly.        


Spoiler:

Challenge -5-
Designate a challenge and a losing condition. Designate an opponent and challenge them to something. The caster and opponent are sealed inside the game area with a shield of energy, neither can be affected by any other force. The effect ends when one wins, or one forfeits.

Spoiler:

Changing Armor -5-

You can change your armor into many various types.

Spoiler:


Changing Weapon -5-

Create a weapon that you may manipulate as you like.

Spoiler:

Chimeric Fusion -8-

Combine materials and objects together to make a new object/material. May also be used on living things. Objects and living things combined this way are safely done so, neither of their functionalities are compromised.

Spoiler:

Chlorokinesis -5-

You can manipulate plants.

Spoiler:

Chronokinesis -20-

You can manipulate time.

Spoiler:

Chronolock -10-
Exist outside of space and time. While under this effect, you may walk around normally, but may not affect anything, and likewise cannot be affected.

Spoiler:

Clairvoyance -5-

You can see or hear out of your normal range of sight.

Spoiler:

Cold Resistance -3-

You are resistant to extremely cold temperatures.

Spoiler:

Compulsive Self Destructivity -18-

Plant the impulse of ending one’s own life within target living thing. Living thing is compelled to do so at the best of their ability. At lower power rank, the target is more likely to only severely injure themselves.

Spoiler:

Compulsion Aura -6-

You are surrounded by an aura that plants an impulse or thought/feeling in the minds of those around you to do a certain thing.

Spoiler:

Contract -5-
Sacrifice a physical stat or skill, health, etc, in order to receive some sort of strong bonus/boost/effect. Stronger variations allow the user to sacrifice the attributes of other (willing) participants.

Spoiler:

Contrivance Manifestation -6-

What you draw or paint becomes a real object/comes to life. The creation’s quality is dependant on the quality of the drawing. Alternatively, make pre-existing drawings and art come to life as well.

Spoiler:

Corpse Marionette -5-

Control dead bodies like puppets.

Spoiler:


Corrosion -6-

Weakens non-living matter by touch.

Spoiler:

Corruption -10-
Corrodes, destroys, and poisons what is damaged by it. Fire rays of corrupting energy and deal corruption damage with a touch. Corruption causes sickness, vitality damage, pain, weakness, and damages the mind. Over use of this power corrupts the user. User can make weapons out of their own body at the expense of self-corruption.

Spoiler:


Cross-Dimensional Awareness -2-

You are allowed to break the fourth wall every once in awhile.

Spoiler:


Cryokinesis -5-

Manipulation of ice and cold.

Spoiler:


-D-


Damage Absorption -6-
On activation any damage taken is absorbed through this ability, before then being quickly channeled through other means. Without a solid choice however, the energy will just be released to damage all in an area around the user similar to corrosion.

Spoiler:

Danger Sense -4-

You can sense situations that put you in danger before it happens.

Spoiler:

Darklight -8-

Create and manipulate darkness surrounded by light.

Spoiler:

Dark Matter Manipulation -10-

You can create Dark Matter from thin air.

Spoiler:

Darkness -4-

Create an area of pitch darkness.

Spoiler:

Dark Speech -6-
Utter words that curse or debuff those who hear them.

Spoiler:

Diurnal -*-

When hit by direct sunlight you get various bonuses.

Spoiler:


Density Control -7-

Increase or decrease the density in an object.

Spoiler:


Last edited by Bestdragon3 on Sat 5 Dec 2015 - 21:53; edited 3 times in total
Back to top Go down
Bestdragon3
Public Affairs Manager
Bestdragon3


Posts : 7063
Join date : 2009-12-23
Age : 31
Location : In a cave.
Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.

Super Power List V2 Empty
PostSubject: Re: Super Power List V2   Super Power List V2 EmptyWed 21 Aug 2013 - 1:42

Dexterity -4-

You are incredibly dexterous.

Spoiler:

Diamond Skin -16-

Your skin is replaced by diamond that moves freely when you move, as if it is a liquid, while being hard and resilient to the touch.

Spoiler:

Disable -6-
On activation you cause a temporary disability in the target.

Spoiler:

Disabling Aura -6-

Similar to the Disable power, this aura causes those that come near you to be subject to negative effects, such as cramps, pain, possibly even broken limbs, bruising, etc.

Spoiler:

Drain -6-

Can drain various attributes from another individual in order to fuel your own.

Spoiler:

Dream Eater -6-
You can feast on a targets dreams, leaving them exhausted while restoring you.

Spoiler:

Dream Manipulator -8-
User can enter ones dream and see it as clearly as they would life itself as well as manipulate its contents for good or bad.

Spoiler:

Duplication -8-

You can duplicate yourself into multiple people.

Spoiler:

Durability -4-

You are more durable to multiple forms of damage.

Spoiler:


-E-


Echolocation -4-

You can now echolocate.

Spoiler:

Edict -8-

You can set the rules in a given area, and they cannot be broken by anyone.

Spoiler:

Elasticity -5-

You can stretch your body beyond normal limits.

Spoiler:

Electrical Transport -4-

Can travel via electrical lines.

Spoiler:

Electrokinesis -5-

Manipulation of electricity.

Spoiler:

Elemental Transmogrification -8-

Ability to transform your body into different elements.

Spoiler:

E.M. Aura -6-

You are surrounded by an aura that disables and destroys electronics.

Spoiler:


Empathy -3 or 6-

Can see the emotions of people and animals.(3) and can manipulate them.(6)

Spoiler:

Empathic Link -6 to 8-

Positive effects that would affect one person instead affect another target, or both. For 8 this includes negative effects.

Spoiler:


Endurance -4-

Can go a long time without running out of energy.

Spoiler:

Energy Absorption -6-

Can absorb energy attacks and use them as your own.

Spoiler:

Energy Armor -5-

Can create armor made of energy.

Spoiler:

Energy Beams -5-

Can fire beams of energy.

Spoiler:

Energy Blasts -6-

Can create explosive charges of energy.

Spoiler:

Energy Constructs -8 or 10-

Can create objects out of energy. Mostly weapons.

Spoiler:

Energy Conversion -6-

Can convert energy from one form to another.

Spoiler:

Energy Manipulation -10-

Can manipulate all forms of energy.

Spoiler:

Energy Resistance -5-

Can resist energy weapons and attacks.

Spoiler:

Enhanced Hearing -4-

Can hear incredibly well.

Spoiler:

Enhanced Memory -4-

Can remember things in picture perfect detail.

Spoiler:

Enhanced Senses -15-

All your senses are enhanced.

Spoiler:

Enhanced Sight -4-

You can see incredibly well.

Spoiler:

Enhanced Smell -4-

Your smell is enhanced.

Spoiler:

Enhanced Taste -3-

Your taste is enhanced.

Spoiler:

Enhanced Touch -4-

You can feel things with incredible detail.

Spoiler:

Entropy Projection -12-

The ability to make objects explode.

Spoiler:

Environment Adaptation -4-

Your body adapts so that it can survive in harsh environments.

Spoiler:

Equalizer -8-

When activated you can choose to lower all power (including your own) to the weakest individual in the area, or equalize everyone’s power in a given area.

Spoiler:


-F-


Familiar -5-
Summon a creature/being/construct that you design to fight or perform tasks for you.

Spoiler:

Fear Aura -6-
You can create an aura of fear that scares or even terrifies those caught in it.

Spoiler:

Fear-Induced Powers -6-

You get stronger if others are afraid of you, or if you're in an area of fear.

Spoiler:

Ferrokinesis -6-
The ability to mentally manipulate metal.

Spoiler:

Fire Resistance -3-

You are resistant to fire.

Spoiler:

Flight -5 or 7-

You can fly with(5) or without(7) wings to incredible heights.

Spoiler:

Force Fields -5-

Can create force fields of energy that can block most attacks.

Spoiler:

Forced Sleep -6-
You can force an individual into exhaustion, and eventually into sleep.

Spoiler:

Freeze Frame -8-
Everything in a small area is frozen in place for a short time. This effect does not harm living things. While things are frozen, they may be moved by external sources, but not damaged. This power does not deal cold damage, 'freeze' in this case, refers to a temporal effect.

Spoiler:

Friction Manipulation -8-
Change friction for target.

Spoiler:

Furtive Assimilation -6-
You appear to others to be the same as others around you. Blend with a crowd, or social group, civilization, race, etc.

Spoiler:

.
-G-


Gas Creation -6-
Make gases of different sorts.

Spoiler:

Geas -12-
You can give an individual a command or job that they must follow, or they will suffer negative consequences, most commonly pain.

Spoiler:

Geokinesis -5-
Can manipulate the earth.

Spoiler:

Glass Skin -4-
Your skin is replaced by glass that moves freely when you move, as if it is a liquid, while being hard and resilient to the touch.

Spoiler:

Gliding -2-
Can glide through the air a short distance.

Spoiler:

Gravitokinesis -8-
Can manipulate gravity.

Spoiler:

Graze -4-
Target person is given a slight cut on the skin.

Spoiler:

Grimoire Verso -*-
Can be used to create a vast number of different effects.

Spoiler:

Grim Reaping -15-
Can steal the lifeforce from people and can eventually kill people by touching them.

Spoiler:


-H-


Heat Resistance -2-
You are resistant to heat.

Spoiler:

Hostile Delusions -8-
Target perceives those around him to be malicious in nature.

Spoiler:

Human Physical Perfection -4-
You are at the peak of human strength, but not super. You can also regulate your body's processes so it can be the most efficient.

Spoiler:

Hydrokinesis -5-
Manipulation of water.

Spoiler:

Hypnokinesis -6-
Manipulate someone with a hypnotic trance. It works as an implanted suggestion.

Spoiler:


-I-


Illumination -3-
The ability to glow like a light or make objects glow like a light.

Spoiler:

Illusions -5 to 8-
The ability to create illusions to trick your enemies.

Spoiler:

Impel Resolve -4-
This is a power that can only be activated on oneself. Once activated you give yourself a goal, and you enter a trace that forces you to complete that goal to the best of your ability.

Spoiler:

Implosion -16-
Make objects cave in on themselves until left with a ball, or nothing.

Spoiler:

Indomitable Will -16-
Mental effects simply do not work on you. You cannot be compulsed, you cannot be tricked by an illusion, your mind cannot be read, etc.

Spoiler:

Induced Perceptual Delusion -6-
Make others think you are someone you are not. Make them think you're a specific authority figure, a relative, a normal person, etc. Changes their subconscious view of you, not their actual perception.

Spoiler:

Infest -*-
Cause as infestation but only on objects and other people example make an apple start spewing bees like a hive would.

Spoiler:

Infestation -*-
Various insects grow inside you that you can release at will, or when damaged.

Spoiler:

Inorganic -6-
You can turn yourself into inorganic objects.

Spoiler:

Intuition -4-
Gain immediate insight about a situation or specific subject.

Spoiler:

Intuitive Ability -20-
The ability to learn any ability used against you.

Spoiler:

Intuitive Aptitude -5-
The ability to see and understand very complex systems with a glance.

Spoiler:

Invisibility -5-
The ability to go invisible.

Spoiler:

Invulnerability -8 or 10-
The ability to be resistant to all forms of damage. (8 if you add a weakness)

Spoiler:

Iron Lungs -2-
You are able to hold your breath for a very long time.

Spoiler:
Back to top Go down
Bestdragon3
Public Affairs Manager
Bestdragon3


Posts : 7063
Join date : 2009-12-23
Age : 31
Location : In a cave.
Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.

Super Power List V2 Empty
PostSubject: Re: Super Power List V2   Super Power List V2 EmptyWed 21 Aug 2013 - 1:43

-J-


Jactitation -8-
The ability to absorb kinetic energy and apply it to yourself in a way that prevents you from not being moved.

Spoiler:

Jinx -5-
You can induce bad luck on a given target, object, or area.

Spoiler:

Jump -4-
The ability to jump incredibly high and survive the fall.

Spoiler:


-K-



Kinetic Absorption -6-
The ability to absorb kinetic energy to stop objects, or fuel other smaller powers.

Spoiler:

Kinetic Manipulation -10-
The ability to create, manipulate, or remove kinetic energy.

Spoiler:


-L-


Language Conundrum -3-
Target loses comprehension of designated words. Cannot say them, understand them, etc.

Spoiler:

Levitation -4-
The ability to levitate above the ground.

Spoiler:

Light Matter Manipulation -10-
You can manipulate Light Matter.

Spoiler:

Liquification -6-
You can turn yourself into a moving liquid.

Spoiler:

Luck Manipulation -10-
You can add or remove ‘luck’ from a given area. Can also trigger effects that are based solely around chance.

Spoiler:


-M-



Magnetokinesis -6-
The ability to manipulate magnetic forces.

Spoiler:

Marionette -12-
As Corpse Marionette, but with living targets.

Spoiler:

Martyr -6-
Any damage that the user takes heals a chosen ally or target.

Spoiler:

Matter Ingestion -4-
The ability to eat, bite through, and digest anything without causing harm to yourself.

Spoiler:

Matter Reconstruction -14-
You can manipulate and change matter.

Spoiler:

Mediumship -3-
The ability to talk to ghosts.

Spoiler:

Melting -8-
The ability to make objects liquify by touch.

Spoiler:

Memory Manipulation -15-
The ability to alter one's memories by adding, altering, or removing them.

Spoiler:

Merging -*-
Two people join to create one more powerful person. Along with this they can also share various attributes from long distance.

Spoiler:

Microwave manipulation -10-
The ability to emit microwaves.

Spoiler:

Mimic -12-
The ability to copy others abilities and use them as your own. (1 at a time)

Spoiler:

Mind Blast -8-
The ability to overload someone's brain. This can stun, confuse, hurt, or kill the target.

Spoiler:

Mindscape Projection -14 or 20-
Project your mind onto your immediate environment, causing you and everyone around you to be within a real-life manifestation of your imagination, simultaneously existing in the real world.

Spoiler:


Mindscape Transportation -12-
Convert matter into thought waves that you can absorb and later transmute back into solid matter. While it is in your mind, it may be manipulated any way you want, within reason.

Spoiler:

Mind Control -18-
The ability to control the mind and body of an individual.

Spoiler:

Mind Control Resistance -6-
You are resistant to mind effecting abilities.

Spoiler:

Molecular Deconstruction -10-
The ability to break the molecular bonds in objects and separate them to their base elements.

Spoiler:

Molecular Dissipation -8-
Absorb matter and convert it to energy that you can use.

Spoiler:

Molecular Immobilization -8-
Stop the movement in an object so that it appears to be frozen in space.

Spoiler:

Morph -5-
You can turn into other people you’ve seen, met, or touched.

Spoiler:

Mount -4-
You can create a partially real animal that you can use as a mount.

Spoiler:


-N-


Natural Armor -5-
You have naturally strong skin.

Spoiler:

Necromancy -8-
Bring corpses and skeletons back to life as mindless shambling undead. These reanimated corpses will do as you instruct, but do not possess much intelligence.

Spoiler:

Necrosis -6-
Cause cells in target living thing to begin to die. Subject does not necessarily die. Subject may possibly become akin to an undead.

Spoiler:

Negative Energy Manipulation -8-
You can generate a dark, negative energy that damages and disturbs natural flow of energy.

Spoiler:

Negative Power Charge -6-
You get stronger when you are in an area with negative feelings.

Spoiler:

Neuron Manipulation -8-
By firing nerves, you can make the target feel or do minor things, from feeling pain to twitching.

Spoiler:

Nihilkinesis -6-
Can create pockets of nothingness to expand or blow up various things. Particularly powerful Nihilkinetics can even pull the nothingness from an area to create matter.

Spoiler:

Nocturnal -*-
When hit by direct moonlight you get various bonuses.

Spoiler:

Nondetection -4-
While not being actively looked for, you are actively invisible to everyone subconsciously.

Spoiler:

Nova -12-
Power that deals energy and radiation damage at the same time. Passes through objects and damages them all the way through.

Spoiler:

Nullification -8-
The ability to shut off other people's abilities.

Spoiler:


-O-


Object Possession -8-
Possession, but with objects.

Spoiler:

Omnilingualism -4-
Can speak every language, including body language.

Spoiler:


Omnilock -10-
Ability to exist outside of existence. While under this effect, you do not exist, but likewise cannot be affected by anything.

Spoiler:

Orbing -6-
You can teleport with the effect of an orb going around you. The orb can do various abilities.

Spoiler:

Osteokinesis -6-
You can manipulate your own bones or the bones of others.

Spoiler:


-P-


Pain-Induced Power -5-
Whenever the user is in pain, they build up a reserve of power that can then be used in other powers. At higher ranks it can even go as far as increasing the ranks of other powers temporarily.

Spoiler:

Parasitic Aura -8-
You are surrounded by an aura that constantly absorbs vitality from those around you.

Spoiler:

Passive Elemental Adaptation -4-
Whenever the user is in nature or surrounded by elemental forces, they will make subtle changes in order to help the user. They become less subtle at higher ranks.

Spoiler:

Perception Compulsion Immunity -7-
You cannot be tricked by illusions, and can see through shape shifters, as well as see those who are invisible.

Spoiler:

Petrification -15-
You are able to turn people temporarily (or permanently) into stone.

Spoiler:

Phasing -5-
You can walk through objects.

Spoiler:

Pheromone Manipulation -6-
You can manipulate the pheromones in the air.

Spoiler:

Photographic Reflexes -6-
The ability to copy any physical move you see. This works for martial arts as well as many other things.

Spoiler:

Photokinesis -5-
Manipulation of light.

Spoiler:

Phylactery -10-
User can place their soul within an object or person in order to stay alive even if the body perishes.

Spoiler:

Psychic Shadow -5-
You mask yourself from supernatural sight; your psychic presence is masked.

Spoiler:

Pocket Plane -4-
Create another plane of existence, a very small space that exists outside of this existence.

Spoiler:

Portal Creation -6-
You can create portals that you, your friends, and anything else can teleport through.

Spoiler:

Position Lock -3-
You are able to lock your body’s position in space.

Spoiler:

Positive Energy Manipulation -8-
You can create a manipulate a shining energy that repairs and strengthens natural flow of energy. Can cause rapid cell regeneration, nullify negative effects like debuffs, and restore lost power ability.


Spoiler:

Positive Power Charge -6-
You get stronger in an area of positive emotions.

Spoiler:

Possession -10-
The ability to go into ones body and physically control them.

Spoiler:

Postcognition -6-
See past events.

Spoiler:

Potential Energy Absorption -6-
You are able to remove and absorb potential energy from an object.

Spoiler:


Potential Energy Manipulation -6-
You are able to fill an object with potential energy, an energy that does nothing until you want it to.

Spoiler:

Power Absorption -8-
The ability to absorb the power of another for a short time.

Spoiler:

Power Attraction -8-
When someone uses an ability, you can have the ability target or affect you instead of its intended target.

Spoiler:

Power Augmentation -6-
The ability to make the abilities of others stronger or manipulate them.

Spoiler:
Back to top Go down
Bestdragon3
Public Affairs Manager
Bestdragon3


Posts : 7063
Join date : 2009-12-23
Age : 31
Location : In a cave.
Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.

Super Power List V2 Empty
PostSubject: Re: Super Power List V2   Super Power List V2 EmptyWed 21 Aug 2013 - 1:45

Power Bestowal -8-
The power to bestow various powers on others for a short time.

Spoiler:

Power Consumption -10 or 12-
Your powers grow stronger when powers/power users are nearby, and those power users’ powers become weaker (10). Or, in addition, you and your powers become stronger when others use powers on you (12).

Spoiler:

Power Field -1-
You are surrounded by a field of energy invisible to the naked eye.

Spoiler:

Power Fusion -5-
Combine powers you have. Lowers each individual power's effectiveness in order to use both at once, to produce a new or unique effect. Multiple powers may be fused, but the effects are weaker for each additional one.

Spoiler:

Power Imbuing -2+*-
You have the ability to put powers into objects for you or others to use through the object.

Spoiler:

Power Mode -8-
Gain a series of buffs and benefits based on what ‘mode’ you select.

Spoiler:


Power Reflection -8-
When someone uses an ability that targets you, you can have the ability affect someone else instead.

Spoiler:

Power Sense -4-
The power to sense others powers.

Spoiler:

Power Shaper -8-
This power allows the user to remotely activate, and at higher levels, control other people’s powers through them.

Spoiler:

Power Stunt -10-
Cause another power user to lose ranks in a power equal to ranks you have in power stunt.

Spoiler:

Power Switch -8-
Cause two people with powers to switch powers temporarily.

Spoiler:

Precognition -8-
The ability to see into the future. (Note: For this game the ability would be vague and limited, as I can't predict what everyone else would do exactly.)

Spoiler:

Prehensile Energy -6-
Generate an invisible extension of your body made of force, which may be used to grasp objects, wield weapons, etc.

Spoiler:

Prehensile Limb -4-
You have an additional limb. you take this once for every limb.

Spoiler:

Probability Manipulation -16-
The ability to manipulate probability.

Spoiler:

Profuse Inertia -6-
the ability to cause objects to stay in motion if they are in motion, or cause objects to stay at rest if they are in rest.

Spoiler:

Projection -8-
The ability to make anything out of thin air.

Spoiler:

Psychokinesis -6-
The ability to move objects with your mind.

Spoiler:

Psychometry -5-
The ability to see the past and future conditions of an object or area.

Spoiler:

Pyrokinesis -5-
Manipulation of fire.

Spoiler:


-Q-


Quotidian Aura
-5-
You are surrounded by an aura that can affect the space around you.

Spoiler:


-R-


Radiation Absorption -6-
The ability to absorb radiation and convert it to energy.

Spoiler:

Radiation Control -10-
The ability to manipulate radiation.

Spoiler:

Radiation Immunity -4-
Cannot be harmed by radiation.

Spoiler:

Reactive Adaptation -10-
Can react and adapt to any form of damage as it affects you.

Spoiler:

Rebound -10-
When activated, the next damage you take is instead dealt to whatever or whoever did the damage. The same is true of healing, mind control, etc

Spoiler:

Reflexes -5-
The ability to react quickly to anything.

Spoiler:

Regeneration -5 or 6-
Can regenerate damage taken.

Spoiler:

Resurrection -10 or 15-
The ability to resurrect yourself (10) or others (15).

Spoiler:

Revert State -8-
Target object or subject is reverted back to a previous state of existence. This entails memory loss, healing, repair, regaining of ammo, negating of negative effects, etc. Cannot bring the dead back to life.

Spoiler:


-S-


Sanctuary -8-
You have an aura around you that makes people not want to attack you.

Spoiler:


Scanning -8-
The ability to see any flaw or weakness in an object or person by simply looking at it.

Spoiler:

Seismic Power -10-
The ability to manipulate seismic waves in order to replicate earthquakes.

Spoiler:

Seismic Scream -8-
The ability to scream invisible vibration waves.

Spoiler:


Self-detonation and Reformation -8-
The ability to explode, and come back together.

Spoiler:

Self-Sustenance -4-
The ability to live without food, water, or oxygen.

Spoiler:

Sensory Stability -5-
Your body naturally adapts to sudden or unusual sensory input.

Spoiler:

Separation -5-
You can separate and move limbs from your body.

Spoiler:

Shadow Mark -4-
You can create a mark that you can choose to be visible or not, through which you can channel other powers or abilities through.

Spoiler:

Shatter Point Manipulation - 12-
You can manipulate where the breaking point of objects are.

Spoiler:

Silver Tongue -7-
Utter words that cause buffs and effects to come true. Effects are partially real, and are counted as half-illusions.

Spoiler:

Size Shifting -6-
You can make yourself bigger or smaller.

Spoiler:

Sonic Scream -5-
An ear piercing scream of sonic energy.

Spoiler:

Species Transmutation -6-
When on the brink of death you gain a boost in physical strength and constitution as you take on a more feral form.

Spoiler:


Stasis -6-
User locks themselves into Stasis for a predetermined time. During this they are unaware, and cannot be effected except by strong users, and even then they will wake up.

Spoiler:

Steel Skin -8-
Your skin is replaced by steel that moves freely when you move, as if it is a liquid, while being hard and resilient to the touch.

Spoiler:

Stun -4-
Unleash a burst of energy that stuns living things by disrupting their nervous system. Causes pain as well.

Spoiler:

Sublimation -7-
You can turn into a moving gas-like form.

Spoiler:

Substance Breath -2 or 4-
When you exhale, you spawn whatever substance you chose at the time of taking the power.

Spoiler:

Substance Manipulation -*-
You're able to manipulate a certain substance.

Spoiler:

Substance Mimicry -8-
Ability to turn into complex objects.

Spoiler:

Substance Secretion -*-
The ability to fire things from your body (Acid, webs, blades, etc)

Spoiler:

Summoning -5 or 10-
The ability to summon objects or willing people to you (5) or the ability to summon beings from other dimensions to fight for you (10)

Spoiler:

Super Breath -4-
Your lungs are incredibly strong so you can exhale incredibly hard.

Spoiler:

Super Digestion -2-
What you eat is digested without harm to you. Consume poisons, metals, dirt, etc, without negative effects.

Spoiler:

Super Speed -5-
The ability to run incredibly fast.

Spoiler:

Super Strength -5-
The ability to be incredibly strong.

Spoiler:

Suspend -5-
Things in an area move slower.

Spoiler:


-T-


Technopath -8-
The ability to manipulate technology.

Spoiler:

Telepathy -5 or 8-
The ability to talk with 1 other via your mind and can only hear what they project back (5) Or the same, but you can forcibly read anyone's mind. (8 )

Spoiler:

Telepathy Resistance -4-
You cannot have your mind read.

Spoiler:

Teleportation -5-
The ability to teleport from one place to another.

Spoiler:

Thermokinesis -8-
The ability to manipulate temperatures.

Spoiler:


Thorns -6-
Damage dealt to you is returned back to the individual who dealt the damage.

Spoiler:

Time Start -8-
Whenever someone with Time Stop stops time in your area, or enters your area while in Time Stop, Time Start automatically kicks them out of time stop, returning them to the normal time frame.

Spoiler:

Time Stop- 15
You can pause time for a short time.

Spoiler:

Timeframe Control -8-
The ability to slow down or speed up time.

Spoiler:

Tracking -4-
The ability to track someone incredibly easily.

Spoiler:


Toxikinesis -8-
The ability to manipulate poisons and toxins.

Spoiler:

Toxin and Disease Resistance -5-
You cannot be poisoned or get sick.

Spoiler:


-U-


Umbrakinesis -5-
Manipulation of shadows to create solid objects or partial illusions.

Spoiler:

Underwater Breathing -3-
Can breathe underwater.

Spoiler:

Unnatural Skills -3-
You get a significant boost to a chosen skill or group of similar skills.

Spoiler:


-V-


Vaporising Beams -10-
You can fire beams that make objects expand, and then explode into incredibly hot steam.

Spoiler:

Vague -6-
Distorts space-time. Causes effects to only partially manifest, distorts perception and memory in the area.


Spoiler:

Vector Manipulation -10-
Change the acceleration of vector paths or point of focus.

Spoiler:

Vector Bolt -6-
Call forth a bolt of energy that strikes the specified target. The bolt of energy will hit the target specified regardless of the current existing conditions, however the target may still be able to block the bolt.

Spoiler:

Vampirism -5-
Through either draining blood or causing damage to others, the user can regenerate wounds.

Spoiler:

Viral Duplication -15-
Temporarily turn other people into you. Turn an object into another object.

Spoiler:

Vision: Heat -5-
You can fire super hot beams of energy from your eyes.

Spoiler:

Vision: Microscopic -2-
You can see microscopic details in an object.

Spoiler:

Vision: Night -2-
You can see perfectly at night.

Spoiler:

Vision: Telescopic -3-
You can see telescopically.

Spoiler:

Vision: Thermal -4-
You can see the temperatures in objects, and through objects.

Spoiler:

Vision: X-Ray -4-
You can see through objects.

Spoiler:


Vitakinesis -6-
The ability to heal damage done to others.

Spoiler:

Vitality Aura -8-
You are surrounded by an aura that constantly heals and restores vitality to those around you.

Spoiler:

Void -10-
You create a vortex of nothingness that pulls in nearby objects, people, etc, and sends them through a wormhole that leads to a second point of users choice.

Spoiler:

Vorpal Beam -10-
Beams of crackling energy shoot forth in any various directions. These energies deal damage based on what they hit is weak to.

Spoiler:


-W-


Wallcrawling -4-
The ability to walk or crawl on walls.

Spoiler:


-Z-


Zombification -6-
Target bodily systems shut down, and brain waves are amplified by bio-energy. Target receives a boost to strength and endurance, gains immunity to pain, and their stamina doubles while this power is in effect. Target doesn’t bleed while this power is in effect.

Spoiler:

* = Based upon what you choose.
Back to top Go down
Bestdragon3
Public Affairs Manager
Bestdragon3


Posts : 7063
Join date : 2009-12-23
Age : 31
Location : In a cave.
Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.

Super Power List V2 Empty
PostSubject: Re: Super Power List V2   Super Power List V2 EmptySat 5 Dec 2015 - 21:52

[UPDATE]

So these have been meaning to be added for awhile but due to time and all that, I haven't. The following powers have now been added to the Google Doc for further use. Due to the nature of the posts above however, I cannot edit them into the list on the forum until I completely reformat (Lol word caps).

If people wish to make changes I completely understand. if people do NOT have the Google Doc link, it's in the first post and also right here: https://docs.google.com/document/d/1E_sVGxCPJ7kJtTbe7Ms43czdUSQDSo2Qw2bCbrSne2Y/edit?usp=sharing

So without Further ado, new powers!

------------------------------------

Power Manifestation - *
User may gain any new power or add strength to an existing power that they possess at any point in time by exchanging ranks from Power Manifestation and putting them into the new ability. Any number of points may be exchanged, and once they are they cannot be put into anything else. Power Manifestation, unlike other powers, does not possess ranks, but rather a limitless pool or points that are used to suddenly gain other powers when the user desires such.

Ability Absorption - 20
Forcibly steal powers, skills, abilities, knowledge, etc, from others temporarily. The user is able to use anything absorbed this way exactly as well as the other person/subject could, regardless of their own skill in the matter.

Spatial Tuning - 20
The user's body is able to tune and change the way powers and supernatural effects interact with it. This includes being able to outright deny power effects that would affect them (or an area that they're in), being able to decrease and even increase the power or effectiveness of powers being used near them, and to potentially redirect powers that would normally interact with them. Depending on the variant, Spatial Tuning would work in the same way with physical objects and things (such as normal fire, bullets, etc)

Epic - 20
For a short time, the user gains immense power and additional ranks in all of their abilities, as well as gaining passive boosts to all of their skills and natural abilities, resistances, etc. While the ability remains active for a very short amount of time (typically about a minute or less), the effects are arguably the most extreme of all of the abilities. If they were not already, the user becomes highly resistant (or, at higher ranks, totally indestructible and immune) to all forms of damage and power based effects that target them directly, they gain a massive boost in speed, strength, skill, intuition, etc. Additionally, all of their powers are boosted by a number of ranks equal to the ranks in Epic. Once the power ends, the user is left highly weakened and vulnerable, taking negative ranks to their powers equal to their Epic ranks, as well as being incredibly fatigued for some time.

Pathifery - *
Produces effects based on the user's subconscious thoughts and feelings, typically working on emotions and desires. Pathifery cannot be used at will, but instead works automatically. Pathifery has the potential to manifest any other power. Examples: The user is grieving over their dead friend, and the friend comes back to life. The user hates a certain person a lot, and that person just suddenly dies. The user really wants a certain thing for their birthday, so a random person is suddenly compelled to get it for them. Etc.

Imperceptibility - 15
While active, the user cannot be perceived. They cannot be seen, heard, felt, smelled, and so on. Electronic devices and even power-sensing abilities and gear fails to perceive the user. All persons, machines, etc, that know/knew of the user fail to remember the user while the power is active, and any and all entities observing or attempting to observe written or recorded documentation or record of the user fail to perceive the information as their brains (or systems, for machines) ignore the existence of the information and input for the duration of the power. Even those who are aware of the ability are affected, as their brains (or systems) create subconscious justification for the absence of the information. Once the ability is turned off, things return to normal, and all information is able to be perceived again. However, recordings that would have caught the user (such as security cameras) still fail to record the information during the power's duration, and so cannot be used to go back and view the user. The same is true of memories that would be created while under the effect; if the user stabs someone, the person knows they were stabbed after it occurred, but even after the power ends, they are unaware of who did it or how it happened. Unlike NonDetection, someone who is aware of the existence of an Imperceptibility user will not have an easier time locating them.

Empty Vessel
- 15
Version 1: Ability to exist without a soul. The user is totally immune to any soul-affecting powers, and cannot be viewed by aura-sensing abilities. It is also increasingly difficult for power-sensing abilities to read the user.
Version 2: Ability to remove the soul forcibly from an unwilling target. Cause target to temporarily lose ranks in all abilities (simultaneously). Additionally, the target benefits/is affected partially by the side effects of Version 1.

Explosive Power Manifestation - 15
Gather energy for a short time in order to suddenly manifest a number of random effects in the designated area. While the user is not able to determine the exact powers manifested, they are able to specify things like "Help", "Harm", "Create", etc, to determine a general category of effect.

Destiny Mandate - 15
Through subtle applications of natural and ambient energies and forces, cause a subject to experience or do a specific thing. While this power typically does not create an immediate effect, it instead creates an inevitability. For example, the user mandates that a specific subject will kill another subject. While the person in question does not want to, they may 'accidentally' run the person over a few weeks/months down the line due to a series of random occurrences. A more meta use of this power would be to cause others to gain ranks in specific powers when they level up, against their will.

Omnicompetence - 12
The user is always aware of how to deal with the situation at hand, and is able to do so. Period. This power doesn't grant other abilities, but it gives the user supernatural insight into how to resolve anything they're faced with. However, if a situation is literally impossible to win, then obviously this power won't save the user. But if it's something like dodging bullets, hitting a target's weak spot, and so on, then an Omnicompetent user will always be successful.

Harmony Trigger - 10
Force harmony and stability in target. Destroyed and damaged targets are not destroyed or damaged until the power ends. If an effect affects a target while Harmony Trigger is active the effect doesn't take place until it ends. Example: a car runs over a landmine and the axel/tire is blown off. Harmony Trigger is used on the car, and the car can now function normally until the power ends. Or, Harmony Trigger is used on a person, and the person is shot in the head. The person suffers no ill effects until the power ends, at which point they'd die.

Chaos Trigger - 10
Opposite of Harmony Trigger. Bad things happen/fail/break. Sturdy things are destroyed, bullets miss their mark, stronger versions of the power simply annihilate random things in the area.

Power Apex - 10
Unlock potential in others' or one's own powers. While this power is active, allow a power user to use their power in another way that is within the realm of possibility for it. For example, a Super Strength user can temporarily use Super Jump, an Air Manipulator can create Plasma, a Portal Creator can make Black Holes, etc.

Virtual Particle Manipulation - 10
Manifest Virtual Particles, particles that simultaneously exist and do not exist in our universe. Upon use of this power, it forces these particles to 'exist' more than they 'don't exist', which creates what appears to be an object or effect out of thin air. Because of the nature of these particles, once they manifest into existence, they very quickly stop existing once more, leaving them to create an effect for only a moment. This ability can be used to create anything from a gun to a lightning bolt, exactly as the user imagines, but only for a moment. The object functions exactly how the user desires it to, regardless of their knowledge of the thing they are making, so if they make a gun, the gun can shoot like a gun even if they don't know how a gun works. The thing created functions perfectly, but only exists for a moment. So, manifest a sword for a single swing, manifest a gun to shoot once, manifest a bolt of fire, manifest a platform under the user's feet to act as a step, and so on. The only stipulation is that it only exists for a moment. Maybe 3 seconds at the absolute maximum.

Relinquish - 15
Essentially the subject loses their ability to manifest powers and is forced into a state of intense weakness and mental depression for a short time, leaving them vulnerable and physically unable to act.

Property Conglomeration - 8
Cause desired effects to occur using properties of existing effects and things in the environment. If there is a fire present, cause someone to catch fire (even if they're like 20 feet away from the fire). If someone near you is strong, you may also become strong. If a shield is being used, cause a target to become resilient towards attacks.

Gate - 8
Create a small pocket dimension and create a gate/portal that leads to it. What is in the dimension is up to the user to design, and ranks determine the scope of things that can be naturally placed within it. Such as lava.

Environment Manipulation - 10
The user is able to manipulate things in their surroundings. Examples would be to cause plants to move, I-Beams to bend, clouds to rain, fires to extinguish or grow stronger, ice to melt, water to freeze, an avalanche to occur, etc. This ability cannot, say for example, lift an object into the air like psychokinesis, but it can otherwise move things freely.

Enigma Force - 15
Generate a force that helps the user with the current situation. The user is unable to control what the force produces, but the force will always produce what is most inherently or obviously helpful when used, depending on what is needed. While this power is somewhat similar to Pathifery, it is fundamentally different in the sense that the user has active control over it. For example, a user can want to generate something hot, but depending on what they want it for it may not be what they intended. However, the power pretty much always knows best. That's why it's Enigmatic. Example: The user wants to heal their friend; Enigma force grants Regeneration to their friend temporarily. The user wants to shoot something at a bad guy with armor; Enigma force launches an armor-piercing high-caliber bullet made of tungsten from the user's hand.

Deus Ex - 12
Gain a number of temporary buffs and power boosts specific to the current situation or task. Epic's little brother. Example: The user is fighting a Pyrokineticist, Deus Ex gives them fire resistance. The user is given some cement shoes and dropped in the ocean, Deus Ex gives them water breathing and resistance to pressure. Deus Ex also works with offensive skills depending on how/when it's used.

Death Scale -20
When active, if the user would die they instead gain a boost of power in Death Scale that can be used to make others die in their place. The harder the user would die, the more people they can affect, or the harder it is to resist the effect. Aesthetically, the power kills the subjects outright, but if the player wants to they can make the subject's death correspond to how their character would have died. For example, if their character is set on fire, they can make others die charred.

Crisis - 15
Subject is assaulted with waves of intense and weakening energy. The subject takes negatives to everything, is wracked with intense pain, has their cognizance impaired, and becomes incredibly weak against other attacks while the power is active. If affecting a weak subject or if the user has high ranks in Crisis, the subject can die outright. However Crisis is more of a weakening power than otherwise. The weakening effect of Crisis causes the subject to take additional damage from other sources. Example: It may weaken the subject enough that a light touch will break the skin and tear muscle. Fluff: Someone exposed to a Crisis effect would typically prefer death than to endure the intense pain and 'Crisis' it puts on their body. Also, this ability is one that must be sustained, meaning the user must focus on the target, as opposed to being a 'fire and forget' ability.

Absorbing Replication - 12
The user is able to absorb anything (except living matter) and then produce a copy of it at any point. The copy is produced with the exact same composition, velocity, density, etc as the original. So if the user absorbs a bullet being shot at them, they can then later shoot bullets out of their body. The same is true of absorbing a primed/active grenade. If they produce the grenade, it will be primed/active.

Temporal Immunity - 10
As stated. Resistance/immunity to time-based powers. If the user is in an area with temporal alteration, they are pulled into the most relevant timeframe. So, if time is stopped with them, they would also be pulled into timestop with the time manipulator.

Power Matrix - *
Gain a random power of a random strength. The user is able to switch powers more or less at will, but is not able to determine what they switch to.

Power Buffer - 8
Cause other power users to have difficulty in using powers by making it more strenuous to do so. Using powers causes fatigue and other effects. A strong enough Power Buffer may cause other power users to die of exhaustion/exertion if they use their powers.

Ergoportation
- 8
User can transport themselves to another location like teleportation, by becoming an energy. For example, the user becomes plasma and zips to the other side of the room as a bolt of plasma.

Distance Manipulation - 8
Cause one or more targets to be a specified distance away from each other, without affecting their relative position to objects around them. Example: Two objects exist on either side of the room. In reality, they are 10 feet apart, but in relation to each other, they are touching, allowing them to interact with each other.
Note: This power bends space-time allowing for an almost paradoxical effect to occur. To make it a little easier to understand, we can say that there are 2 maps of the game area (like a tabletop map). On one map, the characters/figures are set out accordingly. On the second map, the map is exactly the same, however two of the figures, those that are affected by this power, are placed in different spaces in relation to each other. Both maps are accurate.

Teleportation Diversion - 8
When a subject teleports or uses any power that would change their location, the user may instantly determine a new destination that they must arrive in instead. Example: A power user can teleport anywhere in the universe, and they're really really evil. This person is going to teleport into the middle of town and kill everyone. The Teleportation Diversion user says no, and has them teleport to the sun instead.

Paradox Inducement
- 12
Cause paradoxes to occur. Cause fire to be cold, bullets to pass through solid matter, and virtually whatever else you can think of that would break physics.

Advent Serendipity - 7
Cause minor changes to things to cause favorable events to occur. These changes are typically subtle, and are a supernatural application of force. It is easier to give examples of what the power can do than to explain the power itself. Examples: Cause people to trip, cause a door to open or close, cause a bucket of paint to fall off a shelf, cause a gun to jam, cause a grenade to be a dud or even detonate prematurely, cause a drain to clog, cause a person to fumble a weapon, give yourself the ability to dodge an attack, allow someone to hit a target accurately, etc

Energy Infusion - 6
Infuse a touched object with destructive energy. Melee weapons are charged with an energy that causes them to deal great damage, etc. The object infused with the energy is not damaged by this power. Turn a regular sword into a light saber.

Overcharge -5-
Every time the user is affected by a force, whether it be physical or supernatural, they absorb some of that force. Once enough energy is absorbed, they may apply that force with Overcharge to another ability to add flat ranks to it for one effect/instance.

Ability Emulator
 -5
User can use any ability they perceive, whether the ability exists or not. Abilities emulated are weaker, regardless of base strength of that ability.

Conundrum - 4
Cause subject to lose understanding of the given situation or a specific thing. Higher ranks can make a subject retarded

Hivemind
- 6
Telepathically control mass amounts of lesser beings. Insects, small animals, etc. High ranks can control people. Give basic commands and implant thoughts, feelings, and desires similar to Pheromone manipulation, but only in the swarm
Back to top Go down
Sponsored content





Super Power List V2 Empty
PostSubject: Re: Super Power List V2   Super Power List V2 Empty

Back to top Go down
 
Super Power List V2
Back to top 
Page 1 of 1
 Similar topics
-
» Super Power List
» The Power of a Boy
» Little Globs of Power
» Super lighter
» OH!! Super Bancho Generation Sapporo

Permissions in this forum:You cannot reply to topics in this forum
Imagination Dimension Realphobia :: Roleplaying :: Roleplay Discussions-
Jump to: