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| Super Power List V2 | |
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Bestdragon3 Public Affairs Manager
Posts : 7063 Join date : 2009-12-23 Age : 31 Location : In a cave. Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.
| Subject: Super Power List V2 Wed 21 Aug 2013 - 1:41 | |
| With the new list comes new possibilities. It is still being redone though, so small grammatical changes may still occur. If you feel certain powers should be changed or explained more just ask.
Note: List is outdated, refer to the Google Doc for a complete List. Google Docs Power List
Credits for Helping with the List Tsdz_President Gravekit Bloodkiaser923 ColinEtzel Ichiyoru
- A-
Absorb Knowledge -8-
Can absorb the knowledge of others.
- Spoiler:
This power is incredibly powerful in that you can take knowledge of just about anything from a given person. Keep in mind that this isn’t mind reading, as that exists further down, but instead the ability to steal knowledge about a given subject. You can’t steal what isn’t there, so you need to have at least a vague question to ask in hopes that their mind answers with relevant information. Much like others, the extent of this power grows rapidly with additional ranks. Lower ranks may simply disorient the target and copy over the answers you want, where the scary powerful can have an effect much like memory manipulation in which they simply take all the information and delete it from the target's mind.
Absorb Vital Essence -2- Absorb vital essence from objects and food by touching them and use to restore health and vitality.
- Spoiler:
May seem cheap for what it does, but it has no harmful effect. What this ability does, for example, is allow you to touch an apple, and then absorb the nutrients from it. At low levels, nothing would change, but at high levels you would fade the apple’s color, make it a little mushy, etc. This works on objects as well, but you can only absorb things that your body would need (such as fiber from a wooden table). The only really harmful thing would technically be that if anyone ate any food that you absorbed it would literally have no nutritional benefit to them.
Accelerated Probability -10-
Accelerated probability is the ability to see what choice one should make when confronted with a situation, to predict the outcomes of certain situations, and then to accelerate oneself along that path of causality immediately.
- Spoiler:
Accelerated Probability is a safe ability that allows you to see a short distance into the future through all the choices you can think of making. This can let one get a better idea of simple things such as whether to go left or right, or more complex subjects such as the best strategy to use in the middle of heated battle. It’s a flexible ability in that sense, and is only truly a powerful ability in the hands of a capable user.
Accuracy -4-
Your accuracy is greatly enhanced.
- Spoiler:
Simply put, accuracy is a powerful combative ability, but is only of much use with multiple ranks. At lower ranks it can definitely boost the accuracy of the user, but it’s only at max ranks that the user can do feats that defy all human skill. Outside of combat, though, it can even make pinpoint surgery possible with simple tools, and make other similar tasks much easier to perform. In the end though, not much variation.
Acid Blood -4- When cut, your shed blood will corrode anything that it touches.
- Spoiler:
A volatile power, the acid’s strength is dependent on ranks. Bludgeoning damage ignores this ability because it isn’t breaking skin. If you do break the skin, most weapons would be destroyed, bullets corroded, and enemies seared. Overall a fun ability to have for extra defense, and possibly some risky offense.
Active Power Duplication -12-
When someone uses a power, you may copy that power and choose a new target for it to affect. This effect happens immediately, and only once per use of this power.
- Spoiler:
Ranks determine how much you can copy, but otherwise it is as the text states.
Active Stasis -10- A high-energy power to maintain, this allows the user to walk around without any outside forces changing his body at use of the power. Can’t use other abilities while in Stasis.
- Spoiler:
Your body is essentially locked in the status that it is at the time that you use this power, so you won’t sustain negatives, positives, take damage, bleed further, or anything else. It’s just a pause button for your body. You’re still allowed to move and interact with the world, but you are not allowed to activate any other ability while in Stasis.
Adaptive Resistance -6-
The ability to adapt to forms of attack so that they can't hurt you again.
- Spoiler:
This power is one of the more complex, but truly powerful abilities. Even in low ranks its usefulness is noticeable. Weaker versions of this ability give you damage reduction against a particular attack, whereas advanced Adaption can protect from things such as suffocation, gas, and even mental assault. Defensively, Adaptation is the most flexible of abilities. Offensive capabilities are possible, but only at higher ranks.
Adaptive Skill -6-
You rapidly gain skills and abilities (not powers) to fit the situation.
- Spoiler:
Never shot a gun before? Go to shoot one with this power and you’re suddenly a professional. Need to slide under a security gate that might crush you? Do it perfectly. And so on. Each skill is lost immediately after use, but may come back in situations of need.
Aerokinesis -5-
Ability to manipulate air and winds.
- Spoiler:
Aerokinesis is a good baseline power to have that allows a steady arrangement of offensive, defensive, and utility options. You can fire blasts of air, create low pressure fields, allow yourself to fly, suffocate people, and in extreme cases, even deflect bullets. Due to the fact that you’re manipulating air, you can almost always have access to it.
Aesthetic Alteration -1-
You can change the color and design details of an object, but not the shape or size.
- Spoiler:
Example: add engravings to a gun, or change a red apple into a blue one. As the title mentions, purely aesthetic.
Agility -3-
You can move your body incredibly quickly.
- Spoiler:
Agility is a great combat oriented ability that speeds up how fast you can naturally move, which is not limited to run speed alone. With this, targets have a lower chance of dodging your quickly thrown blows. At higher ranks, Agility can easily allow more attacks, a bonus to run speed, and even increased reaction time.
Alchemy -12-
Turn one substance into another.
- Spoiler:
Mass and density carry over, and are factors to consider when changing substances. Turning a brick into gas will cause an explosion, for example.
Alluring Stance -4-
The way you hold yourself is appealing to others, making them more likely to like or trust you.
- Spoiler:
This is a passive ability that affects the way you hold your body so that you, in general, are a lot more appealing to be around. At higher levels this can escalate into causing attraction.
Amplify -5- Increase power output by sacrificing physical vitality.
- Spoiler:
This is a dangerous power that allows the user to sacrifice things such as their own constitution, physical strength, or even their own blood in order to power a separate ability. The amount it increases is equal to how much you give up for it. At higher ranks the ratio changes to be more beneficial for less sacrifice.
Anima Jaunt -8-
Your spirit manifests into a partially real copy of you for a short time.
- Spoiler:
While in this state, you are able to control both your body and your spirit duplicate (although you are more attuned to the duplicate). This duplicate moves very quickly, as if it exists in a slightly faster time frame. You are able to do anything you normally would using the duplicate, but only for a short amount of time. The duplicate is very clearly only partially real, having the appearance of a ghost of sorts. This power is very useful if you want to attack someone without touching them, or if you want to enter an area without threat to yourself (as the anima cannot take damage). However, the anima is your very soul, and therefore using this power puts it out into the open, able to be more readily affected by powers that trap or damage the soul.
Animal Attributes -*-
You have the attributes of an animal. (Fur, claws, wings, vision, tracking, etc.)
- Spoiler:
The cost of this power is dependent on what it is you want to accomplish. Generally speaking though, most animal abilities will be around 4-6, but some may cost more or less than this. Higher levels’ powers can also, in turn, cost less due to how limiting it is, as a destructible body part, such as a scorpion tail. In the end the power is what you want it to be.
Animal Morphing -5 or 7-
You can turn into an animal, or several types of animals.
- Spoiler:
The most common form of shape shifting, this allows you to turn into either one or more animals of your choice. If you choose 5, you can only pick 1 but it grows with your strength, but if you choose 7 you can pick any animal but their growth rate is slower.
Animation -6-
You can bring items to life.
- Spoiler:
You can give relatively limited sentience to any object. This means you can have a lamp that follows your work and turns on when it’s dark, a door that opens only to specific people, and hell, even a gun that will aim and shoot on its own. Without additional abilities, however, the objects are limited to whatever movement is available to them. So rope can slither, wheels can roll, and carpets can crawl (or in a high enough position, glide.) It’s a really cool power with plenty of freedom, with its only limiter being the mass of what you want to bring to life.
Animus Armor -6- Create a specific armor to you/your preference out of your animus. Create/add/remove different properties. If you were to create a new armor, it would take time and copy over your old one.
- Spoiler:
This power requires the user to pick a specific type of armor that you can edit in a variety of different ways, so long as the primary item remains the same. The extent of the armor is up to the imagination of the user, but it will only be as strong as you have ranks in the given ability.
Animus Weapon -6- Create a specific weapon to you/your preference out of your animus. Create/add/remove different properties. If you were to create a new weapon, it would take time and copy over your old one.
- Spoiler:
This power requires the user to pick a specific type of weapon that you can edit in a variety of different ways, so long as the primary item remains the same. The extent of the weapon is up to the imagination of the user, but it will only be as strong as you have ranks in the given ability. For ranged weapons, ammo is created with it except in the case of costly materials. For costly materials it requires a higher rank.
Antecede -5- Create an area in which things move faster within.
- Spoiler:
Designate a specific area in which you want this power to function. All things passing through this area, and all things caught in the area, move at a faster speed. While inside, it appears as if things outside of this area are moving slower. When something passes through the field, it is accelerated, but once it leaves the field, it regains its normal speed.
Anti-Gravity -6-
You can create an area of Anti-Gravity.
- Spoiler:
The field will, at the time of using the ability, act as it has no gravity in the area instantaneously. This can send speeding objects flying, stop people from chasing, and even aid in moving incredibly heavy objects. The field can be manipulated or changed at will, but the user is assumed to be affected by it as well until later ranks.
Anti-Infliction -10- This power is a personal shield that, if struck with a sharp force once activated, the ability will reflect the attack or force away, so long as it does not break the shield.
- Spoiler:
This power will be triggered by attacks, bullets, or anything striking you rapidly. As soon as it strikes you, if it doesn’t break the shield, you can then launch it in any direction you like, default being back where it came from. Now, this activates from any sharp force, so falling off a building would apply as well. This is a great defensive option, but the downside is that it takes several ranks to be worth much.
Antimatter -10-
Create antimatter, a substance that damages anything it touches (save for itself). Create weapons made of antimatter, or fire antimatter from your body.
- Spoiler:
The antimatter you create can generally be in any shape you like, being weapons, objects, or even possibly shields and such. Alternatively, you can fire simple bolts of antimatter as projectiles. All antimatter is surrounded by a bright, glowing blue aura, obscuring the actual antimatter beneath. The reason for this is that antimatter particles annihilate any matter particles they come into contact with, generating a high amount of energy upon such. Anything that touches antimatter takes a large amount of damage, the antimatter object/bolt often times going straight through the matter it touches like a hot knife through butter. You are immune to the antimatter’s effects that you create, but your gear and clothing are not.
Apotheosis -5+* | 10+*-
When you die you are brought back to life with new abilities.
- Spoiler:
This power is one through which you could potentially stay alive forever. Cost wise, you pay 5 points for Apotheosis, and then an additional amount of points equal to what you’ll spend on powers after you die. So, regardless of how many points you have, you’ll have less after you die. This will only occur once. With the 10 point variant, you will die and be reborn with different powers every time. The only benefit from getting additional ranks is that it decreases the time it takes to come back to life.
Astral Projection -8-
You can project yourself into the astral plane and travel outside your body. You can then use various other mental abilities in your new unseen form.
- Spoiler:
With this you effectively become invisible and can phase, but you leave your body behind. In this form you can perceive normally, as well as use any mental abilities you may possess. Physical abilities cannot be used. If the body left behind dies, the person dies as well. Unless they are watching their body, they can’t perceive anything around their body while Projecting. When viewing things in the real world from this plane, you can effectively fly in any direction you want, and the world looks normal, but slightly warped. This warping equates to looking through a thin sheet of glass.
Astral Trap -5-
You can trap those who are astrally traveling so that they can't return to their body.
- Spoiler:
While limited, this can be devastating to those who travel using any Astral power, or any special movement (such as shadow walking.) So long as the power is maintained, they will be unable to leave that mode of transportation. They can still do as they will and travel as they will, they simply cannot leave. This can potentially make those who are Astral Projecting immortal ghosts as their body is killed and they are trapped in the Astral Plane.
Astral Travel -8-
You can go into the astral plane and travel to different locations.
- Spoiler:
You can travel alone or with others depending on how you upgrade it. Much like Astral Projection, things look as explained, but unlike that ability, you can’t watch for long. You pick a destination in mind, and begin soaring, equipment and all, towards your destination. Ranks decide just how fast you are going. When you do reach your destination you have a grace period of less than a minute to decide where exactly you’ll appear. This gives you some freedom of choice so you don’t land in a dangerous area. If there is no good spot, you can choose another destination, but keep in mind the longer you spend traveling, the more draining it becomes.
Atmokinesis -6-
You can control the weather.
- Spoiler:
Initially, this power is not very strong and can only do minor changes, but later on it can be devastatingly powerful to the point of creating natural disasters. While it generally isn’t powerful enough to center rain over 1 particular person, you can direct lightning that comes from a storm created over an area. You control every aspect of the storm as soon as it starts.
Audiokinesis -5-
You can manipulate sound waves.
- Spoiler:
A power with great utility, this ability can be used offensively, defensively, and very flashily. On one hand you can easily make high pitched sounds to deafen a target, but on the other, you could also silence an area so that no one can speak, or so that you can move by quietly. Generally though, affecting your own sound waves is easier than others.
Aura of Transference -3-
You gain an aura that grants you extended reach.
- Spoiler:
You are able to grab, strike, feel, etc, anything within your aura’s range as if you yourself were grabbing/striking/feeling it. This aura does not grant telekinetic powers, it only enhances your own body’s reach by transferring the the kinetic motion and sensory input through it.
Aura Vision -7-
You can see the auras of living beings. It can give a lot of different information, namely emotions, based on color.
- Spoiler:
Not only can this be used to judge emotion, it can also help you find those who are invisible, or see through illusions. Along with this it can also be used as a form of life sensing, as when the aura fades, there is no life. More complex but still usable, this power can also sense other aura based abilities.
Auto Motion Control -5- Move in a direction of your choice immediately. The type of propulsion is up to you.
- Spoiler:
At will, you may propel yourself in a direction of your choosing, using the propulsion type you chose upon taking the power. Propulsion types can be any number of aesthetic effects, such as jet-like flames bursting out of your back to propel you forward, a sudden blast of wind, or even just simple invisible force. Weaker versions of this power propel you in the direction you desire, but not very far. Stronger versions of this power may propel you even faster, or over longer ranges.
-B-
Biokinesis -8-
You can change your body or the body of others by changing the Genes.
- Spoiler:
This power is very powerful in the sense that there is a lot you can do with it. Granted more complex things can take a lot of time which is a definite downside, the positives are unending. You literally have total control over your own body or someone else’s. But, the limiting factor is that you can only use what is there for quick manipulation. So while you couldn’t instantly form an eye, you could remove your eye and place it in your palm. Given how genes work however you could grow an eye in your hand over time, as all cells are built with all DNA coding in mind.
Blood Color -1-
Your blood is permanently a different shade.
- Spoiler:
The color of your blood is permanently changed to any shade you want. Keep in mind that while at low ranks it is purely aesthetic, high ranks (6-10) can provide penalties to anyone who attempts to modify your body through powers. At the same time though, this penalty also extends to allies who try to heal you.
Blood Manipulation -6- Make weapons from your own blood, etc. Particularly powerful users can manipulate the blood of others.
- Spoiler:
You are able to produce weapons and even possibly projectiles using your blood. Keep in mind however, that this blood is your own. Therefore, if you lose too much (by making weapons and the like) you can still bleed out and die. Stronger versions of this power allow for the manipulation of other people’s blood. Perhaps cause them to begin bleeding suddenly, or just make them pop.
Boon -5-
You can induce good luck in a given target, object, or area.
- Spoiler:
While the effects are random in nature, you can assume they will be good natured. More powerful variations can make Boons happen almost instantaneously.
Bullet Time -4-
You can dodge attacks and bullets very easily.
- Spoiler:
Your perception of time increases to such a degree that you are able to perceive and potentially dodge high-speed projectiles and/or other speedy objects. Now, this does not mean you can never be hit, as this power takes a lot of energy to control. At higher levels though through use of bullet time it is in fact possible to move quick enough to be able to ‘pull’ projectiles from the air.
-C-
Call -4- Designated object moves swiftly and safely to you (typically your hand). By improving your Call power, you will eventually be able to teleport an object you have designated to you.
- Spoiler:
Call allows you to cause an object you can perceive to quickly spring forth from its current position, to your hand. If the object is being held down, or is being held by another person, this power may not be strong enough to move it to your possession at lower power levels. A stronger version of this power allows you to designate an object in your possession that you may Call to your grasp later, teleporting it directly to you regardless of its position.
Camouflage -4-
Your skin blends with your surroundings so you can hide.
- Spoiler:
In the beginning camouflage just turns your skin into the same style as whatever is touched, but your equipment remains unchanged. In later levels one can quite easily affect their equipment, other people, or even choose what they want to camouflage into at range.
Canceller -6- Power effects are negated, and the energy it took to use them is restored.
- Spoiler:
Similar to Nullification, Canceller negates power effects. However, Canceller not only negates the effects, but also refunds the effort spent to use them. Essentially, Canceller ‘cancels’ the use of a power, effectively keeping another person from using their powers.
Celestial / Infernal -7- You can change into an angelic/demonic being with increased physical capabilities, natural weapons, and the ability to fly.
- Spoiler:
When you pick this you pick either one or the other. Whichever you pick however the benefits are roughly the same with only aesthetic differences. Not only do you gain natural weapons and resistances, but you gain either feathery wings or bat wings respectively.
Challenge -5- Designate a challenge and a losing condition. Designate an opponent and challenge them to something. The caster and opponent are sealed inside the game area with a shield of energy, neither can be affected by any other force. The effect ends when one wins, or one forfeits.
- Spoiler:
Challenge is a very interesting power that renders you and whoever you challenge untouchable by any outside force. Now the caveat to this is the fact that the other person must willingly accept the challenge, and so if you feel that the losing condition is unfair, ask him to change it. It can only be accepted if they have full knowledge, and if they’re willing. Once you have that though it can have many effects, most of which growing stronger with additional ranks. For example, for lower levels the losing condition would simply mean leaving a certain area, and so afterwards they are bound by the Challenge, and have to leave. High level ones can have more costly Challenges, such as fighting directly for your lives. the area that you cannot affect the Challengers is based on the Challenge. Generally speaking, the area will accommodate all the space they need, but overtly large areas will require a higher rank. Otherwise a Challenge could span an entire city. This does not mean those in the area of effect are shunted out, but simply that they can’t affect those participating in the Challenge.
Changing Armor -5-
You can change your armor into many various types.
- Spoiler:
With changing armor you can create a personal suit of armor, and then manipulate it as you wish. The extent of what you can do and how fast you can do it is based solely upon your rank, but generally if given time anyone can make a suit of armor that protects against at least 1 type of damage, be it piercing, fire, or anything else you can think of.
Changing Weapon -5-
Create a weapon that you may manipulate as you like.
- Spoiler:
Ranks determine how fast it can be changed, and how strong it is. (same as changing armor, but weapon)
Chimeric Fusion -8-
Combine materials and objects together to make a new object/material. May also be used on living things. Objects and living things combined this way are safely done so, neither of their functionalities are compromised.
- Spoiler:
Seeing as it does no damage, this power is primarily a power used to combine two things to get the better of both, or mixing animals for ‘chimeras’. You will get the best possible mix that you can mixing the two objects, giving you both the positives and the negatives. If there is a clash at any point, they cancel each other out. Higher ranks increase the speed of the fusion, the stability of it, and the mass you can do.
Chlorokinesis -5-
You can manipulate plants.
- Spoiler:
You can grow, kill, manipulate, or even give false sentience to plants of all kinds. While this power is underestimated very often, it is a very capable power. With it one could grow grass into massive tendrils for grappling, create claws from thorns, poison through various plants, and generally create a lot of havoc. At higher ranks you can give semi-sentience to plants, allowing them to work as guardians over an area, loyal watchers, or anything else you’d like. They follow simple commands very easily, but complex commands require more power.
Chronokinesis -20-
You can manipulate time.
- Spoiler:
I will warn you right now, while this power is now available for use I would not choose it. The reason I say this is not because it is potentially game breaking, but because of the amount of harm you can actually cause through it. with Chronokinesis you can stop, slow, or even speed up time in an area around you, but you can also jump a short distance into the future or the past. The reason why I said it can be potentially dangerous is because depending on what you do when you jump into the past, instead of changing the future you’ll instead launch yourself into a new timeline separate from the main story. Because of this, unless you move back to your time, you may be trapped in this alternate timeline that has consequences you didn’t foresee. In the end, it just makes life harder and more difficult, and only in special cases should it be chosen.
Chronolock -10- Exist outside of space and time. While under this effect, you may walk around normally, but may not affect anything, and likewise cannot be affected.
- Spoiler:
With this ability you are untouchable, but also cannot affect anything. This allows a reasonable defense, as well as a poor man’s teleport as you can hop in, move to the desired location, and step out again. Time does not progress while in here. Keep in mind that someone with a particularly strong manipulation of time can in fact pull you out of a Chronolock, but only if they are aware of you in the first place.
Clairvoyance -5-
You can see or hear out of your normal range of sight.
- Spoiler:
By simple standards you can simply ‘see’ further than most. But clairvoyance allows you to make remote ‘eyes’ as well, allowing you to view more than one location at a time, or see an area far from your location. This has a number of uses, number one being scouting or spying. Now normally this only works on either sight or sound, but at higher ranks you can choose both.
Cold Resistance -3-
You are resistant to extremely cold temperatures.
- Spoiler:
Simple as can be. Every rank you grow stronger against Cold and Ice, to the point of immunity, or even being healed by it at max ranks.
Compulsive Self Destructivity -18-
Plant the impulse of ending one’s own life within target living thing. Living thing is compelled to do so at the best of their ability. At lower power rank, the target is more likely to only severely injure themselves.
- Spoiler:
You can cause someone to think so low of themselves that they use their best means to kill themselves. Given the nature of this ability, it is far more effective on people who are already suicidal, or don’t care for their own lives. Low ranks are very unlikely to actually kill someone, but they may maim themselves enough so that you can kill them.
Compulsion Aura -6-
You are surrounded by an aura that plants an impulse or thought/feeling in the minds of those around you to do a certain thing.
- Spoiler:
Examples would be; make people paranoid, happy/sad, make them want to run away, curious, etc. Stronger versions of this power may also cause them to attack their allies, guard you (even if you’re an enemy) etc.
Contract -5- Sacrifice a physical stat or skill, health, etc, in order to receive some sort of strong bonus/boost/effect. Stronger variations allow the user to sacrifice the attributes of other (willing) participants.
- Spoiler:
Unlike Amplify, this ability works off of a physical stat in order to create a number of different effects as opposed to just strengthening your power. The strength of these effects depends on the rank you have in Contract. These contracts are actually formed with yourself at lower levels, and so only allow you to sacrifice and gain based on how much you do. In higher ranks you can contract for permanent effects, as well as allow others to form a contract under you. If they form one under you it must be entirely willing (no mind effects) and anything they sacrifice instead goes to you until the effect is over. At near max is when you can Contract permanent things from others, giving you permanent boosts. As to the actual effects, most of them are simple boosts in a particular skill or power, but it can also create one time effects equal to the points spent in Contract. So for example, if 4 ranks were bought in contract (20 points) you could recreate a Rank 2 Corruption. So in a sense you can make almost any effect, but it will always be at a cost.
Contrivance Manifestation -6-
What you draw or paint becomes a real object/comes to life. The creation’s quality is dependant on the quality of the drawing. Alternatively, make pre-existing drawings and art come to life as well.
- Spoiler:
Quality is very subjective, but it stands that professional works will be significantly better with best case scenario being a picture taken with a camera. regardless though, if you use a bad picture than it usually has problems, such as being broken in some areas. so a drawn gun might not even properly fire.
Corpse Marionette -5-
Control dead bodies like puppets.
- Spoiler:
With the flick of a wrist you can put invisible strings on a target dead body, and move it as you will. This can extend to a number of them at one time with a great deal of control. Higher ranks allow for a greater frame of control as well as allowing you to perform more complex tasks at longer range. More powerful users can also use dolls or mannequins in place of corpses, allowing them to make their own puppets.
Corrosion -6-
Weakens non-living matter by touch.
- Spoiler:
Non-living matter breaks down and becomes weakened. Living matter is not affected by this power. Scales with rank fairly quickly, and can be given a short ranged ray.
Corruption -10- Corrodes, destroys, and poisons what is damaged by it. Fire rays of corrupting energy and deal corruption damage with a touch. Corruption causes sickness, vitality damage, pain, weakness, and damages the mind. Over use of this power corrupts the user. User can make weapons out of their own body at the expense of self-corruption.
- Spoiler:
A powerful but dangerous ability to have. Corruption can very quickly kill a person as they are brought to their knees, hacking up blood, and literally degrading from the inside out. Not only this, but it affects objects as well. However, every time you use it there is a chance that you yourself will start to become slightly more corrupt. This twists your form and perceptions, and slowly drags you down a purely chaotic path that in the end will always lead to death. However, if used carefully, this can be avoided. For those who are more risky however, you can make yourself more corrupt in order to create a corrupted weapon. Do keep in mind for guns though that you make only a gun, but any loaded bullets will fire corrupted.
Cross-Dimensional Awareness -2-
You are allowed to break the fourth wall every once in awhile.
- Spoiler:
Your character occasionally becomes aware of their situation on a multiverse scale. They are, in other words, aware of their position as a character.
Cryokinesis -5-
Manipulation of ice and cold.
- Spoiler:
Another versatile power that has an equal blend of offensive, defensive, and supportive capabilities. No matter which direction you go however it’s pretty much the same, you create Ice from thin air. Not only that, but any pre-existing ice is also bent by your will.
-D-
Damage Absorption -6- On activation any damage taken is absorbed through this ability, before then being quickly channeled through other means. Without a solid choice however, the energy will just be released to damage all in an area around the user similar to corrosion.
- Spoiler:
Without somewhere to disperse the energy this ability is a nasty offensive option as any damage is equally output as negative energy around you. Other ways to channel it however are entirely up to the user, even if it means this power is the only way to fuel a particular ability. All of this and more are possible.
Danger Sense -4-
You can sense situations that put you in danger before it happens.
- Spoiler:
You have a general aura of ‘danger sensing’ around you, and based on high many ranks you get a larger area, or an enhanced reaction time.
Darklight -8-
Create and manipulate darkness surrounded by light.
- Spoiler:
This unique darkness/light combination negates and emanates both darkness and light. The user of this power can see through darklight, while others’ view is obstructed by it. (If it’s dark, Darklight makes it light. If it’s light, Darklight makes it dark.)
Dark Matter Manipulation -10-
You can create Dark Matter from thin air.
- Spoiler:
Create Dark Matter, a dense, cold, seemingly weightless substance that absorbs light that touches or comes near it. Dark Matter has a gravitational pull, and therefore can ‘attach’ to objects it touches, possibly making it harder to move. Dark Matter, if moving at high speeds, deals significant damage when it impacts an object, also dealing damage due to its oddly cold temperature. If that wasn’t enough already, Dark Matter is incredibly resilient to heat and light based damages. Dark Matter is also capable of exploding with tremendous force if the user so desires.
Darkness -4-
Create an area of pitch darkness.
- Spoiler:
While you can’t make solid darkness, you can make thick, manipulated areas of darkness varying in how dark it is. So while there are not many options, it is really helpful to those who can travel using other senses, as the darkness cannot be seen through, even with a light. Only powers capable of breaking the darkness will shine light through.
Dark Speech -6- Utter words that curse or debuff those who hear them.
- Spoiler:
When activated, you start speaking in a tongue that no one but yourself can understand, and those who hear it begin to take negatives based on what you choose. Most common usage would be pain, but you can induce nausea, headaches, bad luck, or any other insidious ideas. The ability is open enough to allow just about anything, but rank increases effectiveness, or possible range of the ability.
Diurnal -*-
When hit by direct sunlight you get various bonuses.
- Spoiler:
The bonuses you can choose to take are dependent on what it is you want. If you’re simply sustained by it than it will be relatively cheap, where as a power boost will be more expensive. A more common usage however would be regenerating in sunlight.
Density Control -7-
Increase or decrease the density in an object.
- Spoiler:
Increasing density in an object in turn makes it heavier, tougher, and all around harder to break, whereas decreasing does the opposite. However, you can still decrease your own density so you can float on water, jump incredibly high, or float down with ease. At the same time you can increase yourself to work as a literal unmoving tank. This power can work on people and objects, and additional ranks increase its effectiveness.
Last edited by Bestdragon3 on Sat 5 Dec 2015 - 21:53; edited 3 times in total | |
| | | Bestdragon3 Public Affairs Manager
Posts : 7063 Join date : 2009-12-23 Age : 31 Location : In a cave. Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.
| Subject: Re: Super Power List V2 Wed 21 Aug 2013 - 1:42 | |
| Dexterity -4-
You are incredibly dexterous.
- Spoiler:
Dexterity is something that only gives minor boosts, but overall helps a lot when doing precise handwork or combat. Dexterity would increase your accuracy in close combat, increase how well you can move your hands, let you pick pocket really well, and an even larger number of things that I can’t list off. In general, it’s a good base power to have.
Diamond Skin -16-
Your skin is replaced by diamond that moves freely when you move, as if it is a liquid, while being hard and resilient to the touch.
- Spoiler:
The diamond provides protection, and makes you resilient toward being cut, as well as taking damage from bullets, bludgeoning weapons, heat, cold, etc. Should the diamond be damaged, it regenerates very slowly. However, this does not give you regeneration. You are unable to feel through the diamond, and therefore cannot feel pain when it is damaged.
Disable -6- On activation you cause a temporary disability in the target.
- Spoiler:
Disability is an open power that allows the user to create weaknesses where there are none. At low levels you can give someone a bum leg, a kink in their arm, blind one eye, or any other effect, but at higher ranks is when you can break legs, blind and deafen, or even give chronic asthma. the effects are temporary, so any effect caused by this power are reversed after some time, but any injury sustained during the effect is kept. At highest ranks there is a chance that the disability will be permanent.
Disabling Aura -6-
Similar to the Disable power, this aura causes those that come near you to be subject to negative effects, such as cramps, pain, possibly even broken limbs, bruising, etc.
- Spoiler:
As Disable, but it works in an area around you with an effect chosen by you when you activate the aura.
Drain -6-
Can drain various attributes from another individual in order to fuel your own.
- Spoiler:
Drain is one of those abilities that you have to be very specific on creation for it to be worth anything. It is also one in which you need another power, or a solid idea of where you want the energy to go. On one hand you can have it simply sustain you, but that’s boring. Of things you can drain, you can drain power, physical strength, constitution, mental stats, or anything else you can think of. Higher ranks increase the rate or amount you can drain, and can even allow you to simply take what you drain as your own. Whatever is drained however is temporary.
Dream Eater -6- You can feast on a targets dreams, leaving them exhausted while restoring you.
- Spoiler:
This power can be used on anyone that you know for sure is dreaming, and it has a relatively good range. You go into a slight trance as for a moment you see their dream before devouring it. Then you can replace it with any kind of nightmare you desire, or nothing. Eating a dream counts as a day of nourishment, and multiple dreams in one night will sustain you for that many days. The waking person however will wake up groggy, crappy, and generally uncomfortable as they were unable to get a good nights sleep.
Dream Manipulator -8- User can enter ones dream and see it as clearly as they would life itself as well as manipulate its contents for good or bad.
- Spoiler:
You go into a trance much like Dream Eater, but instead of eating the dream you can change it how you like. While in it you can choose whether or not they notice you at all. With this you can convey messages through dreams, read a person’s dream to learn about them, or ruin their dreams and turn them into nightmares. You can also influence people through their dreams by inputting messages in them that they have to decipher.
Duplication -8-
You can duplicate yourself into multiple people.
- Spoiler:
You can split apart to form more than one of yourself. Generally they can act independently of you, but in some cases they have to take orders from the original. Pain a duplication feels is not felt by the original, but the death of one is felt. Depending on the variety of duplication depends exactly how absorbing them is treated however, but in most cases if the original dies, they all die.
Durability -4-
You are more durable to multiple forms of damage.
- Spoiler:
Durability covers physical damage, however burning, electricity, or anything else that is element based is not negated. This can be used to be quite the tough fighter in close combat, and even in higher ranks can stop bullets. Very good for general defense.
-E-
Echolocation -4-
You can now echolocate.
- Spoiler:
Echolocation is simply the ability to move around using only sound to guide you. Higher ranks give you clearer sight through sound, and increase the area in which you can use it.
Edict -8-
You can set the rules in a given area, and they cannot be broken by anyone.
- Spoiler:
This power is just too funny. Depending on rank gives you the area in which you can use the power, and with it you are able to set one simple rule. Everyone, yourself included, must follow this rule. Those who can’t hear it just subconsciously know the rule and follow it. Granted that doesn’t mean you can’t question it, you just know you have to. Higher ranks allow the user to have a larger area, increase potency, and even add more than one rule to an area.
Elasticity -5-
You can stretch your body beyond normal limits.
- Spoiler:
You can stretch any or your limbs a distance equal to 10 times your rank in feet. Your strength is matched regardless of how far you stretch as well, but keep in mind leverage can make things hard to lift up from far away.
Electrical Transport -4-
Can travel via electrical lines.
- Spoiler:
With this you can turn yourself and your equipment into energy and travel in any lines that can transfer electricity. You can even stay in there an extended period of time in order to hide. Later ranks allow faster travel, and for people to travel with you.
Electrokinesis -5-
Manipulation of electricity.
- Spoiler:
You can create, remove, and manipulate electricity. In its simplest form you can fire lightning at people in order to damage them, but it also has more subtle effects, especially with technology. You can also add static to the air as well, creating fields of energy in which technology will have issues running. Lastly and most commonly is draining things of power so they no longer work.
Elemental Transmogrification -8-
Ability to transform your body into different elements.
- Spoiler:
While normally only turning into 1 element, variable is an option. When you turn into the element you get the benefits and the negatives of being that element. So for example Fire can’t swim and Ice can be melted. You can also choose to turn only 1 portion of your body into a particular element, allowing you to have full control as to what your body can and can’t do.
E.M. Aura -6-
You are surrounded by an aura that disables and destroys electronics.
- Spoiler:
You can create an electromagnetic aura that distorts electronics, and in later ranks can even outright destroy them. At the highest ranks this aura may even affect people as well as it acts like a form of taser.
Empathy -3 or 6-
Can see the emotions of people and animals.(3) and can manipulate them.(6)
- Spoiler:
The cheaper variety of this power allows you to see the emotions of others around you. Simple as that. The more costly version however allows the manipulation of emotions as well. You can make people happy, sad, angry, depressed, and any combination of those. Same can be said for animals.
Empathic Link -6 to 8-
Positive effects that would affect one person instead affect another target, or both. For 8 this includes negative effects.
- Spoiler:
The first variety of this power allows you to either share beneficial powers of effects, or more those benefits from one individual to another. so if one person is benefitting from regeneration, you can either move it to another person, or have both people share that regeneration. this is the same for the most expensive version, but any damage cause is moved or shared as well.
Endurance -4-
Can go a long time without running out of energy.
- Spoiler:
This ability is a great ability for any power user. It basically allows the user to last alot longer than most in terms of actual energy, and also allows energy to last longer in a mundane sense as well.
Energy Absorption -6-
Can absorb energy attacks and use them as your own.
- Spoiler:
The extent of this power is based solely upon how powerful or in what direction you decide to go with it. On one hand you may be limited to absorbing a lot of fire in order to launch it again, or you can absorb a little of any energy. Along with attacks though, it can also be used to fuel almost any other power on this list, and thus reduces the cost of the second ability. Lastly, you can also choose to limit where you can actually absorb from, but generic cost allows you to absorb from any skin contact.
Energy Armor -5-
Can create armor made of energy.
- Spoiler:
This power is far more effective when you pick a specific type of energy, but you can also have it work like a force field effect and block everything, but at a lower rate. The armor can be placed around yourself or others, and tightly hugs the skin without hindering movement.
Energy Beams -5-
Can fire beams of energy.
- Spoiler:
You can fire colored beams of energy that follow a straight line in order to hit their tart. They are incredibly hot, and while they don’t have much force behind them initially, can be given force through evolutions.
Energy Blasts -6-
Can create explosive charges of energy.
- Spoiler:
Much like Energy beams in the way of damage, however you launch a bead of force towards a designated location before it explodes in a ball of energy. Once again there is not much force behind it, but evolutions scale a lot higher with explosive force than beams.
Energy Constructs -8 or 10-
Can create objects out of energy. Mostly weapons.
- Spoiler:
With the lower variety you can make solid objects of varying complexity out of red hot energy. any construct you make you are immune to. More complex objects are harder to make. with the more expensive variety you can make living semi-intelligent constructs that can take basic orders.
Energy Conversion -6-
Can convert energy from one form to another.
- Spoiler:
While you can choose specific energy to convert from one form to another, it loses a lot of utility that way. Essentially this power allows the user to change any energy to another. So fire to electricity and the like.
Energy Manipulation -10-
Can manipulate all forms of energy.
- Spoiler:
Ice, fire, electricity, it can all be manipulated, but no to the extent of the separate abilities. So it is a good ability, but is more of the jack of all trades option as opposed to a true specialist.
Energy Resistance -5-
Can resist energy weapons and attacks.
- Spoiler:
You can pick a specific energy or blanket energy. It will protect you passively as your body becomes naturally resistant to damaging energies.
Enhanced Hearing -4-
Can hear incredibly well.
- Spoiler:
Using this you can hear in more detail, hear from further away, and even hear so well that you can pick up slight nuances in speech in order to tell truth from lie.
Enhanced Memory -4-
Can remember things in picture perfect detail.
- Spoiler:
With enhanced memory you can take just a glance at things and be able to remember them perfectly, up to and including important documents, blueprints, and other such things.
Enhanced Senses -15-
All your senses are enhanced.
- Spoiler:
You get the senses Hearing, sight, smell, touch, and taste all upgrades, however they all upgrade slower than the specific ability.
Enhanced Sight -4-
You can see incredibly well.
- Spoiler:
Not only can you see in clearer detail, but you can see from further away and can pick up on minute details that would otherwise remain hidden from the naked eye.
Enhanced Smell -4-
Your smell is enhanced.
- Spoiler:
With enhanced smell you could pick out poisons from afar, smell anything someone has eaten or been around, and even track those that you can recognize the smell of.
Enhanced Taste -3-
Your taste is enhanced.
- Spoiler:
You can pick out any details within what you taste. There’s not much else to this ability, but you can be a damn good cook.
Enhanced Touch -4-
You can feel things with incredible detail.
- Spoiler:
You can feel exact textures, and can feel any differences. with this you can check temperatures, feel vibrations a lot more detailed, among other things.
Entropy Projection -12-
The ability to make objects explode.
- Spoiler:
You can speed up the molecules in just about anything, but inanimate objects are easier. Large objects take more time to explode, but also do more damage as soon as it does explode. How large of objects or how quick it explodes is all dependent on the amount of ranks.
Environment Adaptation -4-
Your body adapts so that it can survive in harsh environments.
- Spoiler:
Depending on how high this ability is and the environment you’ve found yourself in, this power will do its best to keep you alive based on what is around you. Keep in mind that this power typically ignores other powers unless those powers effect an environmental scale. so, this power will protect you from icy cold, summer heats, space, underwater, and even more dangerously the middle of a volcano.
Equalizer -8-
When activated you can choose to lower all power (including your own) to the weakest individual in the area, or equalize everyone’s power in a given area.
- Spoiler:
A very balancing power that can bring even the strongest down to your level. Typically you pick the weakest power level wise of everyone in an area (lowest being no power) and fight on equal grounds. This can turn an incredibly powerful person into a fair fight, or give a group an unfair advantage against one person as their power now matches.
-F-
Familiar -5- Summon a creature/being/construct that you design to fight or perform tasks for you.
- Spoiler:
The exact details to what your familiar is dependent on what the user wants. More ranks increase its complexity or its power. If you’re doing it for offensive purposes more ranks will be desired, but less ranks will be needed for more utility centered familiars. This one is entirely up to the imagination of the user, and minor changes or ‘mutations’ may be applied to the familiar every time you get an additional rank.
Fear Aura -6- You can create an aura of fear that scares or even terrifies those caught in it.
- Spoiler:
In an area around you you can make an area that seems to almost ripple with negative energy. It haunts those found in it, and dependent on rank is just how terrifying the effect is. Exact effects of fear is dependent on those affected, but truly powerful fear auras can make even the bravest run in panicked fear.
Fear-Induced Powers -6-
You get stronger if others are afraid of you, or if you're in an area of fear.
- Spoiler:
If you can feel fear around you, either a specific power you have grows stronger, or another smaller effect is created. These smaller effects can be sustaining you, healing you, or anything else you can think of. The area grows with ranks, as well as the level of power upgrading. Anyway who is afraid does not need to be afraid of the user, but it typically makes the user more powerful that way.
Ferrokinesis -6- The ability to mentally manipulate metal.
- Spoiler:
The user can manipulate metal like one would manipulate any other element. The only downside is that unless mutated specifically for speed, manipulating metal is typically slower to match the denser material. Even so however, this is a strong ability in any city or fight.
Fire Resistance -3-
You are resistant to fire.
- Spoiler:
Not only can you not catch on fire, but fire itself does hardly any damage to you. Much like other resistances it grows stronger with rank to the point of immunity or healing at its highest.
Flight -5 or 7-
You can fly with(5) or without(7) wings to incredible heights.
- Spoiler:
Flying speed is judged by ranks as well as how you choose to fly, either with or against the flow of gravity. Otherwise it is quite a simple power. The only reason wings are cheaper are because they take up more space, and if damaged you lose the ability to fly.
Force Fields -5-
Can create force fields of energy that can block most attacks.
- Spoiler:
They are tangible to the point that you can make them almost any shape. with many mutations there are plenty of options with Force Fields, but typically it is used to defend against attacks. While it can defend against a great many things, powerful attacks can still break through if stronger than the shield.
Forced Sleep -6- You can force an individual into exhaustion, and eventually into sleep.
- Spoiler:
You can manipulate the brain to emulate exhaustion, and while this in itself is enough to cause major problems in or out of battle, falling asleep is another matter. Keep in mind though that only in the higher levels will the sleep be deep enough that loud noises won't wake them.
Freeze Frame -8- Everything in a small area is frozen in place for a short time. This effect does not harm living things. While things are frozen, they may be moved by external sources, but not damaged. This power does not deal cold damage, 'freeze' in this case, refers to a temporal effect.
- Spoiler:
For a very short time you seem to take a ‘picture’ of an area in front of you as everything is frozen in place. While no damage can be done, you can easily change the scene. Even with a short time limit though, it still takes a lot of energy, so be forewarned if you use it too much.
Friction Manipulation -8- Change friction for target.
- Spoiler:
You can increase or decrease the amount of friction that any object you see undergoes. So you can make the floor slippery, you can increase friction in a bullet to stop it mid flight, and the strong can even increase the friction in the air around an individual to hold them in place or catch them on fire with the amount of heat generated through friction. while not the most versatile, it is definitely fun.
Furtive Assimilation -6- You appear to others to be the same as others around you. Blend with a crowd, or social group, civilization, race, etc.
- Spoiler:
This power only really works if you have some kind of group around you. But, once you do, you look by everyone as someone in that crowd. So if you were following some bikers, you yourself would look like a biker. If you were in a stadium, you’d look like one of the crowd. The possibilities are near endless, and this power works regardless of how you physically look.keep in mind however this does not actually change physical appearances, but is instead a subtle illusion that changes what they perceive.
. -G-
Gas Creation -6- Make gases of different sorts.
- Spoiler:
You have very light manipulation over gases in general, but otherwise you can make almost any gas you want with more complex gases taking longer. You could make methane in order to poison a person, or set a room up for a fire, add oxygen to fuel that fire, or even worse make mustard gas to have them drown in blood. This power rewards the creative.
Geas -12- You can give an individual a command or job that they must follow, or they will suffer negative consequences, most commonly pain.
- Spoiler:
Typically you give a single order to someone that they will try to follow to the best of their ability. If for any reason they try to deny it they start feeling incredible pains as their body tries to reject the inner rebellion. Rank determines the power of the Geas itself, and also just how long it can last. Keep in mind though, that even in low ranks it can last a very long time.
Geokinesis -5- Can manipulate the earth.
- Spoiler:
You can move, manipulate, and launch earth and dirt. This has very many applications that I can’t hope to explain in a short paragraph. You can travel, fight, defend, build, destroy, and do other utilities with earth. At higher ranks you can effect other materials that are made from earth, such as glass and metal, but at a weaker rate.
Glass Skin -4- Your skin is replaced by glass that moves freely when you move, as if it is a liquid, while being hard and resilient to the touch.
- Spoiler:
The glass provides protection, and makes you resistant toward being cut, as well as heat and cold damage (namely fire, which you become immune to, save for power-generated fire). Should the glass be damaged, it regenerates quickly. However, this does not give you regeneration. You cannot feel through the glass, and therefore do not feel pain when the glass is broken (breaking the glass does not harm the user).
Gliding -2- Can glide through the air a short distance.
- Spoiler:
This is one of the simplest abilities on the list. With a proper air current or jumping from a high enough place you can glide as if you had a hand glider. Very simple, but still satisfying.
Gravitokinesis -8- Can manipulate gravity.
- Spoiler:
Not only can you increase or decrease gravity in an area or a target, but you can also manipulate the direction of gravity. So you can for example change the gravity on yourself to launch yourself at an enemy or location, or pin someone against a wall.
Graze -4- Target person is given a slight cut on the skin.
- Spoiler:
User chooses spot cut is. Higher ranks gives the cut more depth and length.
Grimoire Verso -*- Can be used to create a vast number of different effects.
- Spoiler:
Manifest up to a number of different effects, many weak or a couple strong. When these effects manifest, they create a physical thing that they manifest from (examples would be like, floating pages of a book, tattoos on your body, etc). Each effect may be manifested at once, or individually. Effects can be like small bolts of electricity, fire, encapsulating bubbles, etc. Each effect must be focused on for a duration of time before it is 'set' into place. Changing previously established manifestations take a longer amount of time. The varied time is based upon just how strong you want it to be. So while simple aesthetic effects can be 3-4, a combat ready variety would be anywhere from 6-10 depending on how much you want to fight with it. Once a cost is picked however it cannot be changed.
Grim Reaping -15- Can steal the lifeforce from people and can eventually kill people by touching them.
- Spoiler:
Not only can you kill people by simply stealing their life, but it can fuel other things as well. It’s also one of the scarier powers because a single touch can potentially kill someone.
-H-
Heat Resistance -2- You are resistant to heat.
- Spoiler:
This protects specifically from heat, but not fire. So while you could survive the heat of a fire really well, you can still get burned if the fire touches you.
Hostile Delusions -8- Target perceives those around him to be malicious in nature.
- Spoiler:
In a sense this will lead the target to believe that everyone around him as an enemy. Based on the individual the reactions vary, such as running, attacking, or even screaming maniacally before setting off the bomb strapped to his chest. All are possible.
Human Physical Perfection -4- You are at the peak of human strength, but not super. You can also regulate your body's processes so it can be the most efficient.
- Spoiler:
Not only are you incredibly healthy, but you’re the healthiest person. You can change processes for simple things, such as changing your metabolism. it can’t make significant changes, but it can definitely make your life easier.
Hydrokinesis -5- Manipulation of water.
- Spoiler:
You can control anything with water in it, but it tends to be harder to control things with extra materials in it such as blood. You can manipulate it by great amounts once again for offensive, defensive, and supportive uses. Combined with Blood Control or cold manipulation it can make this power outright devastating.
Hypnokinesis -6- Manipulate someone with a hypnotic trance. It works as an implanted suggestion.
- Spoiler:
You can activate its power to give light suggestions and otherwise to a person that sit in the mind, and after some time they will complete e act. More powerful variants can act almost immediately, but even then they cant take actions that go against what they believe (such as making someone kill their best friend, or themselves)
-I-
Illumination -3- The ability to glow like a light or make objects glow like a light.
- Spoiler:
You can focus on yourself or an object in order to make it glow.Rank determines how far it glows.It is never too bright for you, so you can look through it regardless of brightness. Can also make the effect of a flash grenade at higher levels.
Illusions -5 to 8- The ability to create illusions to trick your enemies.
- Spoiler:
You can create auditory illusions for anyone you see including yourself however they can’t be used to cause direct pain(5), the -8- variant however can cover all senses, and can be used to inflict pain. Stronger variants of this can cause someone to have a heart attack from ‘dying’ in the illusion.
Impel Resolve -4- This is a power that can only be activated on oneself. Once activated you give yourself a goal, and you enter a trace that forces you to complete that goal to the best of your ability.
- Spoiler:
Not only are you given the knowledge and willpower to complete the job, but you can also enter a state of ‘mental sleep’ while doing so. Your body and Impelled mind will act on their own accord, allowing you time for rest. more ranks increase how well you can impel yourself to get the job done.
Implosion -16- Make objects cave in on themselves until left with a ball, or nothing.
- Spoiler:
Whether you choose an object or person, the stability of the object comes into play. So, denser objects are generally harder to collapse whereas others aren’t. Regardless, Implosion will crush it into the smallest ball it can for the power, but incredibly high ranks can actually implode an object to the point where nothing is left. Note, since it is mass based you’re better off targeting portions of a person as opposed to the whole person.
Indomitable Will -16- Mental effects simply do not work on you. You cannot be compulsed, you cannot be tricked by an illusion, your mind cannot be read, etc.
- Spoiler:
Simply put, anything that would force you to perceive or do things differently can be resisted. This is not to say that someone can’t physically make you do what they want, but you are mentally free from harm. However, stronger users have a chance to go over your resistance, which is the importance in keeping up on ranks.
Induced Perceptual Delusion -6- Make others think you are someone you are not. Make them think you're a specific authority figure, a relative, a normal person, etc. Changes their subconscious view of you, not their actual perception.
- Spoiler:
Basically, as soon as you focus on a title or type of person you are perceived as such by anyone who views you. This does not change how you look, they just undoubtedly believe you are the given title.
Infest -*- Cause as infestation but only on objects and other people example make an apple start spewing bees like a hive would.
- Spoiler:
As Infestation but on a target instead. More often than not the target will be severely damaged, but this is not always the case.
Infestation -*- Various insects grow inside you that you can release at will, or when damaged.
- Spoiler:
Infestation is a gross power. I mean seriously, why did I make this? The insect chosen is what decides how expensive it is, with more deadly or dangerous costing more. You can generally only make one type of insect, but higher ranks can allow you to make more. You have total control of where the swarm goes. Because they grow inside you, any damage that cuts your skin releases some as well.
Inorganic -6- You can turn yourself into inorganic objects.
- Spoiler:
You can change your body or parts of your body into different materials. The more dense or complex the material the less you can change, or the slower you can change.
Intuition -4- Gain immediate insight about a situation or specific subject.
- Spoiler:
Example: You see a bulge in someone’s pocket, your power tells you it’s a gun. You want to open a door, but want to know if it’s safe, your power tells you there’s someone behind the door. Etc.
Intuitive Ability -20- The ability to learn any ability used against you.
- Spoiler:
This has varying methods of working, but case and point, if you see or are affected by a power, you have a chance to gain that power yourself. For all intensive purposes it may as well be your power.
Intuitive Aptitude -5- The ability to see and understand very complex systems with a glance.
- Spoiler:
If you were to see an engine, you’d know how it works entirely. This works for anything that would take a long amount of time to figure out.
Invisibility -5- The ability to go invisible.
- Spoiler:
Not that complex, you go invisible to the naked eye. More ranks can make you invisible from other forms of detection, and make it so you can go invisible longer.
Invulnerability -8 or 10- The ability to be resistant to all forms of damage. (8 if you add a weakness)
- Spoiler:
Invulnerability grants you a small amount of resistance to any form of damage, with higher ranks increasing the resistance. For 8 however, you have a single form of damage that does double damage to you, but the resistances are increased.
Iron Lungs -2- You are able to hold your breath for a very long time.
- Spoiler:
Not only can you hold your breath for a long time which would allow you to swim for a very long time and ignore gases, but at high levels you only need to breath very little a day.
| |
| | | Bestdragon3 Public Affairs Manager
Posts : 7063 Join date : 2009-12-23 Age : 31 Location : In a cave. Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.
| Subject: Re: Super Power List V2 Wed 21 Aug 2013 - 1:43 | |
| -J-
Jactitation -8- The ability to absorb kinetic energy and apply it to yourself in a way that prevents you from not being moved.
- Spoiler:
Simply put, when you use this ability and throw a punch your punch cannot be stopped. So, if the strength is right you can punch through the armor of a tank without difficulty. Higher the rank makes you even more difficult to move, and thus can make you a freight train of pure unadulterated strength.
Jinx -5- You can induce bad luck on a given target, object, or area.
- Spoiler:
A very subtle power that makes any bad thing that can happen, happen. People will trip, guns will jam, grenades will be duds, even ropes carrying heavy loads will give out. A lot can be done with this power, and higher ranks increase the amount of ‘bad luck’ that you can exert.
Jump -4- The ability to jump incredibly high and survive the fall.
- Spoiler:
With every rank your leg strength increased so that you can jump higher, and fall further. It also increased general leg strength, so you can kick the crap out of people with incredible strength.
-K-
Kinetic Absorption -6- The ability to absorb kinetic energy to stop objects, or fuel other smaller powers.
- Spoiler:
You can absorb the kinetic force either through touch or at range in order to bring an object to a halt. This energy can then be applied in a number of different ways, including but not limited to fueling other powers, sustaining yourself, or exerting the force through your next attack.
Kinetic Manipulation -10- The ability to create, manipulate, or remove kinetic energy.
- Spoiler:
Not only can you do all that you can with absorption, but you can also increase or decrease the kinetic energy in an object or area. You can bring things to a stop or launch them elsewhere. Very versatile power.
-L-
Language Conundrum -3- Target loses comprehension of designated words. Cannot say them, understand them, etc.
- Spoiler:
You can make it so a given target or number of targets can’t say or understand certain words. While this has limited uses, it is still a good power for denying your identity, stopping someone from completing a password, or even stopping someone from revealing a secret.
Levitation -4- The ability to levitate above the ground.
- Spoiler:
A cheaper but slower variation on flying, levitation lets you hover and go up and down, but other directions go rather slowly. However regardless of this you use hardly any energy. Unlike flying, later levels can be used to levitate other people or objects.
Light Matter Manipulation -10- You can manipulate Light Matter.
- Spoiler:
Think Dark Matter, but made of highly excited particles. Essentially matter, but energized to the point of almost being light. Strikes with force and extreme heat. And instead of being dense, it’s very... not dense.
Liquification -6- You can turn yourself into a moving liquid.
- Spoiler:
While originally a non-damaging liquid, you can become a damaging liquid for additional points based on what you become. Generally though you turn into a liquid that you have complete control over. If you lose a little bit of yourself it won't do a lot of damage, but large quantities of the liquid lost will confer damage upon yourself.
Luck Manipulation -10- You can add or remove ‘luck’ from a given area. Can also trigger effects that are based solely around chance.
- Spoiler:
This is as if adding Boon and Jinx together but at a higher effect.
-M-
Magnetokinesis -6- The ability to manipulate magnetic forces.
- Spoiler:
Not only can you create magnetic fields, but you can also have minor control over anything magnetic. So this can fry electrical circuits, deflect bullets, and cause other issues.
Marionette -12- As Corpse Marionette, but with living targets.
- Spoiler:
Read Corpse marionette, but add living people to it. They have full mental control still, but you control their body movements. Very scary.
Martyr -6- Any damage that the user takes heals a chosen ally or target.
- Spoiler:
This power allows the user to quite easily heal their allies through taking damage, as it scales proportionately the damage dealt. At higher levels though the power user can actually heal more than the damage done, up to twice. At its best however the Martyr user can apply the ability to another target, meaning damage dealt to them heals another chosen target.
Matter Ingestion -4- The ability to eat, bite through, and digest anything without causing harm to yourself.
- Spoiler:
You no longer need to worry about poisons, or eating anything normal again. You have such a strong bite that you can bite through metal, digesting it as normal. Stronger ranks allow you to penetrate thicker materials, and survive more dangerous poisons.
Matter Reconstruction -14- You can manipulate and change matter.
- Spoiler:
This allows detailed manipulation of anything that isn’t organic. However, the changes are typically slow until higher levels.
Mediumship -3- The ability to talk to ghosts.
- Spoiler:
This ability allows one to not only see, but converse with the dead. While they don’t NEED to talk to you, you can force them too at later ranks. So this can allow you to learn information even after death.
Melting -8- The ability to make objects liquify by touch.
- Spoiler:
Depending on the mass of the object is how quickly it liquefies, but generally the object will turn into the liquid form of whatever you touch. This does include people, however due to the complex chemistry of organic targets it takes more time or power to do so, but is definitely possible.
Memory Manipulation -15- The ability to alter one's memories by adding, altering, or removing them.
- Spoiler:
This power allows you to look at an individual and learn their memories, alter points of their memory, erase their memory, or simply remove entire sections of their memory. This is an incredibly powerful power that can be permanent or temporary by user design. For all purposes they feel that their memories are true once their changed, because it is their memories, and given a smart enough power user, they won't even remember encountering you.
Merging -*- Two people join to create one more powerful person. Along with this they can also share various attributes from long distance.
- Spoiler:
This power takes some pre-game preparation, but both people can choose to have this power, and depending on ranks different things can happen. 1-3 you can get empathic feelings about what is happening, at 4 your thoughts are linked, at 5 you can share various buffs and debuffs, and at 6 you can merge to form a single person with all the positives and negatives. Any higher would create more positives, and even nullify some negatives. What I’m sure some people are wondering however, is how do you roleplay this? Simple really, you both decide one person to take posting control, and over pms or any other chat service, decide together on what you’d post. Separate ‘thoughts’ can be posted at the same time without problem, but actions must be agreed upon unless someone gives over control, or fights for control.
Microwave manipulation -10- The ability to emit microwaves.
- Spoiler:
A powerful ray ability that, in general, excites and heats up molecules. Most effective towards humans as it quite literally makes their skin boil. Fun ability, mostly to boil people.
Mimic -12- The ability to copy others abilities and use them as your own. (1 at a time)
- Spoiler:
This power is a cheaper alternative to any other ability copying power, as you can only copy 1 at a time for a limited time, however copying happens rather quickly. More ranks increase the rank of the ability you’re copying, as well as how long you can copy it. So for instance if you had high ranks in mimic you could copy a low level ability and convert it to a more powerful one for yourself. Very useful in the end.
Mind Blast -8- The ability to overload someone's brain. This can stun, confuse, hurt, or kill the target.
- Spoiler:
You focus on a target to put a large amount of concentrated stress on their mind. You can screw with a lot of things with not, including but not limited to memory, motor functions, power use, general thought, and consciousness. You can even kill someone if you rank this high enough.
Mindscape Projection -14 or 20- Project your mind onto your immediate environment, causing you and everyone around you to be within a real-life manifestation of your imagination, simultaneously existing in the real world.
- Spoiler:
While your imagination is being projected, you may conjure effects as you please, changing the environment into what you desire (changes are not permanent, and damage is temporary. If someone dies while in this projection, they still die) (14). Alternatively, damage you deal is real, and does not go away when the effect ends. Changed environments still go back to normal, but damage they have taken is permanent (20). Better explanation: Make reality around you into a dream world where you are the one in control. You are able to cause pain and other sensory effects. The effects you conjure in this dream world are real, but only until your power ends. Higher ranks in this power may grant others to have a limited control of your power with if, if you want them to.
Mindscape Transportation -12- Convert matter into thought waves that you can absorb and later transmute back into solid matter. While it is in your mind, it may be manipulated any way you want, within reason.
- Spoiler:
This is a complex, but fun ability that allows one to convert a given object into thought. Depending on how strong you are, you can manipulate that object in any way you want to long as you don’t add more material. Hell, you can even mentally rip the object to shreds and then expel it into tiny pieces. Also, you can indeed transport people, but changes are only temporary. It can be used as a form of torture though. Last thing to keep in mind though, if you transport anyone with mental abilities, they can use them on you from inside your head. So be warned.
Mind Control -18- The ability to control the mind and body of an individual.
- Spoiler:
With this, if you can create and maintain a connection you can control someone entirely. Power increases how hard it is to resist, the number you can control, and how long you can control them. Immensely powerful users can have mental thralls for years at a time.
Mind Control Resistance -6- You are resistant to mind effecting abilities.
- Spoiler:
With this, every rank counts as 2 ranks of resistance against someone with Mind controlling abilities. So they need double your rank in order to affect you.
Molecular Deconstruction -10- The ability to break the molecular bonds in objects and separate them to their base elements.
- Spoiler:
A complex power that is best suited to a smart user. You can break down the structure of any object into all the elements that make that object up. So, you can break up a simple thing like water into hydrogen and oxygen gas, or an iron beam into iron dust and whatever impurities were in it. Very powerful, and very dangerous.
Molecular Dissipation -8- Absorb matter and convert it to energy that you can use.
- Spoiler:
With this a simple touch disintegrates any matter and turns it into usable energy. Simple uses sustain the user, whereas more complex uses fuel abilities. Some even use the ability as a weapon to break through most armor with just a touch.
Molecular Immobilization -8- Stop the movement in an object so that it appears to be frozen in space.
- Spoiler:
You can freeze the molecules in a given object or target, making them stop where they are, regardless of opposing forces. They can still take damage as normal however, including objects. Also, unless evolved otherwise, objects that are frozen still retain their speed once let go, so they will continue to travel as normal.
Morph -5- You can turn into other people you’ve seen, met, or touched.
- Spoiler:
This power allows you to change details about yourself to let you look like anyone you want. At lower levels you can only make minor adjustments, but later on you can even change your clothing, voice, and even your biometric signature to match the individual.
Mount -4- You can create a partially real animal that you can use as a mount.
- Spoiler:
Speed scales with rank regardless of the animal used. Along with transportation, higher levels can bring more realism to the Mount, or even allow the use of small motorized vehicles as mounts. Can be summoned and unsummoned at will.
-N-
Natural Armor -5- You have naturally strong skin.
- Spoiler:
Your skin is just naturally tougher than normal skin. While lower ranks would provide defense against small blades or attacks, more ranks increase the defense substantially. Do keep in mind however that this defense is purely mundane, and that most energy based attacked will ignore this natural armor.
Necromancy -8- Bring corpses and skeletons back to life as mindless shambling undead. These reanimated corpses will do as you instruct, but do not possess much intelligence.
- Spoiler:
You can use this ability on a number of dead people or animals, choosing to either bring it back as a skeleton or zombie. The benefits of a skeleton is that it is far more limber and thus can do more, but is weaker, whereas a zombie is tougher but slower. At low ranks you can have a humble number of followers and give basic commands, but at higher ranks you can give complex commands and even make intelligent undead.
Necrosis -6- Cause cells in target living thing to begin to die. Subject does not necessarily die. Subject may possibly become akin to an undead.
- Spoiler:
This power uses the bodies natural necrotic properties in order to quickly and suddenly cause certain parts of the body to corrode and die. While the effect can be relatively painless if decided, it still does terrible damage to the individual. In addition, higher ranked users can actually halt the effects of regenerative abilities with necrosis.
Negative Energy Manipulation -8- You can generate a dark, negative energy that damages and disturbs natural flow of energy.
- Spoiler:
Damages life force and power ability. Prevents cell regeneration. Nullifies positive effects like buffs and enchantments. All of these effects and more are under the umbrella of Negative Energy. You can fire blasts, make an area Negative energy, and even have a deeper manipulation of it depending entirely upon users.
Negative Power Charge -6- You get stronger when you are in an area with negative feelings.
- Spoiler:
This power is usually combined with another ability, or it will just sustain the user. Within a set range if there are any negative emotions (or specific emotions for a cheaper cost) you will get additional ranks in the ability you coincide with Negative Power charge. If that ability can only be used with Negative power charge, than the chosen ability gets a discount point-wise.
Neuron Manipulation -8- By firing nerves, you can make the target feel or do minor things, from feeling pain to twitching.
- Spoiler:
While not total body control like some powers, this affects the nerves. you can induce any number of sensations that are not there, such as stinging pain, ticklish feeling, or being wet. Along with this you can also make the individual twitch in a variety of ways, such as clenching on a trigger, kicking your leg out, or even make you sneeze. This has a variety of uses, the strength of which increasing with rank.
Nihilkinesis -6- Can create pockets of nothingness to expand or blow up various things. Particularly powerful Nihilkinetics can even pull the nothingness from an area to create matter.
- Spoiler:
You can make an area of, quite literally, nothing. No air, no matter, nothing. What this does is allow the user to remove a pocket of air from an area to draw everyone around inward as air rushes to fill the space, or even break through armor by replacing it with nothingness. At higher ranks you can even remove the ‘nothingness’ from an area in a particular way, essentially gaining a limited Projection.
Nocturnal -*- When hit by direct moonlight you get various bonuses.
- Spoiler:
Works about the same as Diurnal, however this ability is slightly more powerful given the limitations.
Nondetection -4- While not being actively looked for, you are actively invisible to everyone subconsciously.
- Spoiler:
This is a cheap mans invisibility. So long as you aren’t being searched for, you are invisible. So say for instance you enter an area with the power on and no one knows of you or otherwise, you will not be found. But as soon as you smack someone they will be actively looking for who did that and thus find you. Creativity is needed to get full use of this power.
Nova -12- Power that deals energy and radiation damage at the same time. Passes through objects and damages them all the way through.
- Spoiler:
This power is as dangerous as it is powerful. The blasts that you shoot are in the form of high powered radiation and energy that simply pass through any obstacle until the energy finally dissipates. Some things however can block it, such as high ranking energy fields or dense/thick walls. It will still damage the walls, but it should at least stop the first few attacks.
Nullification -8- The ability to shut off other people's abilities.
- Spoiler:
Nullification is an ability that quite simply weakens, or turns off abilities around you, including your own. You can also set the ability to activate through other means, such as touch, ranged attack, or a blanketed area. Either way, not only can you turn off powers, but more ranks in Nullification actually enhances your resistance against other Nullifiers.
-O-
Object Possession -8- Possession, but with objects.
- Spoiler:
As Possession, but keep in mind that unless you have other travel capabilities you have to use the object itself to move. Whether its hopping, rolling, driving, or floating. The more ranks, the larger object you can possess.
Omnilingualism -4- Can speak every language, including body language.
- Spoiler:
This power doesn’t just stem to normal languages, but can extend as far as completely knowing computer languages, cyphers, body language, and even the language of architecture. The more complex uses however require more ranks, but simply put you can understand a great many things simply because you know.
Omnilock -10- Ability to exist outside of existence. While under this effect, you do not exist, but likewise cannot be affected by anything.
- Spoiler:
When you use this you cannot move or affect anything, and only in higher ranks can you actually view the world around you. Time moves and acts normally, but you simply aren’t there anymore. This effect takes a moderate amount of energy considering you can’t affect it either, but in any case you cannot die here, as you don’t exist anymore.
Orbing -6- You can teleport with the effect of an orb going around you. The orb can do various abilities.
- Spoiler:
While the teleporting portion actually makes you teleport slower, the damage you can cause makes it worth it. The choice of what it is is entirely up to the user however, and has almost no limits. You could teleport in a ball of fire, an explosive wave of air, or simply taking the air with you and leaving a void. Creativity is key.
Osteokinesis -6- You can manipulate your own bones or the bones of others.
- Spoiler:
While the effect works best on yourself, you can use it on others as well. This power lets you manipulate your bones in any which way shape or form, and even in higher ranks allow you to regrow bones rapidly for use as projectiles. You can do the same for people, but larger changes take more time or energy.
-P-
Pain-Induced Power -5- Whenever the user is in pain, they build up a reserve of power that can then be used in other powers. At higher ranks it can even go as far as increasing the ranks of other powers temporarily.
- Spoiler:
Simply put, based on the amount of pain you endure and the amount of ranks you have in this ability, you can share this abilities ranks with one or more other abilities, or create a separate effect chosen by the user.
Parasitic Aura -8- You are surrounded by an aura that constantly absorbs vitality from those around you.
- Spoiler:
While near another person, you slowly regain health and vitality, as they lose theirs. This ability does get stronger with more people around you, but you can only gain so much at a time based on the rank of Parasitic Aura.
Passive Elemental Adaptation -4- Whenever the user is in nature or surrounded by elemental forces, they will make subtle changes in order to help the user. They become less subtle at higher ranks.
- Spoiler:
This is a passive ability that cannot be consciously activated until later levels. Essentially based on the ranks you have nature will change based on what you need right then and there. Typically though the effects are minor, and only really activated when in dire need. So for example, if running from someone then bushes and trees will part your way and block your chaser. If you’re starving, bushes with healthy berries will make themselves known, or food may fall from a tree. When actively used, you can make minor changes around you in nature. Changes made however cannot extend beyond what they could normally do.
Perception Compulsion Immunity -7- You cannot be tricked by illusions, and can see through shape shifters, as well as see those who are invisible.
- Spoiler:
This power essentially means that you can never be tricked by powers now. Any illusion, delusion, or anything that changes how they look or whether or not they’re seen is ignored. If the illusion is higher ranks than ranks in this ability however, there is a chance for partial illusion.
Petrification -15- You are able to turn people temporarily (or permanently) into stone.
- Spoiler:
You can choose how you can use this ability, but it must be specific. Anything from touch to eye contact counts. The individual gets their chance to avoid it and otherwise, but based on ranks they will start either slowly turning to stone, or will turn instantly. Once more rank dependent it can be a temporary effect or a permanent effect. If temporary, damage sustained will carry over when they turn back.
Phasing -5- You can walk through objects.
- Spoiler:
This ability allows you to walk through objects, or let objects phase through you. This can potentially help you dodge physical attacks or enter areas that were otherwise inaccessible. When fully inside an object you get an effect similar to flying and can travel in any direction you want. Keep in mind though, you can’t breathe normally. Note, energy attacks cannot be phased through unless evolved to do so.
Pheromone Manipulation -6- You can manipulate the pheromones in the air.
- Spoiler:
This can have many minor effects, but some effects include enraging people, causing people to become infatuated with someone, really happy, or other such effects. Generally pheromones affect an area, but you can manipulate it to only be sensed by one target.
Photographic Reflexes -6- The ability to copy any physical move you see. This works for martial arts as well as many other things.
- Spoiler:
Rate at which you learn is based on ranks, and more complex things can be learned as well. At high ranks you can learn so quickly that you can directly copy, and deflect a given fighting style.
Photokinesis -5- Manipulation of light.
- Spoiler:
You can manipulate light in order to make an area brighter, launch bolts of heated bright energy at a target, or even heal plants. Is more effective in an area of direct sunlight, but can still be used in the dark.
Phylactery -10- User can place their soul within an object or person in order to stay alive even if the body perishes.
- Spoiler:
This is a complex power that requires an explanation. First off, you can place your soul in an object, and if you still carry it can move your body just fine. However, if the body is destroyed but the object is intact, the next person to touch it can speak mentally with you. If you have any mental powers, you may directly use it on them and in some cases can even kill their soul and take the new body. Keep in mind though that while this can effectively increase ones life, their soul will die eventually. You can keep yourself alive an additional 100 years though, more or less, before the stress finally kills your soul.
Psychic Shadow -5- You mask yourself from supernatural sight; your psychic presence is masked.
- Spoiler:
While you don’t make yourself invisible to the naked eye, any ability used to see or detect cannot detect you. This means that even those using clairvoyance won’t be able to see you. A mundane video camera however can still see you.
Pocket Plane -4- Create another plane of existence, a very small space that exists outside of this existence.
- Spoiler:
You can essentially open a small area where you can place objects. More ranks means a larger plane, but otherwise it just holds objects. Can be evolved to hold people too, but if you hold yourself you’ll be let out wherever you put yourself inside of it.
Portal Creation -6- You can create portals that you, your friends, and anything else can teleport through.
- Spoiler:
Works as teleportation except that you make a physical shimmering portal that anyone and anything can travel through. At higher ranks though you can change how the portal affects what goes through it, as well as directly affect who can or cannot pass through.
Position Lock -3- You are able to lock your body’s position in space.
- Spoiler:
You are unable to be moved by any force, whether it be someone trying to move you, or gravity affecting you (though stronger forces may be able to move you). While this power is in use, you may still be injured. Stronger forms of this power may give you resistance to damage. At higher ranks, you may be able to move while the power is in effect, while still maintaining that others and gravity are still unable to.
Positive Energy Manipulation -8- You can create a manipulate a shining energy that repairs and strengthens natural flow of energy. Can cause rapid cell regeneration, nullify negative effects like debuffs, and restore lost power ability.
- Spoiler:
As Negative except that you can heal, buff, and even restore lost power. At higher ranks it can even works as Regeneration on people you choose. More dangerously, you can fill a target with so much energy that their body explodes.
Positive Power Charge -6- You get stronger in an area of positive emotions.
- Spoiler:
As negative power charge, except it is in an area of positive emotion.
Possession -10- The ability to go into ones body and physically control them.
- Spoiler:
You can physically hop into the body of another person and control them directly. Note you do not gain memories or thoughts without evolutions, and you still feel pain their body feels. If they ‘die’ you take a large amount of pain and are shunted out. In some cases you may die too. Also, any mental effects targeting the body instead target you.
Postcognition -6- See past events.
- Spoiler:
While it may seem silly at first, this ability allows you to target a person or area and effectively see the past in that area. You only know what you can see and hear however, as you can’t effect the past. If used on a person you can also effectively follow them in the past, experiencing what they see.
Potential Energy Absorption -6- You are able to remove and absorb potential energy from an object.
- Spoiler:
Example: a spring is coiled and ready to expand quickly, touch the spring to absorb the energy, leaving the spring motionless and unable to expand on its own. You may repurpose this energy for other powers.
Potential Energy Manipulation -6- You are able to fill an object with potential energy, an energy that does nothing until you want it to.
- Spoiler:
Upon releasing the potential energy, the object is propelled with great force in the direction you chose when putting the energy into the object. You may put energy into multiple objects, and sustain it with little effort, before triggering them to release the energy they store. Alternatively, cause objects to shake violently, or possibly explode at higher ranks.
Power Absorption -8- The ability to absorb the power of another for a short time.
- Spoiler:
Based on ranks, you can steal power from another individual and use them as your own for a short time. If you don’t have enough ranks to take all their power, you get to use what you stole, and they can use the rest of their stunted ability.
Power Attraction -8- When someone uses an ability, you can have the ability target or affect you instead of its intended target.
- Spoiler:
You literally become a power magnet. Positive or negative, abilities will aim for and target you, with higher ranks effecting more powerful abilities.
Power Augmentation -6- The ability to make the abilities of others stronger or manipulate them.
- Spoiler:
While you can use this power on yourself, its at half benefit. Otherwise you can strengthen or manipulate the abilities of other, namely allies. It can affect enemies, but is a lot harder to manipulate. As for manipulation, you can essentially change their power mid-flight, or change how the power works.
| |
| | | Bestdragon3 Public Affairs Manager
Posts : 7063 Join date : 2009-12-23 Age : 31 Location : In a cave. Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.
| Subject: Re: Super Power List V2 Wed 21 Aug 2013 - 1:45 | |
| Power Bestowal -8- The power to bestow various powers on others for a short time.
- Spoiler:
Based on ranks you have a pool of points through which to give powers to others for a short time. If however you limit it to certain powers, the point count goes up. The powers dissipate after a while, with more ranks increasing time. User can take back powers anytime.
Power Consumption -10 or 12- Your powers grow stronger when powers/power users are nearby, and those power users’ powers become weaker (10). Or, in addition, you and your powers become stronger when others use powers on you (12).
- Spoiler:
When power users are nearby you, depending on ranks of this power you lower their ranks by the same amount and in turn increase your other powers. With the more expensive variety this effect is increased by two times whenever an ability is directly used on you.
Power Field -1- You are surrounded by a field of energy invisible to the naked eye.
- Spoiler:
For every rank in this power you get, the field is stronger. This energy does no damage, and cannot be used for anything. When you are viewed by an Aura Vision user, they see the strength of your power based on ranks in Power Field instead of your actual power. If someone senses you with Power Sense, they sense the level of your Power Field instead (if the Power Sense is trying to determine your actual powers, it comes up as ‘unreadable’ if you have more ranks in Power Field than they do in Power Sense). Therefore, by using Power Field, you are able to make yourself look weaker or stronger to power detection than you actually are. High ranks in Power Field allow for others to physically feel the strength of your power, if you choose it. At a high enough rank, this may even have a negative effect on them, such as causing the sense of dread, fear, sickness, weakness, etc. Your Power Field may be suppressed at any time at will.
Power Fusion -5- Combine powers you have. Lowers each individual power's effectiveness in order to use both at once, to produce a new or unique effect. Multiple powers may be fused, but the effects are weaker for each additional one.
- Spoiler:
When you choose this you link two or more powers when you decide to link them. Some powers however are simply not compatible, but don’t be afraid to try creative ideas. More ranks in this power increase each linked powers effectiveness until each are at full power when linked.
Power Imbuing -2+*- You have the ability to put powers into objects for you or others to use through the object.
- Spoiler:
The cost of this power is equal to the power you wish to be able to imbue plus 2. The strength of the power, and the amount it can be used, are dependent on the ranks you put into this power. Typically, an imbued power can be used only once, but higher ranks may allow it multiple uses, or a recharge time.
Power Mode -8- Gain a series of buffs and benefits based on what ‘mode’ you select.
- Spoiler:
If you choose to be defensive, you get defensive buffs (such as damage resistance). If you are in an offensive mode, you get buffs to offense (such as strength buffs). There are numerous modes to choose from, but it is up to you to determine what they are. You get 2 modes to begin with, and more as you gain ranks. If it wasn’t obvious enough, you can’t have two different modes on at the same time.
Power Reflection -8- When someone uses an ability that targets you, you can have the ability affect someone else instead.
- Spoiler:
As Attraction, but instead you deflect and control where it goes. Higher ranks increase your accuracy, as well as the power of powers that can be deflected.
Power Sense -4- The power to sense others powers.
- Spoiler:
Simply enough, this power gives you details on the powers of others, with more ranks giving you more detail.
Power Shaper -8- This power allows the user to remotely activate, and at higher levels, control other people’s powers through them.
- Spoiler:
The only limitation to this power is the fact that you need to know the other person's power, so to have seen them at least once. The control is based on ranks, but can allow you to manipulate the powers of others. At lower ranks this can easily be used to waste a targets energy or cause collateral damage, whereas higher ranks can actually manipulate the power to harm themselves.
Power Stunt -10- Cause another power user to lose ranks in a power equal to ranks you have in power stunt.
- Spoiler:
The effect is temporary. You choose which of their powers is stunted.
Power Switch -8- Cause two people with powers to switch powers temporarily.
- Spoiler:
Example: One person is a pyrokinetic, and one is a mind reader. The pyrokinetic is now a mind reader, and the mind reader is now a pyrokinetic. The effect is temporary.
Precognition -8- The ability to see into the future. (Note: For this game the ability would be vague and limited, as I can't predict what everyone else would do exactly.)
- Spoiler:
You can see a certain distance into the future based on how many ranks. Typically you need to look into the future of a particular person, or less specifically a designated question. Keep in mind once more these are visions, and might not necessarily come true.
Prehensile Energy -6- Generate an invisible extension of your body made of force, which may be used to grasp objects, wield weapons, etc.
- Spoiler:
You may feel through the extension, though you do not have to. The extension may gain numerous benefits or abilities itself at higher ranks. The extensions typically do not take up space, but manifest and occupy space when you want them to. The extensions may be in any general shape you want, whether they be arms with hands, or tentacles, even tendrils with sharp points on the ends for stabbing people. More ranks may give you additional extensions, or make previously existing ones stronger.
Prehensile Limb -4- You have an additional limb. you take this once for every limb.
- Spoiler:
This power doesn’t rank up normally, and instead each rank just gives you another chosen limb, be it legs, arms, tail, or anything else. You can add other powers to those limbs as you see fit through other abilities.
Probability Manipulation -16- The ability to manipulate probability.
- Spoiler:
Anything that can or cannot happen is manipulated by you. You can increase or decrease the odds of things happening, with higher ranks making the effects more immediate.
Profuse Inertia -6- the ability to cause objects to stay in motion if they are in motion, or cause objects to stay at rest if they are in rest.
- Spoiler:
Simple as that really. Keep in mind though that with higher ranks the forces ignore opposing forces more so than normal. So a thrown softball at low ranks might still stop at a building with this, but at higher ranks will simply break through like nothing.
Projection -8- The ability to make anything out of thin air.
- Spoiler:
Ranks determine the mass and complexity of the object, but otherwise it’s as simple as that. Low ranks make temporary items whereas high ranks can make permanent items. You cannot however make life.
Psychokinesis -6- The ability to move objects with your mind.
- Spoiler:
Ranks increase strength. Not really that difficult to understand though, you move things with your mind, plain and simple.
Psychometry -5- The ability to see the past and future conditions of an object or area.
- Spoiler:
Specifically in objects, this power lets you see what will happen, or what has happened with a particular object or area. High ranks can even go as far as to determine ancient properties, or know all that was written with a pen, or what will be written with that pen. Future visions are subjective however.
Pyrokinesis -5- Manipulation of fire.
- Spoiler:
Much like the other elements, you can create and manipulate fire to great extents, with the only difference being the evolutions you choose.
-Q-
Quotidian Aura -5- You are surrounded by an aura that can affect the space around you.
- Spoiler:
Anything in the aura may be affected, but nothing out of its range may. The aura does mundane tasks for you, as you designate, be it opening doors, pushing or pulling objects, reloading a gun, holding an object for you, etc.
-R-
Radiation Absorption -6- The ability to absorb radiation and convert it to energy.
- Spoiler:
You can absorb all forms of energy into usable energy to either sustain yourself or power another ability. This does not make you immune however, and if you aren’t absorbing the energy then it’ll hurt you.
Radiation Control -10- The ability to manipulate radiation.
- Spoiler:
Specifically the manipulation of damaging radiation, this control allows you to create and manipulate waves of radiation. This has a multitude of effects, most effects making the target severely ill. This is a very dangerous power however, as it is liable to hurt allies as well without proper control.
Radiation Immunity -4- Cannot be harmed by radiation.
- Spoiler:
Based on ranks you are immune to a certain level of radiation. Low ranks will make mundane radiation harmless, but high ranks can even make you immune to the radiation from nuclear warheads.
Reactive Adaptation -10- Can react and adapt to any form of damage as it affects you.
- Spoiler:
While it does take a lot of energy to use, based on ranks in this power you can directly adapt to damage taken in order to defend against it. If they use multiple of the same attacks then the effect is easier to maintain, but many different attacks are more draining.
Rebound -10- When activated, the next damage you take is instead dealt to whatever or whoever did the damage. The same is true of healing, mind control, etc
- Spoiler:
This effect needs to be re-actively activated in order to counter a number of abilities. Unlike power repulsion, this power works across any distance, and can even affect those who try to use abilities outside of existence. Ranks determine what can be thrown back, and how quickly you can react.
Reflexes -5- The ability to react quickly to anything.
- Spoiler:
This ability simply increases natural reflexes. You don’t actually go any faster, but can perceive and react to it a lot faster than anyone else. More ranks of course increase how quickly you can react.
Regeneration -5 or 6- Can regenerate damage taken.
- Spoiler:
Based on ranks this ability takes a set amount of time to heal damage taken. Only at high ranks however can one regenerate themselves back to life. Damage of any kind can be healed. At 5 points you have 1 type of attack or energy that you cannot regenerate from.
Resurrection -10 or 15- The ability to resurrect yourself (10) or others (15).
- Spoiler:
You will be brought back to life without difficulty after a predetermined amount of time, that time getting shorter with more ranks. Depending on evolutions however depend on how you will be brought back whether in a bright light, simply reforming, or in a fireball like explosion. With 15 you can also resurrect others in the same way. You can also drop it back down to 10 if you only want to resurrect others.
Revert State -8- Target object or subject is reverted back to a previous state of existence. This entails memory loss, healing, repair, regaining of ammo, negating of negative effects, etc. Cannot bring the dead back to life.
- Spoiler:
It is quite literally an undo button for existence. You pick a target and it essentially goes back in time a certain amount based on ranks and goes back to when it once was. Can also use on yourself, but you will forget what happened as well. Some evolutions can deny that memory loss however, or only revert specific things.
-S-
Sanctuary -8- You have an aura around you that makes people not want to attack you.
- Spoiler:
More specifically, they can hate you as much as they want, and can even be combat ready, but they are kept from actually attacking you.
Scanning -8- The ability to see any flaw or weakness in an object or person by simply looking at it.
- Spoiler:
This power can also be used to check for any other detail that you ask for, with more information given at higher ranks. Very useful power that can be used on objects and people alike.
Seismic Power -10- The ability to manipulate seismic waves in order to replicate earthquakes.
- Spoiler:
You can create seismic waves in the ground powerful enough to replicate that of small earthquakes. You can also do this in other objects in order to crack and destroy them. Higher ranks increase the seismic power as well as level of control.
Seismic Scream -8- The ability to scream invisible vibration waves.
- Spoiler:
Mix Sonic Scream and Seismic Power, and you can an invisible high pitched scream that can induce earthquakes in people and small areas.
Self-detonation and Reformation -8- The ability to explode, and come back together.
- Spoiler:
A very dangerous ability that does a lot of damage, but you effectively kill yourself in the process. Anything you had that isn’t protected is destroyed as well anything around you. Ranks increase range, damage, and how quickly you come back.
Self-Sustenance -4- The ability to live without food, water, or oxygen.
- Spoiler:
At low ranks you need less and less of the above needs, but at a set rank you no longer need them.
Sensory Stability -5- Your body naturally adapts to sudden or unusual sensory input.
- Spoiler:
With this power you can be effectively immune to any bright light, loud noise, or nauseating smell that would otherwise hinder you. High enough ranks can actually help you do extraordinary things, such as stand behind a jet without going deaf or staring into the sun without going blind.
Separation -5- You can separate and move limbs from your body.
- Spoiler:
You can separate limbs from your body and move them remotely, doing any large number of things. Higher ranks increase your control, distance, as well as what you can separate comfortably.
Shadow Mark -4- You can create a mark that you can choose to be visible or not, through which you can channel other powers or abilities through.
- Spoiler:
This mark is essentially like a crystal ball in which you can use abilities remotely from another location. However, unless you have certain evolutions or clairvoyance, you can’t aim where you use the abilities unless you can see where the mark is. This can allow for self flanking, spying, or even having a backup escape plan.
Shatter Point Manipulation - 12- You can manipulate where the breaking point of objects are.
- Spoiler:
This ability essentially allows you to change where the weak point is on a given object or person. It doesn’t change the amount of force needed to actually break the weakness however. So for example, you can indeed change the Shatter point of a building (support beams) to the front door, but unless you have the strength to break the support beams in the first place, you can’t break it. At higher ranks this can even change ones elemental weaknesses if any.
Silver Tongue -7- Utter words that cause buffs and effects to come true. Effects are partially real, and are counted as half-illusions.
- Spoiler:
The opposite of Dark Speech, Silver Tongue allows you to speak good will about someone for the sake of giving them certain bonuses such as strength, speed, or even healing. This can also cause illusions, making someone see things that aren’t really there. This effect however cannot cause pain, and is not as strong as normal illusions unless evolved otherwise.
Size Shifting -6- You can make yourself bigger or smaller.
- Spoiler:
Based on what you desire you can make yourself larger or smaller, gaining the benefits and the negatives of each. Clothing will carry with, but complex objects on your person will only be brought with at high ranks.
Sonic Scream -5- An ear piercing scream of sonic energy.
- Spoiler:
This sonic based attack is very effective against crystalline or other sensitive materials. On fleshy targets it still does a sizable amount of damage, most damage centered on the ears. Higher ranks can increase range, effectiveness, and all around damage,
Species Transmutation -6- When on the brink of death you gain a boost in physical strength and constitution as you take on a more feral form.
- Spoiler:
When you take enough damage you will heal most wounds, gain strength and durability based on ranks, and in general start to warp and look far more beastial. You will still have a generally good idea of friend and foe, but otherwise you are running on bloodlust. You will kill, maim, and destroy whatever gets in your way up until the power wears off. You will be healed enough to be stable, but will otherwise pass out on the spot. Further ranks increase strength and size, have a chance to add other body modifications, can be triggered at will, and can even stay awake after the power ends.
Stasis -6- User locks themselves into Stasis for a predetermined time. During this they are unaware, and cannot be effected except by strong users, and even then they will wake up.
- Spoiler:
This power lets you sleep for a set amount of time, and you quite literally cannot be effected. This even goes as far as to say that you cannot be moved. If a particularly strong attack hits however, Stasis will absorb the attack, you will be drained, and you will awaken.
Steel Skin -8- Your skin is replaced by steel that moves freely when you move, as if it is a liquid, while being hard and resilient to the touch.
- Spoiler:
The steel provides protection, and makes you resilient toward being cut, as well as taking damage from bullets and bludgeoning weapons. Should the steel be damaged, it regenerates slowly. However, this does not give you regeneration. You are unable to feel through the steel, and therefore cannot feel pain when it is damaged.
Stun -4- Unleash a burst of energy that stuns living things by disrupting their nervous system. Causes pain as well.
- Spoiler:
This quick burst of energy, when it strikes a biological target, physically stuns the target. This is both a physical and mental effect as it literally pauses functions in a body. Only in high ranks can it cause permanent damage.
Sublimation -7- You can turn into a moving gas-like form.
- Spoiler:
This works as turning yourself into a liquid, except now you can turn yourself into a gas.
Substance Breath -2 or 4- When you exhale, you spawn whatever substance you chose at the time of taking the power.
- Spoiler:
You may exhale virtually anything, as long it is a gas or similar substance. For example, you can choose to exhale fire, corrosive acid, smoke, poisonous fumes, dust, cold gas, electrified energy/gas, or even glowing mist. Damaging substances cost 4, non-damaging substances cost 2. More damaging substances may cost more however.
Substance Manipulation -*- You're able to manipulate a certain substance.
- Spoiler:
Be it salt, fire, or water as some examples. There are endless possibilities for the substance of choice. Note that you cannot create the substance, only manipulate it.
Substance Mimicry -8- Ability to turn into complex objects.
- Spoiler:
With this you can essentially turn yourself into any object you want so long as you can maintain a certain amount of mass based on your rank. At higher ranks you can also modify it to have additional objects on it, such as a motorcycle with submachine guns. If parts of an object are destroyed, they do equal damage to you in your normal form. As an object though you don’t feel pain.
Substance Secretion -*- The ability to fire things from your body (Acid, webs, blades, etc)
- Spoiler:
As Substance Manipulation, however you create it from your body, and can choose to launch the substance as well.
Summoning -5 or 10- The ability to summon objects or willing people to you (5) or the ability to summon beings from other dimensions to fight for you (10)
- Spoiler:
The cheaper variety allows you to mentally call for objects or people that you are familiar with, and bring them to your location. For objects they cannot be in possession of someone until later ranks, and people can’t be called unwillingly until higher ranks. How they are brought there aesthetically, is up to the user. The higher cost variety however is a variable ability that can be for the good or bad. Generally you would pick a theme of extraplanar being, such as angels, demons, ect; but you can have it be random as well. Higher ranks determine the strength of the called being, as well as how much you can control it, if you can control it at all.
Super Breath -4- Your lungs are incredibly strong so you can exhale incredibly hard.
- Spoiler:
Your breath is in fact so strong that you can knock people over with gusts of wind equal to that of tornado winds, or worse. Also combos well with any breath power, as you can use both at the same time.
Super Digestion -2- What you eat is digested without harm to you. Consume poisons, metals, dirt, etc, without negative effects.
- Spoiler:
Simply put, anything can be eaten by you at no harm. However keep in mind that if it can hurt your mouth that part will still hurt, such as glass shards or fire. But once you swallow you’re fine.
Super Speed -5- The ability to run incredibly fast.
- Spoiler:
With this ability you can travel at incredibly fast speeds. This can also link to other modes of travel. Your reflexes are also increased so you can turn in time, but after rank 5 you need something extra in order to react fast enough. But at rank 5 you can typically move fast enough that you shouldn’t have to, running at speeds of 250 mph.
Super Strength -5- The ability to be incredibly strong.
- Spoiler:
All your muscles are, in a sense, increased, but more commonly this is used with arms and legs. Super strength scales pretty rapidly with ranks but doesn’t have much in the way of evolutions due to simplicity.
Suspend -5- Things in an area move slower.
- Spoiler:
Whether in an area around you or in a chosen area, everything seems to move a lot slower. To those inside the field however, everything outside seems to move a lot faster. More ranks can increase the range as well as the potency of the slowing effect.
-T-
Technopath -8- The ability to manipulate technology.
- Spoiler:
First off this ability allows you to mentally connect to any electrical technology and make changes as far as that system goes. This can include typing on a computer at range, turning off a camera, or turning on a car. At higher ranks you can make minor changes to technology in a way that changes its function, but only within the limits of the technology being manipulated. At even higher ranks an electrical system isn’t required, and anything that is a complex system can be manipulated, such as firearms.
Telepathy -5 or 8- The ability to talk with 1 other via your mind and can only hear what they project back (5) Or the same, but you can forcibly read anyone's mind. (8 )
- Spoiler:
With the lower cost variety, you have a two way mental communication that the other person must willingly participate in. With the more expensive one, you can force a connection, and even read the minds of those you connect to.
Telepathy Resistance -4- You cannot have your mind read.
- Spoiler:
Simply put, your mind is more resistant to any power or effect that would steal information from your mind. This includes mind reading, knowledge absorption, and other such effects. The higher the rank, the more resistant.
Teleportation -5- The ability to teleport from one place to another.
- Spoiler:
Teleportation quickly and instantaneously transports you from one location to another. How it is done however is based on the user. It may be quick teleportation via sight, based on memory, or even a picture can be good enough. Range is based upon ranks.
Thermokinesis -8- The ability to manipulate temperatures.
- Spoiler:
Make the surrounding climate warmer or colder, as well as individual objects within it. Scorch the weapon your enemy is about to grab or have them shiver to the bone. At higher ranks, you may be able to emulate air manipulation abilities.
Thorns -6- Damage dealt to you is returned back to the individual who dealt the damage.
- Spoiler:
Much more than just adding physical thorns, this ability is activated and, in that time, any pain inflicted on you is reduced by a given amount, with that extra amount going back to the one who originally damaged you. So while at low ranks you’ll only return a little damage, at higher ranks you may do a higher percentage of damage back.
Time Start -8- Whenever someone with Time Stop stops time in your area, or enters your area while in Time Stop, Time Start automatically kicks them out of time stop, returning them to the normal time frame.
- Spoiler:
Only useful as a counter for “Time Stop” or other chronokinetic powers. Instantly nullifies any freezing of time.
Time Stop- 15 You can pause time for a short time.
- Spoiler:
Very self-explanatory. The flow of time in the current timeline is stopped for a brief moment. You are allowed to move within it, but keep in mind that the stall does not extend for a very long period of time.
Timeframe Control -8- The ability to slow down or speed up time.
- Spoiler:
Chronokinesis, but nerfed. You cannot move within timestreams, but you are able to manipulate the speed of the current timestream in a limited manner. You may only accelerate or decelerate it.
Tracking -4- The ability to track someone incredibly easily.
- Spoiler:
With previous knowledge of a person (name, appearance, etc) you are able to track their “signature” across distances scaling with this power’s rank. It is not exclusively based on scent or animalistic.
Toxikinesis -8- The ability to manipulate poisons and toxins.
- Spoiler:
You are able to control toxic substances, ranging from natural poisons all the way to gross chemical byproducts. Now you don’t have to worry about the tricky process of getting poison into that asshole’s drink, am I right?
Toxin and Disease Resistance -5- You cannot be poisoned or get sick.
- Spoiler:
Your immune system is now on steroids. Your body processes malignancies so efficiently that they are killed in the process and not processed through your system.
-U-
Umbrakinesis -5- Manipulation of shadows to create solid objects or partial illusions.
- Spoiler:
You are able to condense an area that light does not hit into solid matter and do what you wish with this matter. Alternatively, you can leave it in its natural state and instead bend its shape to change visual perception.
Underwater Breathing -3- Can breathe underwater.
- Spoiler:
Allows for the absorption of dissolved oxygen from water into the body/blood without the use of external gills.
Unnatural Skills -3- You get a significant boost to a chosen skill or group of similar skills.
- Spoiler:
You’re unnaturally skilled in whatever you pick. That’s it. What did you expect? You’re just really, really good at doing that thing. Go you.
-V-
Vaporising Beams -10- You can fire beams that make objects expand, and then explode into incredibly hot steam.
- Spoiler:
You are able to “boil” the molecules of a solid object, accelerating their motion to the point where they take up more space, until finally they burst and become a gas -- namely, scorching, broiling steam.
Vague -6- Distorts space-time. Causes effects to only partially manifest, distorts perception and memory in the area.
- Spoiler:
Effectively puts a fog over an area, not in a physical sense but a mental one. Think of being incredibly tired and how it affects how you see and recall things, though it’s not just you being tired, it’s quite literally space-time being warped around you to create that feeling.
Vector Manipulation -10- Change the acceleration of vector paths or point of focus.
- Spoiler:
This is the redirection of paths of motion. For example, if you were to hit someone with a blunt-force object, instead of distributing the impact, you could center it to one concentrated point. Also usable for blocking projectiles, or flying by pushing yourself upwards. A very versatile power.
Vector Bolt -6- Call forth a bolt of energy that strikes the specified target. The bolt of energy will hit the target specified regardless of the current existing conditions, however the target may still be able to block the bolt.
- Spoiler:
Think mechanically along the lines of lightning, but without an affiliation with electricity and homing. The energy will maneuver itself around obstacles in order to make its way to the target. The target cannot dodge, but may still be able to block.
Vampirism -5- Through either draining blood or causing damage to others, the user can regenerate wounds.
- Spoiler:
This ability is active at all times. Contrary to what you may think, you’re not dead or gain other vampiric powers. It simply means that through the consumption of blood you heal at a high rate, or simple dealing damage.
Viral Duplication -15- Temporarily turn other people into you. Turn an object into another object.
- Spoiler:
This power works like duplication, but instead of making a copy of yourself, you morph another touched person into you. this duplicate acts like a normal duplication would, and at the end they turn back into the normal person and forget everything that just occurred. Killing the duplication however just brings the person back as they were, but that’s not to say that you can’t leave your duplication in a potentially harmful area.
Vision: Heat -5- You can fire super hot beams of energy from your eyes.
- Spoiler:
While firing you have difficulty seeing, but considering that the beams go exactly where you were looking it’s pretty difficult to miss. Additional ranks can change the shape and strength of the ability, as well as how much or what kind of damage you do. Pretty versatile offensive ability.
Vision: Microscopic -2- You can see microscopic details in an object.
- Spoiler:
Not much else to detail with this one, as it is pretty self explanatory.
Vision: Night -2- You can see perfectly at night.
- Spoiler:
This simple ability allows the user to simply see at night, and get even a small amount of vision in power based darkness. Otherwise, nothing else to this ability.
Vision: Telescopic -3- You can see telescopically.
- Spoiler:
Particularly useful for sniping or spying. This power allows you to see at long distances, essentially “zooming in” with an effect akin to binoculars or a telescope. You will be able to identify details that would be obscured with typical vision.
Vision: Thermal -4- You can see the temperatures in objects, and through objects.
- Spoiler:
Heated points will be shown on a subject when this power is activated. Useful for targeting vital spots such as organs, or sniffing out areas of activity within a building, traps, etc. Though it may seem simple at first, this is a very versatile power.
Vision: X-Ray -4- You can see through objects.
- Spoiler:
Lead is immune to this power due to its density. Otherwise, this allows you to see through anything, the thickness of such scaling according to how many ranks you take in the power.
Vitakinesis -6- The ability to heal damage done to others.
- Spoiler:
This power consists of using one’s own personal energy for the purpose of healing others. Can be very tiring in large doses, seeing as how you are, indeed, using something coming from yourself. Much more effective when used on others.
Vitality Aura -8- You are surrounded by an aura that constantly heals and restores vitality to those around you.
- Spoiler:
Much like the Parasitic aura, except in the case that it heals and revitalizes those around you. Keep in mind however that without proper evolutions you’ll heal everything around you, enemies included.
Void -10- You create a vortex of nothingness that pulls in nearby objects, people, etc, and sends them through a wormhole that leads to a second point of users choice.
- Spoiler:
This power works much like portals, but is instead forced and painful. The portal literally squeezes you through it, and while it doesn’t cause permanent damage it can be very painful. Not only that but the exit destination might not be too pleasant either. At the same time objects can also be moved with this. Ranks increase distance as well as degree of suction, but keep in mind that you are not immune to the suction, but are immune to the pain inflicted by it. Last fluff note, the time spent in the Void is nothing more than a couple seconds, but to people traveling through the time could feel much longer, with some feeling as if months have passed. So do keep this in mind when transporting friends.
Vorpal Beam -10- Beams of crackling energy shoot forth in any various directions. These energies deal damage based on what they hit is weak to.
- Spoiler:
This power is adaptive to a target’s weakness. For example, the makeup of the energy will adapt to fire for bio-organic matter, water for fire, ad infinitum. In its purest form it is simply a chaotic energy. However, despite this adaptability, the damage itself is not very high until later ranks.
-W-
Wallcrawling -4- The ability to walk or crawl on walls.
- Spoiler:
Comparable to the natural abilities of a gecko. In earlier levels, this power must be toggled on for use, but with more ranks, it can be left on at a very low cost for all-the-time use.
-Z-
Zombification -6- Target bodily systems shut down, and brain waves are amplified by bio-energy. Target receives a boost to strength and endurance, gains immunity to pain, and their stamina doubles while this power is in effect. Target doesn’t bleed while this power is in effect.
- Spoiler:
Deadens the target’s body in exchange for buffs. Though injuries can still be acquired in this state, this power negates bleeding and allows for a berserking effect as pain is negated along with physical attributes being enhanced. Can potentially be very harmful, as pain is the body’s way of indicating danger and activating reflexes.
* = Based upon what you choose.
| |
| | | Bestdragon3 Public Affairs Manager
Posts : 7063 Join date : 2009-12-23 Age : 31 Location : In a cave. Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.
| Subject: Re: Super Power List V2 Sat 5 Dec 2015 - 21:52 | |
| [UPDATE]
So these have been meaning to be added for awhile but due to time and all that, I haven't. The following powers have now been added to the Google Doc for further use. Due to the nature of the posts above however, I cannot edit them into the list on the forum until I completely reformat (Lol word caps).
If people wish to make changes I completely understand. if people do NOT have the Google Doc link, it's in the first post and also right here: https://docs.google.com/document/d/1E_sVGxCPJ7kJtTbe7Ms43czdUSQDSo2Qw2bCbrSne2Y/edit?usp=sharing
So without Further ado, new powers!
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Power Manifestation - * User may gain any new power or add strength to an existing power that they possess at any point in time by exchanging ranks from Power Manifestation and putting them into the new ability. Any number of points may be exchanged, and once they are they cannot be put into anything else. Power Manifestation, unlike other powers, does not possess ranks, but rather a limitless pool or points that are used to suddenly gain other powers when the user desires such.
Ability Absorption - 20 Forcibly steal powers, skills, abilities, knowledge, etc, from others temporarily. The user is able to use anything absorbed this way exactly as well as the other person/subject could, regardless of their own skill in the matter.
Spatial Tuning - 20 The user's body is able to tune and change the way powers and supernatural effects interact with it. This includes being able to outright deny power effects that would affect them (or an area that they're in), being able to decrease and even increase the power or effectiveness of powers being used near them, and to potentially redirect powers that would normally interact with them. Depending on the variant, Spatial Tuning would work in the same way with physical objects and things (such as normal fire, bullets, etc)
Epic - 20 For a short time, the user gains immense power and additional ranks in all of their abilities, as well as gaining passive boosts to all of their skills and natural abilities, resistances, etc. While the ability remains active for a very short amount of time (typically about a minute or less), the effects are arguably the most extreme of all of the abilities. If they were not already, the user becomes highly resistant (or, at higher ranks, totally indestructible and immune) to all forms of damage and power based effects that target them directly, they gain a massive boost in speed, strength, skill, intuition, etc. Additionally, all of their powers are boosted by a number of ranks equal to the ranks in Epic. Once the power ends, the user is left highly weakened and vulnerable, taking negative ranks to their powers equal to their Epic ranks, as well as being incredibly fatigued for some time.
Pathifery - * Produces effects based on the user's subconscious thoughts and feelings, typically working on emotions and desires. Pathifery cannot be used at will, but instead works automatically. Pathifery has the potential to manifest any other power. Examples: The user is grieving over their dead friend, and the friend comes back to life. The user hates a certain person a lot, and that person just suddenly dies. The user really wants a certain thing for their birthday, so a random person is suddenly compelled to get it for them. Etc.
Imperceptibility - 15 While active, the user cannot be perceived. They cannot be seen, heard, felt, smelled, and so on. Electronic devices and even power-sensing abilities and gear fails to perceive the user. All persons, machines, etc, that know/knew of the user fail to remember the user while the power is active, and any and all entities observing or attempting to observe written or recorded documentation or record of the user fail to perceive the information as their brains (or systems, for machines) ignore the existence of the information and input for the duration of the power. Even those who are aware of the ability are affected, as their brains (or systems) create subconscious justification for the absence of the information. Once the ability is turned off, things return to normal, and all information is able to be perceived again. However, recordings that would have caught the user (such as security cameras) still fail to record the information during the power's duration, and so cannot be used to go back and view the user. The same is true of memories that would be created while under the effect; if the user stabs someone, the person knows they were stabbed after it occurred, but even after the power ends, they are unaware of who did it or how it happened. Unlike NonDetection, someone who is aware of the existence of an Imperceptibility user will not have an easier time locating them.
Empty Vessel - 15 Version 1: Ability to exist without a soul. The user is totally immune to any soul-affecting powers, and cannot be viewed by aura-sensing abilities. It is also increasingly difficult for power-sensing abilities to read the user. Version 2: Ability to remove the soul forcibly from an unwilling target. Cause target to temporarily lose ranks in all abilities (simultaneously). Additionally, the target benefits/is affected partially by the side effects of Version 1.
Explosive Power Manifestation - 15 Gather energy for a short time in order to suddenly manifest a number of random effects in the designated area. While the user is not able to determine the exact powers manifested, they are able to specify things like "Help", "Harm", "Create", etc, to determine a general category of effect.
Destiny Mandate - 15 Through subtle applications of natural and ambient energies and forces, cause a subject to experience or do a specific thing. While this power typically does not create an immediate effect, it instead creates an inevitability. For example, the user mandates that a specific subject will kill another subject. While the person in question does not want to, they may 'accidentally' run the person over a few weeks/months down the line due to a series of random occurrences. A more meta use of this power would be to cause others to gain ranks in specific powers when they level up, against their will.
Omnicompetence - 12 The user is always aware of how to deal with the situation at hand, and is able to do so. Period. This power doesn't grant other abilities, but it gives the user supernatural insight into how to resolve anything they're faced with. However, if a situation is literally impossible to win, then obviously this power won't save the user. But if it's something like dodging bullets, hitting a target's weak spot, and so on, then an Omnicompetent user will always be successful.
Harmony Trigger - 10 Force harmony and stability in target. Destroyed and damaged targets are not destroyed or damaged until the power ends. If an effect affects a target while Harmony Trigger is active the effect doesn't take place until it ends. Example: a car runs over a landmine and the axel/tire is blown off. Harmony Trigger is used on the car, and the car can now function normally until the power ends. Or, Harmony Trigger is used on a person, and the person is shot in the head. The person suffers no ill effects until the power ends, at which point they'd die.
Chaos Trigger - 10 Opposite of Harmony Trigger. Bad things happen/fail/break. Sturdy things are destroyed, bullets miss their mark, stronger versions of the power simply annihilate random things in the area.
Power Apex - 10 Unlock potential in others' or one's own powers. While this power is active, allow a power user to use their power in another way that is within the realm of possibility for it. For example, a Super Strength user can temporarily use Super Jump, an Air Manipulator can create Plasma, a Portal Creator can make Black Holes, etc.
Virtual Particle Manipulation - 10 Manifest Virtual Particles, particles that simultaneously exist and do not exist in our universe. Upon use of this power, it forces these particles to 'exist' more than they 'don't exist', which creates what appears to be an object or effect out of thin air. Because of the nature of these particles, once they manifest into existence, they very quickly stop existing once more, leaving them to create an effect for only a moment. This ability can be used to create anything from a gun to a lightning bolt, exactly as the user imagines, but only for a moment. The object functions exactly how the user desires it to, regardless of their knowledge of the thing they are making, so if they make a gun, the gun can shoot like a gun even if they don't know how a gun works. The thing created functions perfectly, but only exists for a moment. So, manifest a sword for a single swing, manifest a gun to shoot once, manifest a bolt of fire, manifest a platform under the user's feet to act as a step, and so on. The only stipulation is that it only exists for a moment. Maybe 3 seconds at the absolute maximum.
Relinquish - 15 Essentially the subject loses their ability to manifest powers and is forced into a state of intense weakness and mental depression for a short time, leaving them vulnerable and physically unable to act.
Property Conglomeration - 8 Cause desired effects to occur using properties of existing effects and things in the environment. If there is a fire present, cause someone to catch fire (even if they're like 20 feet away from the fire). If someone near you is strong, you may also become strong. If a shield is being used, cause a target to become resilient towards attacks.
Gate - 8 Create a small pocket dimension and create a gate/portal that leads to it. What is in the dimension is up to the user to design, and ranks determine the scope of things that can be naturally placed within it. Such as lava.
Environment Manipulation - 10 The user is able to manipulate things in their surroundings. Examples would be to cause plants to move, I-Beams to bend, clouds to rain, fires to extinguish or grow stronger, ice to melt, water to freeze, an avalanche to occur, etc. This ability cannot, say for example, lift an object into the air like psychokinesis, but it can otherwise move things freely.
Enigma Force - 15 Generate a force that helps the user with the current situation. The user is unable to control what the force produces, but the force will always produce what is most inherently or obviously helpful when used, depending on what is needed. While this power is somewhat similar to Pathifery, it is fundamentally different in the sense that the user has active control over it. For example, a user can want to generate something hot, but depending on what they want it for it may not be what they intended. However, the power pretty much always knows best. That's why it's Enigmatic. Example: The user wants to heal their friend; Enigma force grants Regeneration to their friend temporarily. The user wants to shoot something at a bad guy with armor; Enigma force launches an armor-piercing high-caliber bullet made of tungsten from the user's hand.
Deus Ex - 12 Gain a number of temporary buffs and power boosts specific to the current situation or task. Epic's little brother. Example: The user is fighting a Pyrokineticist, Deus Ex gives them fire resistance. The user is given some cement shoes and dropped in the ocean, Deus Ex gives them water breathing and resistance to pressure. Deus Ex also works with offensive skills depending on how/when it's used.
Death Scale -20 When active, if the user would die they instead gain a boost of power in Death Scale that can be used to make others die in their place. The harder the user would die, the more people they can affect, or the harder it is to resist the effect. Aesthetically, the power kills the subjects outright, but if the player wants to they can make the subject's death correspond to how their character would have died. For example, if their character is set on fire, they can make others die charred.
Crisis - 15 Subject is assaulted with waves of intense and weakening energy. The subject takes negatives to everything, is wracked with intense pain, has their cognizance impaired, and becomes incredibly weak against other attacks while the power is active. If affecting a weak subject or if the user has high ranks in Crisis, the subject can die outright. However Crisis is more of a weakening power than otherwise. The weakening effect of Crisis causes the subject to take additional damage from other sources. Example: It may weaken the subject enough that a light touch will break the skin and tear muscle. Fluff: Someone exposed to a Crisis effect would typically prefer death than to endure the intense pain and 'Crisis' it puts on their body. Also, this ability is one that must be sustained, meaning the user must focus on the target, as opposed to being a 'fire and forget' ability.
Absorbing Replication - 12 The user is able to absorb anything (except living matter) and then produce a copy of it at any point. The copy is produced with the exact same composition, velocity, density, etc as the original. So if the user absorbs a bullet being shot at them, they can then later shoot bullets out of their body. The same is true of absorbing a primed/active grenade. If they produce the grenade, it will be primed/active.
Temporal Immunity - 10 As stated. Resistance/immunity to time-based powers. If the user is in an area with temporal alteration, they are pulled into the most relevant timeframe. So, if time is stopped with them, they would also be pulled into timestop with the time manipulator.
Power Matrix - * Gain a random power of a random strength. The user is able to switch powers more or less at will, but is not able to determine what they switch to.
Power Buffer - 8 Cause other power users to have difficulty in using powers by making it more strenuous to do so. Using powers causes fatigue and other effects. A strong enough Power Buffer may cause other power users to die of exhaustion/exertion if they use their powers.
Ergoportation - 8 User can transport themselves to another location like teleportation, by becoming an energy. For example, the user becomes plasma and zips to the other side of the room as a bolt of plasma.
Distance Manipulation - 8 Cause one or more targets to be a specified distance away from each other, without affecting their relative position to objects around them. Example: Two objects exist on either side of the room. In reality, they are 10 feet apart, but in relation to each other, they are touching, allowing them to interact with each other. Note: This power bends space-time allowing for an almost paradoxical effect to occur. To make it a little easier to understand, we can say that there are 2 maps of the game area (like a tabletop map). On one map, the characters/figures are set out accordingly. On the second map, the map is exactly the same, however two of the figures, those that are affected by this power, are placed in different spaces in relation to each other. Both maps are accurate.
Teleportation Diversion - 8 When a subject teleports or uses any power that would change their location, the user may instantly determine a new destination that they must arrive in instead. Example: A power user can teleport anywhere in the universe, and they're really really evil. This person is going to teleport into the middle of town and kill everyone. The Teleportation Diversion user says no, and has them teleport to the sun instead.
Paradox Inducement - 12 Cause paradoxes to occur. Cause fire to be cold, bullets to pass through solid matter, and virtually whatever else you can think of that would break physics.
Advent Serendipity - 7 Cause minor changes to things to cause favorable events to occur. These changes are typically subtle, and are a supernatural application of force. It is easier to give examples of what the power can do than to explain the power itself. Examples: Cause people to trip, cause a door to open or close, cause a bucket of paint to fall off a shelf, cause a gun to jam, cause a grenade to be a dud or even detonate prematurely, cause a drain to clog, cause a person to fumble a weapon, give yourself the ability to dodge an attack, allow someone to hit a target accurately, etc
Energy Infusion - 6 Infuse a touched object with destructive energy. Melee weapons are charged with an energy that causes them to deal great damage, etc. The object infused with the energy is not damaged by this power. Turn a regular sword into a light saber.
Overcharge -5- Every time the user is affected by a force, whether it be physical or supernatural, they absorb some of that force. Once enough energy is absorbed, they may apply that force with Overcharge to another ability to add flat ranks to it for one effect/instance.
Ability Emulator -5 User can use any ability they perceive, whether the ability exists or not. Abilities emulated are weaker, regardless of base strength of that ability.
Conundrum - 4 Cause subject to lose understanding of the given situation or a specific thing. Higher ranks can make a subject retarded
Hivemind - 6 Telepathically control mass amounts of lesser beings. Insects, small animals, etc. High ranks can control people. Give basic commands and implant thoughts, feelings, and desires similar to Pheromone manipulation, but only in the swarm | |
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