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| Alpha Source-ery | |
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JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Tue 12 Apr 2016 - 10:19 | |
| Kind of crazy idea
you know how some games allow you options of ending the game? hidden or not hidden things that if you just make the right choice somewhere you can get finish the game early or get a unique ending entirely?
well, have an augmented reality game, kind of like the Matrix. you live your life as normal, kind of like a slice of life game, until your reality is interrupted by some people who are trying to smash the system, and you get dragged in with them
at some point in the game, you get offered the option of returning to the life you previously knew, or continuing along with the group. if you stay with the group, the game continues as normal, but if you choose to go back to your old life you end up back in the nice, quiet, safe slice of life simulator ...that lasts for about 10 minutes of gameplay (several days or even weeks in actuality) before suddenly the simulator explodes, revealing the unaugmented reality that everyone now sees. the renegades have done something you are unaware of (even if you had played the normal game) and now you are running around in a blind panic trying to pick up the pieces and find out what's going on | |
| | | JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Fri 29 Apr 2016 - 22:18 | |
| Campaign idea:
still getting into Noragami, but i want to make a game where the players go about eiher as new-born, wandering the earth in search of recognition and belief, or ayakashi, wandering spirits who can use whatever powers they possess for good or great evil, or anything in between, to be honest | |
| | | JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Sun 22 May 2016 - 11:07 | |
| Holy shit it's been over a week since my last post
uhhh
well, here is one straight off the imagine-press
I want to create and run a Mr. Meeseeks game, based of the Meeseeks in Rick and Morty. Basically, you play a nigh-omnicompetent creature who is pained by existing, and the only way you can stop existing is to complete a task set by the one who summoned you
Now, originally i wanted to run this as a tabletop, but i think it would actually work better as a 90s-style point-and-click puzzle video game, where you are summoned and have to solve a problem with a really weird and abstract solution as quickly as you can
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| | | JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Tue 31 May 2016 - 18:36 | |
| Game that is marketed as you playing a cliche badass protagonist, so everyone thinks it's a run-of-the-mill action/adventure game
well, it is action/adventure, but the story ends up being a lot more interesting because the badass that is seen in all the trailers and advertisement is kidnapped/killed off/disappears mysteriously at the beginning of the game, and you Actually end up protag-ing as the title-dropped 'Sidekick', and have to not only explore, fight, and find your boss/partner, but prove that you can hold your own in the process | |
| | | JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Mon 11 Jul 2016 - 12:43 | |
| Further addition onto the whole '.700 Nitro' game:
thought about it and i think this is how I'd do it you are provided the bulk of your ammunition in the early game, and more ammo is very rare, but strategically placed in-game
there is just enough ammo for one shot apiece on each of the game's bosses each of the bosses is normally a very difficult challenge, requiring large amounts of ammo, guile, or both to put down. That said, if you are very precise, a single shot of the Nitro can put each and every one of the bosses down, which in a game that is already heavy on conservation of supplies and encouraging of precise shooting is just a continuation of thought. there would even be an achievement for it. therefore, a round from the Nitro can save you a lot of anxiety in a boss fight and save you a logistical headache. However, it also means that you have to kill each boss in one shot, And you don't get to utilize the gun anywhere else in the game, unless you are willing to put yourself through the trouble of dealing with a boss without the Nitro.
Add in the fact that you get the Nitro early, before any of this is noticeable, and i think it would be pretty well-balanced | |
| | | JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Fri 15 Jul 2016 - 22:11 | |
| i think i have mentioned the stroggification process from Quake 4 in the past, but an idea strikes me now:
have something very similar to this, where the character plays the beginning of the game, gets captured, put through the procedure but then isn't rescued
the character is 'activated' and fully under the control of the enemy she fought so hard against, the enemy that she is very clearly terrified of, and unable to do anything about it
imagine having her cybernetic hook-ups and displays being the interactive or view-able mechanics and read-outs, and the mission objectives are more along the lines of imperative directives than the standard mission statements the player is used to, making them question how much control they really have
and also have the unease settle in as you listen to your character (perhaps inside her own head, maybe out loud) begin to go mad from her inability to fight against her masters, and the unease only grows when you consider the fact that even though your character is some sort of experimental prototype or specialist unit, the possibility exists that every other one of these cybernetically enhanced soldiers, all the way back to the ones you fought in the very beginning of the game were just like you- angry, frustrated, terrified, disgusted, and not wanting any part of this, but being completely unable to stop themselves, or even close their eyes
EDIT: possible disturbing possibility- your masters obviously believe this process is a good thing, but maybe also add in the possibility via clues in the world (maybe even voiced by your character) that the process isn't just good for your masters, but good for you as well and then you have to wonder whether your character is being honest or whether that is the programming talking and then consider just how fine the line between those two possibilities is | |
| | | JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Tue 26 Jul 2016 - 8:12 | |
| So i have a few posts to update, but i have to add this one or i'll forget:
something very like dreamkiller alice, or maybe like alice:madness returns, but painting psychology in a good light
doesn't make much sense now; i'll see what i can do about that
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| | | JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Sat 19 Nov 2016 - 0:00 | |
| Anime about a girl who hold the top grades in her class because she regularly consults with demons to tutor her in various subjects | |
| | | JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Mon 12 Dec 2016 - 11:40 | |
| Let’s see how much of this I can hammer out before I forget You are a rebel, perhaps The Rebel, an individual who has it out for this magical and technological supercompany. This organization runs a massive chunk of the world with an iron fist and malicious rules. You start the game doing your level best to stop it, using a combination of deductive skills, minor magic, stealth, and age-based shapeshifting (changing yourself from a teenager to an old man to sneak into an event before changing into a toddler for the sake of sneaking in low visibility You do everything you can to spread the word on how evil this company is, to expose them to the world and incite a riot, help the impoverished and the imprisoned out of their plights, and generally do what you can to burn this company to the ground At one point you are captured and brought to a cell of sorts in the hollow of a tree over a seemingly bottomless pit, but using a cypher carved in the tree, unraveling some riddles, and using the advice of a former inmate, you escape, and are inside the company’s stronghold at this point. Should probably mention at this point that the company is run by a single, powerful family, whose members are well-known by name and reputation of their abilities. The patriarch in particular sticks out so kind of an expy for Nurgle, boisterous and cheerful but massive and ugly and caring little for individual lives. The eldest son is something of a sadist who enjoys inhabiting the form of a small boy, and one of the middle children inhabits a suit of armor the size of a tower, and their siblings are everything in between. Finally, you find yourself in an alcove in a small theater in one of the company’s private viewing areas. The family members are all present, but you have to find a way past them, because one of your goals, one of the big things you need to bring them down, is in the office behind them all. Except you never succeed- you are always spotted, hunted, and captured in this room (there are well over a dozen different cinematics for different family members capturing you in different ways and in different places. Regardless of the time and manner however, you are caught and treated to a condescending speech, complete with comments from the other family members on how you’ve ‘failed again’ and are ‘taken back to her room’
Turns out you are the youngest child of this family, their baby daughter/sister, and it suddenly makes sense both why nothing but the truly terrible really gets to you, and why you hate this company/family so much. You like the outside world, and your family enjoys destroying it. Your family is a bunch of sadists who enjoy breaking you, over and over and over again, and you want to see them fall. And you failed. Again. You end up in your room, banging your fist on the walls in frustration before screaming at the ceiling in despair. Maybe this will be the end of the game, maybe not. Thing is, I kind of don’t want the character to win- I want to have them try, but all too often the character in the game is successful. Here, I want the character to feel terrible at the end, knowing that they have been unsuccessful, again, and that more people are getting hurt because of your failure. You are the rallying point for the revolution, but all your attempts to achieve a goal go down in flames. Even if you are somehow successful, you are shown how your attempts have only minorly inconvenienced the company at best, and in those cases the revolution is actually worse off, because they came closer, expended more resources and manpower, and lost it all, making them even weaker than before. All of this should also be in first person, so as to get the most out of the experience and cinematics
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| | | JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Mon 19 Dec 2016 - 19:27 | |
| Got the inspiration for this from playing Dead of Winter and looking into Raxxon, the containment facility that started the whole event (this is a video game)
You are a specialist (never specified what in) that is sent into this containment facility because there has been a breach and the experiments and specimens are overrunning the place
funnily enough, you actually have two ways to go about it: on the one hand you can be a genocidal monster and just kill all of the experiments, in which case it is like a fairly basic FPS, except for the fact that the toughness and the ferocity of the experiments goes up and up and up. eventually you will die, unless you are of the Dark Souls School of Git Gud, in which case you successfully contain the breach, only to be shot by your commanding officer to 'tie up loose ends'
on the other hand, you can try and deal with the experiments gently, diplomatically (although this option is not immediately obvious, but it's also not exactly hidden) and you find that they can be dealt with. most are confused, angry, or scared, but all can in fact be talked down. turns out that this facility is a governmental conspiracy, and your superiors don't want them getting out, but there is also something buried deep down in the facility that they can't risk simply nuking it. You have the option then of playing the bitch in sheep's clothing and betraying the subjects, or becoming one of them and playing negotiator ...aaand that's all i've got. For now... | |
| | | JadeDemilich Member
Posts : 2906 Join date : 2013-08-16 Age : 31 Location : On the banks of Elin Random : WARNING MUSIC IS MY DRUG DO NOT INTERRUPT THE GROOVE
| Subject: Re: Alpha Source-ery Sun 5 Mar 2017 - 20:44 | |
| - Don't Fucking Look At Me:
Basic premise is: the PCs are playing a version of the Witcher. For whatever reason (blacklisting, disliked by superiors, dishonorable discharge, wanting to stay on the down-low- whatever) they are working as ‘workers’ in the rural/backwater areas of a kingdom, primarily acting as agents of the local Marquis to take care of monster problems and the like. Magic isn’t really ‘illegal’, but the people of the backwater don’t really see it very often, and tend to be very superstitious. In response, the Marquis (who is actually an educated man) gives out rings to the workers on contract with him so people know they are working in an official capacity (basically: carry licenses). This makes everything nice and neat, as anyone who is wearing one of these rings is allowed to carry the tools of the trade (weapons, magical gear, etc) while anyone who isn’t is probably up to no good. Most magical equipment in the area comes through the Marquis as-is: either brought in from the wealthier areas, or created by the few registered magic users in the area (probably his personal mage) In reality, the rings are a creation (and by copying, connected to) an old, undead spellcaster who used to live in the area. These rings send portions life force (experience) collected by the wearers (usually via killing things, but through other methods as well) to give strength to the spellcaster, who although he is currently buried, is slowly regaining strength. During the course of the campaign (while the PCs are in the Marquis’ house being thanked for a particular successful mission) the spellcaster will rise and begin the process of retaking his old territory (most of the valley/swamps that the Marquis owns) Not sure yet if the undead spellcaster is a lich or a ghost yet, but I will have to be careful in how I create him, otherwise I’ll simply kill the party outright by accident. I figure they’ll probably be ending at around level 10-12, so the lich should probably be around…14-16? The lich’s tower used to be where the Marquis’ house is…in fact, it still is, buried by an immense mudslide that may or may not have been an act of god. The top…half or so of the tower is actually still sticking out, and the mansion is built around it. The tower itself has been excavated (the basement beneath the house) which is where the Marquis got the rings.
The Marquis, when encountered, is kind of a dick, but he is really overworked, doesn’t really want to be here, and you really haven’t done much to help his day. Once you go about completing a few missions for him and save him some trouble, he actually turns out to be a pretty decent guy, before he gets himself killed by a certain undead spellcaster
- Don't!:
Allip Animated objects (a la Beauty and the Beast) Ankheg Aoa droplet? Assassin vine Bacchae Barghest Black pudding Bulette Bleakborn? Centaur Chimera? Chuul Darktentacles Deepspawn? Succubus? Devourerer Dire animals Gargoyle Janni Ghoul/ghast Hill giants Griffon Hags (duh) Harpy? Hydra Medusa? Mimic Night twist? Ogre Owlbear (because fuck adventurers/ oh we’re workers/ Fuck. You.) Redcap Satyr? Stonesinger Summoning ooze Unicorn Vine horror? Were-wolf/boar/rat/etc Yellow musk creeper
Orc/goblin/gnoll/hobgoblin
- Stop It!:
As per Best' and TS' suggestions, if the world really is possessing of heavy governmental regulations on magic and magical equipment, I need to show it in general, just make non-magic equipment more useful, provide more of it. you may need to adjust the economy somewhat, money-wise, but that just goes with the territory. where balance is concerned, there isn't actually too much I need to do that isn't already being done. give better standard equipment, and the players will just have to play smarter/harder. as best put it, instead of encountering a cliff that they need to climb, instead of just using teleport or shadow jaunt or fly, they'd need to use a grappling hook, some rope, and some pitons. Finally, if the government really is regulating magic, regulate it. Don't just say your player mage is under government watch, limit the spells they are permitted to use and learn. literally, go through the list and determine what spells your characters are and are not allowed to learn. if a spell isn't on the list, they have to ask. If they wonder why they can't use the others, the answer is because the research hasn't been done, and anyone who has done the research has been arrested or killed, and the same will happen to them if they push the limit. it's like owning weapons in real life. a civilian can own a gun, can even own some really powerful guns, but they typically have to be registered. If you want an automatic weapon however, or a heavy weapon, or even a normal weapon without registering it, it isn't going to be easy, cheap, or even possibly safe because yeah, you could probably get your hands on Power Word: Kill, but you'd have to risk your life going through some rogue wizard's underground base and probably have to kill the wizard to do it, and it the government finds it in your spellbook (and spellbook checks should totally be a thing, kind of like weigh stations on the highway for semi's) you could be arrested and put on trial for it
- preliminary list:
At Liberty: Resistance, detect poison, detect magic, dancing lights, light, ghost sound, disrupt undead, mage hand, message, open/close, arcane mark, prestidigitation, alarm, endure elements, protection from (), mount, unseen servant, detect undead, tenser’s floating disk, continual flame, magic circle against (), daylight, water breathing, Regulated: Acid Splash, read magic, daze, flare, ray of frost, touch of fatigue, mending, hold portal, shield, grease, mage armor, obscuring mist, summon monster (), comprehend languages, detect secret doors, true strike, sleep, burning hands, magic missile, shocking grasp, color spray, silent image, cause fear?, chill touch, ray of enfeeblement, animate rope, enlarge person, erase, expeditious retreat, feather fall, jump, magic weapon, reduce person, arcane lock, protection from arrows, resist energy, fog cloud, glitterdust, melf’s acid arrow, summon swarm, web, locate object, see invisibility, daze monster, darkness, flaming sphere, gust of wind, shatter (more heavily regulated in large cities where there’s lots of glass), blur, invisibility, magic mouth, minor image, false life, spectral hand, bear’s endurance, bull’s strength, cat’s grace, darkvision, eagle splendor, fox’s cunning, levitate, owl’s wisdom, pyrotechnics, spider climb, whispering wind, dispel magic, protection from energy, phantom steed, sleet storm, stinking cloud, arcane sight, tongues, heroism, rage, leomund’s tiny hut, wind wall, displacement, gentle repose, halt undead, ray of exhaustion, flame arrow, haste, greater magic weapon, shrink item, slow, remove curse, dimension door, evard’s black tentacles, leomund’s secure shelter, minor creation, locate creature, confusion, otiluke’s resilient sphere, shout, wall of ice, shadow conjuration (depends on area), stone shape, break enchantment, dismissal, mordenkainen’s faithful hound, wall of stone, bigby’s interposing hand, shadow evocation (depends on area), animal growth, overland flight, dispel magic greater, guards and wards, wall of iron, analyze dweomer, legend lore, true sight, heroism greater, bigby’s forceful hand, otiluke’s freezing sphere, undeath to death, control water, tenser’s transformation, arcane sight greater, bigby’s grasping hand, Heavily Regulated: Identify?, disguise self, nystul’s magic aura, obscure object, touch of idiocy, scorching ray, mirror image, misdirection, ghoul touch, alter self, knock, rope trick, explosive runes**(possibly illegal, actually), nondetection, sepia snake sigil, clairaudience/clairvoyance, deep slumber, hold person, fireball, lighting bolt, invisibility sphere, major image, vampiric touch, blink, gaseous form, keen edge, dimensional anchor, fire trap, globe of invulnerability lesser, stoneskin, solid fog, arcane eye, scrying, crushing despair, fire shield, ice storm, wall of fire, hallucinatory terrain, illusory wall, greater invisibility, enlarge person mass, polymorph, rary’s mnemonic enhancer, reduce person mass, mordenkainen’s private sanctum, leomund’s secret chest, major creation, planar binding lesser, teleport, contact other plane, prying eyes, rary’s telepathic bond, mind fog, cone of cold, wall of force, dream, false vision, mirage arcana, persistent image, seeming, waves of fatigue, fabricate, passwall, telekinesis, transmute rock to mud, transmute mud to rock, permanency, antimagic field, globe of invulnerability, repulsion, acid fog, planar binding, chain lightning, contingency, mislead, shadow walk, veil, flesh to stone, stone to flesh, mordenkainen’s lucubration, move earth, banishment, sequester, spell turning, drawmij’s instant summons, mordenkainen’s magnificent mansion, phase door, plane shift, teleport greater, teleport other, scrying greater, vision, symbol of stunning, delayed blast fireball, forcecage, mordenkainen’s sword, prismatic spray, mass invisibility, greater shadow conjuration, symbol of weakness, waves of exhaustion, control weather, ethereal jaunt, reverse gravity, statue, bear’s endurance mass, bull’s strength mass, cat’s grace mass, eagle’s splendor mass, fox’s cunning mass, owl’s wisdom mass, Illegal: Charm person, hypnotism, Tasha’s hideous laughter, hypnotic pattern, leomund’s trap, blindness/deafness, command undead, scare, suggestion, illusory script, secret page, charm monster, lesser geas, phantasmal killer, rainbow pattern, animate dead, bestow curse, contagion, enervation, fear, cloudkill, dominate person, feeblemind, hold monster, symbol of sleep, nightmare, blight, magic jar, symbol of pain, baleful polymorph, geas, mass suggestion, symbol of persuasion, permanent image, programmed image, circle of death, eyebite, symbol of fear, disintegrate, hold person, insanity, power word blind, project image, simulacrum, control undead, finger of death, limited wish**(illegal mostly because of the cost to the caster, as well as the unpredictable outcomes such wish-granting can bring about
- Notes:
for my campaign (witching season and so forth) i am thinking of going forward with the lich idea, and i think i have an idea aside from having to be careful with the challenge to the players, i think i have something else to introduce if the players don't think about the phylactery, they can win the battle, call it a day and a campaign, and be done with it, and they will have done a good job, but they'll still get the bad end because, directly after he arose, the lich took his phylactery (which turned out to be the crystal ball the Marquis' mage used for scrying) and sent it as a gift to the princess of the kingdom, along with one of the rings as a gift to the king's champion this gives them the option of leaving the game as is, only for the kingdom to collapse several months later, or to rush to the capitol, have a very quick meeting with the king and his daughter about what is going on, maybe/maybe not convince them they are right/out of their minds, before they have a rematch with the lich http://www.giantitp.com/forums/showthread.php?29570-Complete-Lich-Your-Guide-to-Immortality-and-Beyondholy shit, worse would be the home is where the heart is, where you use polymorph any object to turn your phylactery into a heart, which you can surgically implant into another creature's chest. like, holy fuck still, ghost has some possibilities, especially with the skilled telekinesis ability (lets you use unattended magic items at range) and ghostly grasp (turns everything you touch into ghost touch) http://brilliantgameologists.com/boards/index.php?topic=10975.0human heritage would let him be buffed by both positive and negative energy, removing a primary weakness
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