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 Playing Around with Ideas.

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Zentaku
Bestdragon3
6 posters

Read Below then Pick an Option
Option A
Playing Around with Ideas. I_vote_lcap11%Playing Around with Ideas. I_vote_rcap
 11% [ 1 ]
Option B
Playing Around with Ideas. I_vote_lcap22%Playing Around with Ideas. I_vote_rcap
 22% [ 2 ]
Option C
Playing Around with Ideas. I_vote_lcap67%Playing Around with Ideas. I_vote_rcap
 67% [ 6 ]
Total Votes : 9
 

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Bestdragon3
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PostSubject: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 21:41

Ok, I have a lot of ideas rolling around for how to make this roleplay fun and challenging at the same time. Right now I am messing about with a single portion and I can't decide, so I'm asking you guys. This problem is concerning the amount of people I should allow play. Below is the roleplay description.


Spoiler:

Basically there are 10 people, and I'm deciding how many should play as people in there. I have a few options.



Option A
3-4 people play and everyone else is an NPC. This is my original idea and it's the easiest to play, because if you don't escape, then the NPC's will do it for you. It's still difficult to play through though, and it's very possible to die if you aren't smart.

Option B
5-6 people will play with the rest as NPC's. This one allows for more possible players, but you all have a higher risk of dying through the experiments. It's easier for you all to work together for a way to escape, but if an NPC is still alive they'll do it for you... Again. You need to play smarter to not die.

Option C
All 10 people are played by you guys. This one allows for a lot of people, but people WILL die. This one is the hardest to survive, because half of you will die because there's no NPC's to replace you. You need to find your own way out, and you need to try your hardest to survive. Not suggested, but I put it here as an idea. Hardest game type, not for the weak of heart.

Note: I may periodically kill of PC's randomly.


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Zentaku
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 21:45

I voted option B... and yeah I will give this RP another try best XD... what sucks is that I recently thought of a way to have gotten my char out of that... *keeps to self as my need for latter... if I choose to use the same basic char again in another try Razz... and I wouldn't repeat mistakes if I did Razz*
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Bestdragon3
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 21:46

Well there are other changes I'm making to the Rp. After all, the one on Gaia was a test run.
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Day of Light
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 21:52

You'll be doing the one that's 10 years later before you do this one, riiiight?

Personally I say C. A sounds too simple and B sounds too mediocre. Go risky with C, and see how smart our roleplayers really are. Besides, you won't have people complaining they can't join because you don't have enough slots. Razz
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Zentaku
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 21:53

indeed Razz... and I was glad to get to be a part of it... and I will try to get Liz to join Razz... though she may die XD... but then again most may die XD.
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TSDZ_President
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 21:54

No way am I doing C because I don't want to put time into this character just to have him die randomly without any other reason than the injection killed him.

I'm not voting
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Capricorn Hunter
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 21:58

...I think I'll wait to see what everyone else says. Though for me it's either B or C. C sounds hard... >.<
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Bestdragon3
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:02

C is hard, because here, I'll be really blunt with you.

In C you'd start with 10 people, all of you guys.

Once you get the injection for powers, 1-2 of you will die instantly.

After day 1 of having powers, 1-2 of you will die again.

So an average of 3 of you would die randomly and instantly.

That leaves 7.

Of those people, I expect 2 more to die if you stay there another 2 days.

That leaves 5.

Then remove the people who do stupid things to get themselves killed. (1-2)

That leaves 3-4 people in the end. Granted, you COULD escape before then, but that all depends on how you guys play.
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Capricorn Hunter
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:03

Three people, basically, dying instantly? That sucks man.
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TSDZ_President
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:05

That's why I'm not joining if that is what happens...it isn't challenging, it's simply unfair to the players
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Bestdragon3
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:07

That's why I don't suggest option C, but I still left it open. Some people might find something like that rather enjoyable. Just the suspence and what not. Besides, you aren't losing much of a character if it does die *Shrug*
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Ta]R[SoNiS
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:08

This is the life in the pit where everyone died? And Colin walked into the magical lollipop door or something like that?

I think people should die if they aren't smart... On Travian the best RPs are the ones where people die if they do stupid stuff, like run into a room of guards or walk up to soldiers who are pointing guns and intimidate them. Those RPs are the only ones where people actually choose to run away from battles and disengage (as opposed to free form RPs and regular ones where people stick in a gunfight and somehow come out either spotless (if they godmod) or with a cut)

I know there could be problems to this, but I think this could be a good test if we pick C. However, if we pick C, I don't think we should do injection deaths and roll-deaths you can't control. It would just piss people off, but dying for breathing in the wrong place would be fun.

Anyway, voted C, the good outweighs the bad. For once people will actually care about their Chars and not just run into dangerous situations and magically come out alive, and for once people will choose to run away from fights they know they can't win.

Long story short: C will make people actually value their Char's safety and make realistic decisions while the only bad thing that comes is that people might bitch for a day. It's worth it. Granted, instant deaths you can't control don't bring benefits.
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Bestdragon3
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:11

Yeah, I'm thinking of taking out the rolling deaths for those. BUT I am still going to make random people more vulnerable then others, but outweigh it with more strength.

Liiike, instead of the initial instant death, just make them have super bad stuff, but are incredibly powerful later on. Stuff like that. As I said, those details are still ideas.
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Capricorn Hunter
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:11

Ok, as long as their is no random, "insta-death" then I'm cool with C.
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TSDZ_President
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:12

yeah...I enjoy difficulty, but insta-death is bs
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Bestdragon3
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:15

Will, instant unknown bs reason death is bs Razz You can still die for saying the wrong things, or hell, just DOING anything wrong.
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:17

Well yeah, but before you said:

Once you get the injection for powers, 1-2 of you will die instantly.

After day 1 of having powers, 1-2 of you will die again.

That sucks.
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TSDZ_President
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:17

I like the "die if you say or do the wrong thing" thing, it's just the die without prevention opportunity thing
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Ta]R[SoNiS
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:18

bestdragon3 wrote:
Yeah, I'm thinking of taking out the rolling deaths for those. BUT I am still going to make random people more vulnerable then others, but outweigh it with more strength.

Liiike, instead of the initial instant death, just make them have super bad stuff, but are incredibly powerful later on. Stuff like that. As I said, those details are still ideas.

Well that could be influenced by their own decisions. It would put people in dilemmas.

I,e, there's a firefight. Two of the 9 remaining alphas grabbed guns and are slugging it out. Their chars tell the others to run. Now the guards are heavily armed and other 7 alphas could try to ambush them (the risky, greedy option) and take the risk of death to grab their armor and put it on (what everyone would do if the threat of death was virtually nonexistant), or do what the gunmen told them to and GTFO. Now the gunmen have choices as well. They could cover their allies retreats or ditch them and quit the firefight and bolt, leaving the unarmed alphas to their doom but perhaps ensuring their safety for the time to come. I approve of making uneven but in the end balanced evolutions, but please don't push it too far xD
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Bestdragon3
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:26

Well yeah it'd be balanced Razz The less negatives, the less positives, and vice versa.

But yes, rolled deaths are gone.

Mmm, thinking about it, scratch the balancing thing too. I'll leave it up to you guys who lives or dies and just balance out the powers normally among everyone Razz After all, this is just a game.
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Ta]R[SoNiS
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:28

Nonono, PLEASE KILL US!!!!

That's going in the quote book for its cheesiness.

Don't let people decide deaths. This is unique in a good way. A lot of people and a lot of deaths Very Happy
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:29

FINALLY, lol

(trying to convince him of that for the past hour on MSN)
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Bestdragon3
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:29

Not what I meant. What I meant by decide their deaths, were if they breathed incorrectly they die. It's the normal stuff, just no overbalanced peeps or insta deaths.
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Ta]R[SoNiS
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PostSubject: Re: Playing Around with Ideas.   Playing Around with Ideas. EmptyTue 20 Jul 2010 - 22:31

TSDZ_President wrote:
FINALLY, lol

(trying to convince him of that for the past hour on MSN)

The power of the wall of text.
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